He may be beta, but he’s one hell of an alpha.
Mango in game when?
Ha, you tell me dude!
Hello all!
Very excited to announce the public release of Vision Quest v06 - 25 chapters (23 + 2 gaidens).
It’s been a great six months of development, and the team and I have learned a lot. The game is the best it’s ever looked, and I’m extremely fortunate to have had such a great team of artists, playtesters, and friends behind me to bring this package together.
In addition to 9 new chapters from the previous version, we’ve also:
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Updated all of the art, barring a few lingering concepts.
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Fixed up map gameplay and aesthetics - all chapters should function as intended
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Rebalanced characters and stats based on feedback and playtesting
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Spruced up the text and made some improvements to the script
Download Link for Vision Quest v.06 (23 Chapters + 2 Gaidens)
I’ll be showing off a few of the new chapters for FEE3. If you notice any bugs or have any feedback, would love to hear it here and on discord. So grateful for the community’s support and excited to continue to iterate and make improvements ahead of Part IV! (coming soon)
Also, as fair warning, this patch will break your old saves because of a patch I applied that doubles convoy size. Apologies in advance, but you’re better off starting scratch to see the changes!
I seem to be having an issue at the end of 1-7; The after battle dialogue loops from here, and Esfir seems to having riding on her mind

My guess is it can’t find the next line of script to advance
Thanks for pointing this out.
This may be an issue with how the Gaiden chapter is called and the underlying logic. I am not going to be home for several hours, but can look more in depth then at the issue.
Out of curiosity, did you recruit Gunnar and keep him alive in this chapter?
Feel free to DM me your .sav and I can take a look. Apologies for the issue!
I actually didn’t recruit Gunnar. I’ll send you my current save, and see about resetting and recruiting
Thanks! Please do. The recruitment guide in the Dropbox link with the patch will have the conditions to recruit.
Let me know if it works if he is recruited.
Update - I created a new patch and uploaded it to the Dropbox. The error @WaywardTroper was having was caused by a typo with label conditionals in the end event. My fault for going back and editing something without double checking some of the details 
If you play and recruit Gunnar (1-7), you won’t notice an issue. But if you fail to recruit him, the game will go into a death loop. Please download the new patch and apply to a fresh ROM
How can i unlock chapter 7xx?
You need to recruit Gunnar and keep him alive in both 1-7 and 1-7x. Did it not work?
nope i also tried killing boss with him but still didnt work
Strange. I have to head out in a sec, but I made a quick change to the logic in the events - try applying the new patch I just uploaded in Dropbox and see if that works. Your save should work fine.
Hey all - quick update (again). Made a new fix to help with a few bugs that came up.
- Honeydew’s F!Axe Merc class’ relative power is now fixed. She should gain EXP normally.
- Gaiden logic for 1-7x and 1-7xx are now fixed and should function appropriately.
Please let me know if you run into any more bugs. The newest patch is available on Dropbox. This will not cause issues with your save.
Thanks for your patience!
I like it
Some more bugs were caught and fixed. A new patch is available in Dropbox (Dated 10/05)
Some of the fixes include
- Proper terrain avoidance for certain classes that were coded improperly (Esfir, Arckady, and Vagelis are all better now)
- Class ranks fixed for Sri and Duck, who had wonky ranks on promotion.
Another bug fix - If you trigger Marlen/Lera talk convo in 1-7, Gunnar doesn’t appear (which is tragic).
New patch is available labeled “10052019 2”.
Thank you all for reporting these bugs! Happy to continue making the fixes.
More bug fixes:
- Shove on Rogues would go away on promotion. This is fixed.
- Terrain bonuses for sword cavs, f!thieves, and bow scouts were messed up. They are fixed now.
Sorry for all the issues and appreciate everyone’s willingness to report!
The new patch labeled 10062019 is now up on Dropbox.
Not a game breaking bugs but F!warrior maps sprites still have M!warrior moving animations

I’m not sure why that happens. I have the female warrior sprites inserted and mapped to the class, but it doesn’t seem to matter. I’ll experiment, thanks for pointing this out.