[FE8][Complete] Settled by Sunrise [Minihack]

In which four talented murderers are called together for a simple adventure: overthrow the tyrant plaguing their lands, and maybe even be home by morning!

  • A cast of action heroes with multiple actions per turn.
  • Tools for positioning friend and foe…
  • …into the path of Area of Effect weapons.
  • Durability? Simply reload the weapon.
  • Gecko.

Download Link
Download from here!

Screenhots



All credits also in above link.
Thanks to Fringus, Kyrads, Sigma and Benfrosh for testing.

32 Likes

As a mainstay on the Cerulean Crescent, storywise this is a lovely AU hack. This is a very fun 1 chapter minihack! (I created an FEU account just to show my love)

P.S. “an soldier is usually a good one” love typos in Riv gaming

4 Likes

Congrats! Is the hack related to your other hacks (Cerulean Crescent, Minutes Before Sunset (very fun!) or Closing Act (bleak…))? Also regret to say, but I still haven’t played Cerulean Crescent but it’s on my list to play.

1 Like


It should be:“When we told her of our cause”


there are 2 “but” in here

As a man who has not play Cerulean Crescent I must say I’ve enjoyed my time with this Hack thanks @Rivian




I also love that Trace of Rage is being use as music for this Hack

2 Likes

It shares characters with CC, but it’s an alternate continuity.

1 Like

So Elerie and the Band Still lives on happily in the other alternate continuity?

Well yes, but actually no.

2 Likes

Well yes, but actually no - GIF - Imgur

Can I hold out hope that somewhere out there in the endless universes our heros from Cerulean Crescent is living Happily together?

In the coffee shop alternate universe!

5 Likes

Hello? Cerulean Crescent Gaiden? Sign me the hell up

2 Likes

2 Likes

Just finished this (also in 24 turns, seems like a magic number), it was epic!

Feedback

All the tools here were absolutely insane and incredibly fun. I loved using Warp bomb and Throw to put enemies on rooftops and render them useless, and Fair Fight was just always useful. Misery Ender was also a very cool tool and the highlight for me, letting you convert utility actions into “kill” actions, but also requiring careful uses in order to not run out at crucial moments.

Speaking of running out and reloads, they were very cool (although I’m obviously biased here), but felt a bit too punishing - since reloading always took all your actions, and only the item’s owner could reload it, starting a turn with an item unloaded meant you were completely locked out of it for that turn. This was especially bad with Misery Ender, where failing/forgetting to reload it could cost you 2-3 “kill” actions despite reloading supposedly being a single one. I definitely got punished for this when the rearguard reinforcements caught up with me, which led me to tightly conserve all reloading weapon uses afterwards.

Still, I get that it was probably a balancing decision, but feel like it could’ve been mentioned, especially the “only the item’s owner can reload it” part - had to discover that one the hard way.

It wasn’t a huge problem though since the utility items & basic weapons were infinite anyway and insanely powerful - in fact, probably the only hard parts for me were the beginning when I was getting used to the mechanics, and when I got surrounded by both the rearguards and the mob at the same time without Misery Ender uses, purely due to their sheer number. The bosses were all fun (they stood no chance whatsoever), and absolutely wrecking any defensive formation felt great. It did feel like there were a bit too many mob reinforcements - which was definitely thematic, but ended up dragging the game near the end. Also, for some reason Mince never charged and I left him at the starting area, requiring me to backtrack after defeating everyone else to beat him - that’s almost certainly just a bug, though.

The second mini-chapter was also a super cool twist, and it had a very fun gimmick which required some thought (especially since I wasted the blast amulet on Mince for fun). Really loved it!

I’ve yet to play Cerulean Crescent, but the story still worked. I knew enough from playing the prologue once that we were actually fighting the main characters of that hack, which is a cool concept. I also heard that Ellerie was… not exactly heroic, so I bought the prince’s story initially and definitely had the “are we the baddies” moment happen eventually, which was great. The fakeout player party death at the end was epic too. Really enjoyed all of it, and appreciate that it didn’t require any knowledge of the source game! Should definitely play Cerulean Crescent once I find the willpower to finish a full-length campaign.

Finally, just wanted to say that everything felt super polished, the alternative bloody portraits were cool, and all the QoL features were very much appreciated!

Final stats:
Settled By Sunrise-2Settled By Sunrise-1Settled By Sunrise-0Settled By Sunrise-3

2 Likes

Let’s gooooooo

I actually didn’t consider reloading another unit’s weapon, though that makes sense to try. Only way to get the weapon active on the same turn, if it worked.

Oops, got to fix Mince not charging.

Spoilers

I also heard that Ellerie was… not exactly heroic, so I bought the prince’s story initially and definitely had the “are we the baddies” moment happen eventually, which was great.
That rocks. Everyone that tested has played CC, so I was curious how it’d be seen by someone who hasn’t.

3 Likes

Rivian dropped! This is not a drill!!!

Congrats on another banger Riv! :v:

4 Likes

This was a fun experience I had a great time. Although I felt the twist was a bit obvious, I was still happy with how it all played out. Honestly, a certified banger! (I finished in 28 turns btw)

2 Likes

C’mon people let’s see some GAMERS out here!

3 Likes

Holly Cow BigMood 11 turns. I can’t believe ir.


You got it, boss.

Super fun hack, btw! I think the most fun thing was trying to optimize when best to heal/reload, and trying to minimize them for the sake of using actions more proactively. The fact that vulneraries are replaced by the clunkier patch-up kits (which require another unit to use them on you) is a very fun bit of depth that I appreciated.

3 Likes

you guys are Gods at this game :laughing: