Is there any prediction on when this overhauled version releases?
So that explains some differences I noticed between the version i tried a little and the 2024 fee3 version.
The server has incomplete versions of the overhaul, if you are interested. Iirc itās Prologue - Chapter 5, and Chapter 8 - 14
If all goes well I wouldnāt be surprised if it released by the end of 2025. Its a long process
Uuhhhhhh is this game even designed to be playable on hard classic? I scraped by Chapter 1. After trial and error (and shitty level-ups for Solumā¦ maybe I should switch to Fixed RNG when I restart? Because I am. No way in hell am I continuing this hell), I thought it was best to wait it out at the bottom, take out the bow knights, then move up. But nope. They respawn endlessly. And 2nd wave and up are stronger than the 1st. So that didnāt go as planned. Itās designed so that you donāt have enough firepower or extra turns to heal to take out all 3 every turn, even if you triedā¦ So, restarted and just rampaged thru the map. Got one final level up for Solum, to getā¦ Speed. Scratch that. Power and Skill, I think. Got Luck and Resistance on one which was cool but that was when he died to a bow night while trying to escape so I had to move out of range of them. That 9 range is wickedā¦ So got my last level up and took out Tobias with the archer in one round, to just end it before everyone died.
Now I get to chapter 2. And this map is FILLED with enemies that ALL double every single unit you have, and it would take several hits for any of my units to take them out. And they wouldnāt get the chance in any universe. The point isnāt to fight? Yeah no shit Get to the ruins? You meanā¦ After every single person on my team is all but dead, essentially? Max can carry Fidem, and Solum can be carried by his green haired bestie. But that leaves the archer girl to be gutted. And thatās IF the other two can even make it. The hit rates are too high and even 50% hit rates always seem to land, so a 89% is a given that it lands and kills everyone. There are zero paths that lead to victory, because even if everyone dies except for Max, who would have to travel by water to take Solum to the ruins, how can you call that a true victory? With a single unit to go into Chapter 3 which is probably even fucking worse than this one. And having less units would just mean a quicker death. And getting Max there all by himself seems impossible anyways, because thereās an annoying little archer placed with intent right in his path, which happens to be strong enough to NUKE him.
This HAS to be a fucking troll lmao
There is no way you actually designed this shit to be achievable in hard classic. I wanna see someone beat it with zero deaths in it or the prior chapters, for the latest version. Otherwise kek
Like Iām all for difficulty and all, and Iām not one to complain about a challenge. I like a challenge. In my opinion, things shouldnāt just be made easy so that itās accessible to everyone. Weāre all cut from different cloth and have different limitations. The world nowadays wants everything handed to them, and wants games to be ā3-starrableā without actually needing a basic or especially deeper understanding of a game, or actual skill. Many players of online pvp games are like this. FEH. And even just any strategy RPG that requires a brain.
But this is just impossible, and my brain is telling me youāre trolling people who look down on those who hate any higher level of difficulty, or use slurs such as āfilthy casualā, so that they must also become what they hate, or quit the game and take an L with extra salt on the wound. Otherwise it wouldnāt have been designed this way at all.
HM is designed for a second playthrough. Itās such viciously scaled early on to filter first timers, the maps get much easier when played from the right angle. Tbh I find the mentality of needing to play the highest difficulty on a first run to be very misguided and a bit shallow. HM is for those who want HotD to be harder after already playing the game.