Just finished this (also in 24 turns, seems like a magic number), it was epic!
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All the tools here were absolutely insane and incredibly fun. I loved using Warp bomb and Throw to put enemies on rooftops and render them useless, and Fair Fight was just always useful. Misery Ender was also a very cool tool and the highlight for me, letting you convert utility actions into “kill” actions, but also requiring careful uses in order to not run out at crucial moments.
Speaking of running out and reloads, they were very cool (although I’m obviously biased here), but felt a bit too punishing - since reloading always took all your actions, and only the item’s owner could reload it, starting a turn with an item unloaded meant you were completely locked out of it for that turn. This was especially bad with Misery Ender, where failing/forgetting to reload it could cost you 2-3 “kill” actions despite reloading supposedly being a single one. I definitely got punished for this when the rearguard reinforcements caught up with me, which led me to tightly conserve all reloading weapon uses afterwards.
Still, I get that it was probably a balancing decision, but feel like it could’ve been mentioned, especially the “only the item’s owner can reload it” part - had to discover that one the hard way.
It wasn’t a huge problem though since the utility items & basic weapons were infinite anyway and insanely powerful - in fact, probably the only hard parts for me were the beginning when I was getting used to the mechanics, and when I got surrounded by both the rearguards and the mob at the same time without Misery Ender uses, purely due to their sheer number. The bosses were all fun (they stood no chance whatsoever), and absolutely wrecking any defensive formation felt great. It did feel like there were a bit too many mob reinforcements - which was definitely thematic, but ended up dragging the game near the end. Also, for some reason Mince never charged and I left him at the starting area, requiring me to backtrack after defeating everyone else to beat him - that’s almost certainly just a bug, though.
The second mini-chapter was also a super cool twist, and it had a very fun gimmick which required some thought (especially since I wasted the blast amulet on Mince for fun). Really loved it!
I’ve yet to play Cerulean Crescent, but the story still worked. I knew enough from playing the prologue once that we were actually fighting the main characters of that hack, which is a cool concept. I also heard that Ellerie was… not exactly heroic, so I bought the prince’s story initially and definitely had the “are we the baddies” moment happen eventually, which was great. The fakeout player party death at the end was epic too. Really enjoyed all of it, and appreciate that it didn’t require any knowledge of the source game! Should definitely play Cerulean Crescent once I find the willpower to finish a full-length campaign.
Finally, just wanted to say that everything felt super polished, the alternative bloody portraits were cool, and all the QoL features were very much appreciated!
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