All right, so I finished Four Kings yesterday. I will leave here a “review” kind of post. It’s really long, so please, forgive me.
GAMEPLAY
This game is awesome. Almost every map was tightly designed, with interesting and creative challenges for the player to overcome and anti-turtling measures to keep them on their toes. One thing I quite enjoyed is that, throughout the midgame, you get to deploy the entire cast. This, together with the “everyone gets prfs” gimmick, gives everyone some time to shine before they’re inevitably benched.
This game encourages moving fast and getting stuff done more than most other FE games and fangames I’ve seen. You don’t need to be a LTC pro to beat this (I’m far from one), but you definitely can’t afford to rest on your laurels, with all the OP reinforcements coming to bite you in the butt, reminiscent of the Astram squad from FE12.
Not that you’ve any reason to be slow. With multiple “preparations” chapters, supports that build at mach 10, reinforcements that yield no experience and no routing maps (thank you for that, by the way, rout sucks), there’s really nothing to wait for. And that’s much appreciated. The fast pace this game has going is great.
Difficulty-wise, this game is tough. Enemy equipment is always top notch, and enemy quality is excellent… However, there’s a catch: most enemies are slow, and they’re usually squishy enough that they won’t be able to tank a million hits. I like it, it’s the same design philosophy as FE12. High difficulty, but fair for the most part. A couple of ambush reinforcements here and there, but they’re usually telegraphed well.
All in all, really, really good. I had a great time with this one, and with how unique everyone is, thanks to their personal weapons and what not, I’ll definitely consider replaying it.
STORY
MASSIVE SPOILERS BELOW, EXERCISE CAUTION
Wow, that went… in several directions that I was not expecting in the least.
At first the story seemed like a tale of two brothers setting aside their differences in the midst of a war… and, well, that was part of it, but that eventually it took a backseat to the villain behind it all, his motivations and the people around him. The entire war happened because one dude was so obsessed with his liege that he’d spend centuries planning the absolute conquest of the entire continent.
And he would’ve gotten away with it, too, if his own beloved king hadn’t shot him down after his imperfect revival. Feran’s plan was foolproof… Except for the fact that he wasn’t interested in taking the world for himself, but rather wanted to hand it over to Teodros. That was his one mistake, and the one that cost him his life. It was a unique plot, and I quite like it.
For the main cast, I liked them all, more or less. Starting with Lionel, I thought he’d eventually get out of his rut and become an ideal Marth-styled prince and successor to Terril or something like that. I would never have expected him to instead fully embrace the fact that he’s not as important as his brothers and become a wandering swordsman with a drunkard and a pirate. For what initially seemed like your standard serious sword lord, that was some really unique development. Cheers for that. Oh, and I like how you used the waystones that seemed like they were nothing more than an excuse for the shared convoy in Lionel’s conclusion. It was a really cool detail.
Terril was another character I really liked. I wasn’t expecting the king to get some development on the side. Ava was cool. All the plottwists with her were interesting, and her romance with Walter, while rather standard, was well done. Walter… I’ll admit, he was so stupid at the beginning that I found it difficult to root for him (the scene where he drives Lionel to tears while risking both their lives was particularly difficult to sit through), but he got better.
But for me, the main highlight of the main cast is Zachary. Wow. I’ve never been fond of edgelords, and initially I thought Zach would either be a traitor or your average assassin who happens to know everything but won’t say because he’s too edgy to trust others.
Instead, he turns out to be the immortal brother of the main antagonist and best friend to the legendary King Teodros. And the best part is, this is reflected in the gameplay. Feran’s magic seal is the reason why he gets one-shot by every mage in the game. When he dies, he says “finally”. I love all that foreshadowing. It’s always great when games do this kind of thing. I do think his promotion could stand to be improved a bit (20s in everything is what Terril had 5 chapters ago), but still. I absolutely love what you did with Zach.
Aside from the main cast, you’ve got an interesting and diverse cast of characters. I like how many, uh… dubiously moral, shall we say, people there are in the cast. Yufin and Sarah are borderline insane, Terry’s a pirate (and not your usual “actually kind-hearted rogue” kind), Regis is a drunken asshole, Dorian is… also a drunken asshole, Ron’s a fraud…
And then, my favorite: Gideon, a manipulative piece of trash who was effectively behind the oppression of the Askian people (and thus caused Daltry’s revolt), and yet he joins because he bamboozles Lionel into thinking he’s actually good. The only reason he’s playable is that he wants to curry favor with the good guys so he has an easier time doing his criminal activies. I love it. His ending caught me completely off guard, too.
I’d also like to acknowledge your efforts to add inclusivity to the game. Ian and Locritus’s tragic relationship, the hilarious paired ending between Jack and Nicole, Harriet’s support with Candace… They were cool little details. My regards for that.
Overall, good stuff.
VISUALS
The new spells look surprisingly nice. I’ve heard the horror stories of how hard it is to add new spells to GBAFE, so kudos for that.
Portrait art is all right. Some are quite nice, actually (the main cast, for instance), while some could use some improvements (a few characters have wonky coloring and shading), but overall, they were good enough that I never found myself thinking “wow, this dude is hideous”. Well… Viper was pretty ugly, admittedly. But I think it suits him.
As for the battle animations and palettes, most of them are good and work well.
MUSIC
Love it. You have good taste, my friend. The ports are all top notch. The worst of them (not that it’s “bad”, it’s just a bit worse than the rest) is the one for Ancient Oath, from Berwick Saga, but I was too busy having a fangasm due to hearing Berwick music over all the epicness of that scene to notice. Every other tune feels like it could’ve been in the original game, so that’s great. Mostly picking music from other GBA games was a good call.
And now, please bear with me: I will say a few words about the entire cast. SPOILERS HERE AS WELL, BEWARE
I’ll also share the stats of the units of my final team.
Lionel: Honestly, I thought he was better than Walter. At first he was weaker, but as he started to get magical swords, he gained a brand of utility that Slowpoke Walter couldn’t hope to match. He was invincible with a runesword. And then he promoted and became a legit swordmaster with 30 crit. He critted literally everything with the Cordatus. Not the promotion I would’ve expected from him, but boy was it fun.
Walter: He’s Hector. Stronk, sturdy, and so slow that he couldn’t even double generals at times. Then he gets bows upon promotion, as well as… more strength and bulk. Yawn. Both storywise and gameplaywise, my least favorite protagonist.
Zachary: Ahahahahahah! This guy. Could you believe he’s both the Jeigan and the Gotoh? Yeah! As a Jeigan… honestly, he could be better. He’s good for the first few maps, but his low bulk and horrendous resistance catches up to him extremely fast. However, thanks to thief utility and his only competition for that being another “lord”, he’s useful throughout the entire game. And then the final map comes and he becomes a magical nuke. Kinda wish we had gotten to play around with his spellsword form more, but it would’ve been tough to make it work in the story.
Shaun: You know, when I first saw this guy, I thought everyone in this game’d have TearRing Saga growths. That obviously turned out to be false, but… Holy shit, this guy’s… this guy’s awful! He’s terrible! No strength, merely passable speed, the worst personal in the entire game… Goodness! Only thing he did after chapter, like, 4 was sacrificing himself to save Dorian when I made multiple mistakes in Ian’s map. Can’t say I ever missed him.
Bradley: He’s in a similar position, with godawful speed instead of strength, but the Saurion singlehandedly carried him through half the game. 1-3 range is never not useful, so he saw some use when he was free to deploy.
Chase: At first I had no idea what his deal was. He’s a mage with a bad prf tome and worse than Sally as soon as she gets out of her trainee phase. Then I discovered he promotes to mage knight. And that he has like 80 crit when you give him all his supports. I never got that much use out of him (I trained him late into Walter’s arc, but then I had to bench him due to lack of space), but he’s fine, really.
Shelby: Probably my favorite unit in the entire game. The utility this guy brings to the table is absurd. He tanks like nobody else with Munio (by the way, love the TLP callback - even the animation is the same), then he promotes to distract critical enemies by throwing summons at 'em, or even do some regular tanking on the side (his defenses are seriously ridiculous). His offensive stats are mediocre, but I mean, if they weren’t he’d be the most broken unit in the game. 'Sides, I think I got a rather blessed Shelby anyway.
Yufin: The complete opposite of Shelby. Instead of utility, he brings raw stats to the table. He was a bit unreliable before promotion, but then he got there and became Hooded Lyon with 3 AS loss nosferatanking. Long as he had a nosferatu tome and Shelby nearby to support him, he was invincible. He was also so fast that he could double and one-round Rhiner with the purge. That was absolutely hilarious.
Lydia: Staffbot/10. Sleep saved me a bunch of times. Then I benched her because sleep was almost broken and I had other people who could do the same as her but with speed.
Ava: Archer thief that gets staves on promotion? Dude, you want to match’s TLP’s “light mage dancer lord that gets staves and renewal” goodness? Well, I ain’t the one that’s about to complain about it, that’s for sure! Always on the brittle side (had to feed her a robe so she’d stop getting one-shot by everything), but she was useful. Kinda like a more combat-oriented Zach with worse bulk.
Max: Very good. Much appreciated bulk in a team made up of squishies, Slowpoke Walter and Shelby. The uncounterable Claymore was great, too. He became a bit worse at the end, but he was a reliable one throughout the entire game.
Sally: This girl’s portrait is hilarious. Aside from that, she’s like Ewan if he joined instead of Ross. Great magic, a bit on the slow side, and joins early enough that she’s pretty painless to train. A fun little mage.
Marcie: Earlygame peggie/10. I know the pros love these ones to death. I… never saw the appeal, myself. Sure, flier utility, but… bleh. So fragile, so weak… Never used her.
Dorian: Bard/10. He barded. I have to say, giving him godly defenses instead of godly speed actually made him worse than the official dancers, because with the equipment enemies rocked, he constantly got one-rounded on account of his poor HP.
Zoe: A healer on hooves with hammerne as her personal. She was okay, but I eventually benched her… Only to drag her along at the end because of all her plot importance. Mostly a staffbot, never got much use out of her sword.
Vin: I don’t like edgelords, like I said. But I’ll admit, I enjoy how the whole deal of this game’s designated Navarre is that he’s good to be thrown at the enemy and not much else. Good as bait as long as he was forcefully deployed.
Cielo: 4 range bow is great, and the guy’s stats were solid too. Could’ve been on my team, sadly I lost him in chapter 10 and I didn’t have the heart to reset. Again. Sorry, Skyman. Perhaps I’ll use you next time.
Victor: A fighter that favors speed and stole Osian’s personal. Not bad, but I didn’t use him for long.
Ron: I thought he’d be solid, but… Holy shit, this guy’s performance as a unit is true to his character. He can’t hit anything to save his life, so I gave up on him eventually. Buyable secret books would probably help his case, though.
Locritus: The ultimate utility fighter. He destroyed fliers, and died horribly against everything else. Useful, but eventually replaceable. Also, it took me until I read his support with Lydia halfway through the game to get the reference with their names. Clever.
Colt: Probably the best unpromoted cavalier in the game. He trades the original two’s availability for actual growths and bases. I gave him the first Metis Tome to see if I could make something out of him. He was never my best unit, but he did his job. Also, he and Hoff are a dig at boring knight characters and I love it.
Hoff: Filler for the midgame. Longbow axe was fun. But then his mediocre bases caught up to him, and he left the team.
Cindy: Bow armor? As a bad unit connoisseur (is that too pretentious? Yeah, it is, isn’t it…), as soon as I saw her, I knew I had to use her. She did not disappoint, though seeing her growths, I think my Cindy was just blessed.
Regis: So sending him with Lionel was supposed to be a bad thing? Joke’s on you, Walter, Regis is great! Basically Pent except actually balanced. His personal tome is awesome, too. What’s not to love about a siege tome with double the uses and increased range? Could’ve used him the entire game, no problem.
Wilson: Rule nº 1 to making archers good: Give them godly stats. This guy murdered everything with the Gatling Bow, but he could not frontline at all. Fun. Shame I couldn’t find any permanent support partners for him.
Harriet: Solid heroine that destroyed axe users of all kinds. Not tanky enough to justify permanent deployment, but she was good in the midgame.
Patty: Hoo, boy… I like the concept, but tanky pegasus doesn’t really work when her cap is as low as it is. The Shieldspear carried her hard, but as a combat unit, she was never more than merely passable. She could’ve used the buff she got later, but by then I had already recruited her, so she missed out on the +2 strength. Eventually became Emily’s supportbot.
Candace: A swordmaster that relies on buffing those around her with her sword? That’s… unique, but I dig it! I didn’t deploy her past the midgame, sadly. I missed those bonuses so much, and she was a veritable nuke with the shamshir.
Jack: Not bad, solid stats and a prf that can’t miss is really good. Had endgame potential, but I had other units I liked better. Also, that one ending is amazing.
Jeremy: So he’s a blond genius that isn’t great at fighting and wears pink, and his name is Jeremy… Hmm, probably nothing. Anyway, worse Regis a few chapters later, worse Gideon a few chapters earlier. He can’t fight, period. His only saving grace is that he has A staves. I never got any use out of rewarp, and the other healers could fortify just fine, so as much as I wanted to use him, I couldn’t justify his presence in any way.
Sarah: More solid than her husband, but still really mediocre. Though her strength is low, her prf compensates for that. Really, her biggest flaw is her poor bulk. She dies in two hits to everything, and later on that’s terrible, since everything starts using brave lances. I’ll be honest with you here: I used her all the way to the end, but only because I liked her design. She was kind of a liability at the end, but… Aaagh, I like her! And her prf is a Berwick Saga lance, that’s awesome!
Alicia: Great sage. Loved the detail that her prf is exactly the same as the Claymore, but light magic. Could’ve been very useful, but I already had Sally.
Elias: Same deal as Alicia. Would’ve been a great sniper, but I had Wilson. Still, in another run I’ve got to try fielding the entire family at once in an epic support square.
Nicole:
Really wish I had the deployment slots for her, because she’s a really fun character. Also, personal rescue.
Gideon: I love this guy. He’s a literal criminal mastermind that’s playable, and he’s a good unit to boot! The Nocturne destroyed everything in his path, and although he died if anything looked at him funny, he never needed to put himself in harm’s way. He was also a very good healer, reached B staves fast and his high magic allowed him to do some sick patching up.
Also, he dies at the end. I just wanted to say that again, because… Whoa. I wasn’t expecting such a deadpan ending for him. He just… He just goes back to his criminal empire, gets discovered and dies. Lovely.
Luceil: Solid prepromote. Her weapon’s nice. She marries Sebastian. I wish I had more to say about her, she’s a cool character, but as unit she’s your average prepromote pegasus.
Emily:
I love this girl.
Terril: Late joining lord? Huh, interesting! His stats are extremely balanced. I mean, they’re all the same! His spear was a decent substitute for Candace’s Fleuret, and he was a fine combatant. He just didn’t stand out all that much. A jack-of-all-trades, this one.
Marvin: A damn fine berserker. I wanted to use him, but then Zoe became critical to the plot and I had to carry her around, so I couldn’t. Maybe next time.
CONCLUSION
Wonderful map design, tough challenges, a great cast of unique characters, an interesting story and balling music? What’s not to love? Replayability is high, too, since every unit is made unique by their interesting prf weapons and often creative promotions. This gets my most heartfelt recommendation.
Final batch of issues
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This one’s probably known, but the promoted portraits only work in cutscenes and in the statscreens. Death quotes, escape quotes and levels still utilize the old portraits.
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For some reason, the chest with the Vulcan becomes a solid wall tile when opened. Never saw it anywhere else, it’s just this one.
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The Mina’s Staff effect has a weird description. Probably not worth fixing, but still, I’ll report it.
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It seems units with capped magic can still get magic from level ups. Must be a problem with the str/mag split’s programming. The stat instantly resets to the capped value, though, so this doesn’t affect the gameplay in any way. It’s just a weird thing.
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Shelby can summon things inside Dante’s Kishuna area.
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There’s an odd enemy range at Lionel’s starting tile in chapter 28.
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This one bishop with fortify in chapter 28 got a level from using the staff. Probably happens with other enemies using fortify too, but this is the first time I ever saw it myself. And here’s the strangest thing: the level up graphic was mirrored. Pretty funny glitch.
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SPOILERS doesn’t have a staff animation. Instead, he uses the standard sage animation, but slightly glitched.
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I know you said before that you don’t care about the support screen (understandably so), but still, for the heck of it, let me share this.
So… A few versions after I reported the duplicate Sarah thing, this appeared. Trying to read its supports causes the game to start screaming in agony. Only way to stop it is to reset. Weird.
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Thoughout the game, the new spells are sometimes slightly misaligned. I’ve noticed it tends to happen when the target is on the left side of the screen. It’s not too important, but like with the rest of these, I figured I’d let you know.
Typos
Not exactly a typo, but he seems to be unsure that Terril will forgive them, so why does he start with “you got that right”?
Maybe change “give them less work for when they arrive” to “leave them less work for when they arrive”.
A bit of a weird sentence. Maybe it’s fine, but I’d say changing it to something like “Zachary must have a good reason to feel this way” would sound better.
The game consistently uses the “adviser” spelling for this word, except here.
Why is Romulus talking about a child as if it was an animal? If he’s supposed to not know the kid’s gender, I think you should change “it” to “they”.
I get what you meant, but it’s weirdly phrased. Perhaps change it to something along the lines of “so they don’t send much to us”
The rest is peasant speech, obviously, but “of” seems like a legit misspelling.
Missing apostrophe in “show’s”.
One network, therefore “is”
And with that, I say bye. I’ll be looking forward to those trial maps! I already have a couple of guesses as to what they could be. Until then, though, the main campaign is perfectly good, and definitely worthy of a replay or two. My regards to you, and please keep up the good work!