[FE8] [Complete] Fire Emblem: The Phantom King

Well well, not bad at all. I enjoyed this one. Not as much as some legends we got here in FEUniverse, but it was alright… And we are having a sequel too (or that’s what I read somewhere in this thread before, but I can’t find it now)! Two sequels, actually, one in a far future (the one you are making next) and another one in between.

You broke my heart when

...

Kath and Verth didn’t end up together. After all, we have tons of stories about commoner x noble in Fire Emblem, I thought there was a chance of it happening… Specially since Roger knew about her true feelings. I took him for a better guy, that he would reject the marriage proposal in order to not make Kath unhappy, yet he didn’t. Then again I am not in his position, so this may very well be blatant hypocrisy from me. Hopefully, I’ll never be in that position. Verth is now raising two kids that obviously aren’t Kath’s (if they were, they would be bastard princes and thus completely impossible to hide from Roger. What would you tell him, that “his” two babies magically disappeared?). Maybe they are important characters in the next game?

Anyway, will your next project be focused on whatever happens the next time Nymen reincarnates or is that reserved for the “game in between”?

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Oh yeah, I simply forgot to place a second marker. :sweat_smile: But it should work just fine.

Right now I am working on a direct sequel to ‘Phantom King’ which takes place 20 years later and will have some returning characters. It will focus on Nymen’s resurrection and how the people of Reglis are paranoid about who among them is Nymen’s next host.
I’m not sure yet when I’m going to reveal the project. I’ve been working on it for quite a while actually. All the way back when I was only halfway done with Phantom King in fact, but very on and off though.

The other project is called ‘Crowns and Thrones’ and it’s already [Complete]. It takes place roughly 70 years after Phantom King and is only called a ‘sequel’ because it takes place in the same world. The story itself has nothing to do with the events of Phantom king.

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So basically I’va got another full game to enjoy and a direct sequel that is… what? Halfway through? Man, that’s amazing! I hope Crowns and Thrones have supports too (even if they are as few as this one). I love character development.

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This is my second time playing through this game (first in 2022). I was very much looking forward to things being finalized, and was delighted w/ the added supports, polish, and hard mode. Supports were also much more limited which provided some better focus on grouping units.

Hard mode provided a pretty substantial challenge. I play on an Analogue w/o quick saves and only restarted when losing key units. I ended the game with only 16 or so usable units, and fortunately never ended up in a ‘no win’ situation.

Things were mostly balanced. My biggest critique is archers 2-3 range with brave effect and often very high stats made them incredibly annoying as they could easily pick off weaker units and often required 2-3 units to kill–Chapter 19 with multiple archers in key positions made it feel impossible to finish unscathed. Chapter 23 provided the most intense challenge with turn limits. I ended up sending a troubadour using a Rescue to make the time quota of saving an ally.

Level design was pretty great overall. There were a blend of objectives and typically I dislike large maps, but many of these were unique and did not feel like a grind. Some levels provided really good puzzles and story telling through events that would happen on the maps felt masterfully done.

Chapter 18 felt the most unbalanced/unfair with how incredibly hard everything hit, and took a number of play throughs just to figure out. Chapter 11 was also extremely difficult, but rewarding to finally figure out and complete.

Special weapons, banners, lord seals and fun promotions; all made for a real fun game. The story was good and dialogue felt polished. To the creator–thank you so much! I think this will always be in my top five for my experiences and overall enjoyment with both play throughs this and a couple years ago.

Here is my tier list for fun :slight_smile:

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I think its time for me to do a 2nd run too now that Hard mode is done!!!

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Thanks so much for the kind words! :smile:
Glad to hear that you had so much fun with it. And I’m honored to be in someone top five.

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Kianne doesnt get the PICK skill when promoting her to Rogue, bug?

Anyways, just completed my 2nd run and it was amazing, the story was pretty good already but the difficulty was too easy on normal…Not anymore, thank you for adding Hard mode.

Hoping for the sequel !!

:ok_hand:t6:

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Does this have paired endings

I have no idea, i never do supports unless they are automatic, supports are a pain to get so they are useless to me.

sorry…

Nope, sorry.

It’s ok the campaign and story easily make up for it

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Good to hear. :smile:

I just finished, thank you for the great game! I look forward to playing Crowns & Thrones as well as the TPK sequel. A few of my thoughts if you’re interested (I’m apparently a little starved for analysis, this is longer than I intended):

Writing: [[spoiler] First thing’s first: I know it’s already been discussed to death, and at some points rather rudely in this thread, but there really are a lot of typos in here. I saw your request for a proofreader, but I got here a bit too late to the game. If you still need one I’d be happy to volunteer my services for future projects.

The characters were by and large well-thought out and distinct, but difficult to keep track of; I still don’t know where Banyu came from or who he is, he just showed up in my party at one point. I know you have the character list with all the relationships in the original post; is the intention to keep that up while playing? While that might have enhanced my comprehension, I can’t help but think there might have been a better way to make sure the character relationships were more spelled out in-game.

The heart of the game lies with its heroes and their growth, which is refreshingly not always in a positive direction. Lennard goes from a meek, soft-hearted prince to a strong leader willing to make tough decisions, but also never fully realizes that not every situation requires the use of violence. Kathleen starts out headstrong and only gets more so, which luckily works out for her, but it seems to me that in a more traditional narrative her bullheadedness would have gotten her killed in the cell with Hilda. She’s selfish and arrogant , but also compassionate, which is why she’s the only one who could have rode out to speak with Lennard on the battlefield and thus saved Reglis.

The plot kind of loses me, starting right at the top with Merciel. I simply cannot picture in my head how he could go up to the king of Garleanne, stick a sword in him, and the Garleannic delegation 1) doesn’t take any action immediately, even to detain him, and 2) is allowed to just waltz on home to muster troops and make war on Lerce. On a similar note, I’m still hazy on the extent of Nymen’s abilities, both magical and cerebral. I know he can puppet dead bodies in perpetuity like Lyon, but he can apparently also possess living bodies which he only does once and for a limited time. If the idea was to keep Lerce and Garleanne at each others’ throats, why not maintain control of Merciel’s corpse, come up with a solid reason for the murder that Lerce can get behind in earnest, and lead the forces himself the way he later does with Sountaine? On a side note, why is the king of Sountaine’s body at the final battle? Shouldn’t he be fighting Myrsin?

On a final note, I want to commend you on the setting. Reglis feels like a living, breathing place with a delicate balance of power, which is completely exploded by the events in the story. To hear Lennard and Kathleen tell it, it’s just all’s well that ends well. I don’t think Teya and Hannah, who lost their entire families, would agree; we can see this in the story with Manfroy as well. I’m interested to see how these things develop in the sequel.

One perspective that’s conspicuously missing after the first few chapters is that of the common people, besides the odd village visit or two. You mentioned that the nobility are getting paranoid of the current generation in the sequel, which means they aren’t even considering that the threat could come from the underclass. We know Nymen is charismatic (if uncreative, not a single Dagnean noble bought the Guillame lie after considering it for two seconds), so I can see him starting or co-opting a peasant rebellion next time since he already tried military conquest as well as political subterfuge. [/spoiler]

Gameplay: [spoiler]I really liked the longbows, and Roderick & Eduard demolished everything in their paths. This may have been the first time Fire Emblem was easy for me, particularly in the end game; most prepromotes were kinda worthless, since it was a race to 20 which beat every enemy in the game, not even the final boss had capped stats. If I play again it’ll definitely be on hard mode.

The squad:














Brave 3-range archers took some getting used to, but I enjoy when archers are a challenge that need to be overcome, and I enjoy having OP bow users too (Warrior Teya with the Telescope goes ham). The one thing I’m really missing is more boss conversations, and I would have loved to have had a good old FE10 4-E style clash with Lennard’s team taking on Kathleen’s. Not a coder, so I don’t know if it would be possible to keep their same stats and keep them alive when killed in battle so they could be used after; but it really feels like that was what this game was building up to this whole time.
[/spoiler]

That’s my story and I’m sticking to it. Thanks again for the great game!

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Wow, thanks for the detailed analysis! I appreciate it.

I agree with basically all the criticism you made. :laughing: There are a loooot of things I wish I had done differently with this hack in hindsight.

About the story: You pointed out a few interesting plotholes that I had not really considered yet. Thanks for pointing those out. This was the first time I tried to write a serious story, and although I am proud I did it, I’m also not a great fan of some decisions I made. So yeah, some things in the story just don’t really make sense indeed :sweat_smile:

If you want to know about Banyu:

Banyu is someone who the people of Reglis call a ‘Marugnat’ (Plural=Marugnatii). During ‘The Phantom King’ the two peoples don’t know anything about each other’s existence. Banyu is an explorer born within a Marugnat tribe and will bring news of his discovery of Reglis to his own people. Some Marugnatii see this as new land to conquer and they will set sail and terrorize Reglis in the future.
It’s something that will play a background role in the sequel. The events of ‘Crowns and Thrones’ on the other hand are basically indirectly caused by Banyu, since he is the cause of this Marugnat conquest or ‘migration’ if you will. So, he’s basically a link to future projects. Nothing more.

Thanks for playing btw!

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Agree with you on all the plot holes this hack have. But as a friend once told me if everyone in the world got a fully functional brain there would be no story to tell and people could just solve their differences with reason and logic instead of killing each other for fun :joy:

You know what would be fun if there was a Major Power From a Different Continent that see all this fighting and decide to fund and plan an invasion exploiting all the weaknesses you just mentioned. That would be Cool As Hell. Just Imagine before invading these 2 warring countries you wait for them to kill each other best troop while leaving a discontent populace at home to start an uprising funded by An Unknown Major Power only then to use that uprising to take over both country without expending any manpower

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On the contrary, I think most of the characters do act in a logical way according to their perspective, especially if you read the lore. Lennard’s uncle is hawkish, and the biggest advocate for a peaceful solution died before the events of the story took place. When a young prince is under all that pressure, of course he’ll agree to go to war. The only person in the story proper that doesn’t act logically is the “Phantom King” himself; now, we know in real life that fascists are by and large not smart people, and that’s how I’m choosing to read his character, but the narrative seems to want us to treat him as a mastermind.

I like your scenario! One of the great things about Reglis is that you can tell any kind of GoT-esque story you like without getting bogged down by scale. We know it’s an island with ties to the mainland, but we don’t even see any characters from the mainland; there’s endless potential for outsiders to come and muck things up that isn’t present in Tellius or Magvel.

Also, I played CTR yesterday, and I’m upset that you made me kill Phelip. He’s just a lil guy :frowning:

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What is CTR?

Crowns, Thrones, & Rebellion, the prequel to the other hack in this setting. Sorry, that was directed at RandomMercenary

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An old and sad lil guy, yes :laughing:
Sorry :man_shrugging:


Hey I think you gave the Silver Lance A rank I remember in the original FE8 it was only require B rank. Can You lower the Weapon Rank Requirement for the Silver Lance. Claye has B rank in Lance by the way. That is how I notice. Thank you.

Also Charles is so OP with 10 Move