Have you ever wanted to play Fire Emblem: The Sacred Stones for the first time: again? Scholar of The Fell Stone aims to let you do exactly that.
SotFS is a FE8 remix hack that preserves the original FE8 story and characters, but radically re-imagines each of the game’s main story maps to be a completely new experience.
But I should warn you: it’s been a long time since you first set foot in Magvel. In that time, the Generals of Grado have learned some new tricks they’re dying to show you. Don’t be surprised if some bosses aren’t so eager to let you slowly walk up and kill them.
Disclaimer: Scholar of the Fell Stone is not intended for first time GBA Fire Emblem Players. The tutorials and Easy Mode: DO NOT WORK. This hack is only compatible with Normal and Hard mode.
Change List:
- Experience 28 fully rebuilt chapters
- 10 Pre Route Split Chapters
- 5 Eirika Unique Chapters
- 5 Ephraim Unique Chapters
- 2 Versions of Scorched Sands (one specific to each route)
- 6 Post Route Split Chapters
“Going in blind,” warnings:
- Check the stats on any bow you see for the first time
- Do not let your thief die
- You can now obtain multiple Metis’s Tomes: Do NOT use multiple of them on one unit. It won’t work.
- Fog of War is removed from the game. Do not be alarmed if you can’t find any torches.
- The Secret Shops are still in their original chapters but their locations have changed. Keep a careful eye out for suspicious tiles!
Full Change List
- Rebalance Philosophy:
- Full Army Fun: Fire Emblem is most fun when using your full army is a rewarding experience. Various changes to the map and game balance are made to encourage this.
- Improved Utility: Frail but useful utility units is one of the strongest carrots for encouraging full-army-play. As such Dancers, Thieves and Healers have all seen some love.
- Secrets and Surprises: There’s a few fun secrets and easter eggs added to the game for those willing to look for them. To get you started: there’s a Goddess Icon you can obtain in the Prologue map.
- Overworld Enemy Spawns Are Dead: I think the game is best enjoyed without level grinding. But if you want level grinding: the Tower is right there. Overworld enemies just create an incentive to level grind when you don’t need to by blocking access to stores you need.
- Weapon Rebalance
- Enemy Favored Weapons(Bows, Dark Magic): Have seen significant buffs; improving several underpowered characters but generally making the game more challenging because enemies use these weapons more than you do. Enemy archers are actually a threat now: it’s my favorite change in the whole patch.
- Swords: Economy buffs. Sword users are expected to constantly be doubling their enemies: their durability and cost-per-use have been adjusted to reflect this reality.
- Legendary Weapons: Improved durability. Because hoarding is a pit fall.
- Silver Weapons: Durability increased, but cost-per-use also increased. Silver Weapon Item drops will be more valuable, but store bought Silver Weapons will be much more expensive.
- Steel Axes: Made usable
- Character Rebalance:
- Seth is still overpowered, it wouldn’t be Sacred Stones if he wasn’t. But the map design intentionally resists attempts to have Seth solo chapters.
- Low tier characters who were nerfed in the international release have had their nerfs reverted.
- The trainees have seen some increases to their growths. They still have their old weaknesses, but the pay off for babying them is a bit higher now.
- A couple of low tier characters have seen minor base stat improvements: Gilliam and Marisa are the biggest benefactors.
- Moulder has had his Con stat slightly adjusted to create more viable opening moves in Chapter 3
-Class Rebalance:
- Snipers now have the Sword Master/Berserker Crit Boost.
- All cavalry and fliers excluding Paladin and Pegasus Knight now have 7 mov
- Knights and General have normal infantry movement now
- Dancers, thieves and rogues have some fun surprises for you to try out
- Pirates and Berserkers are faster on the water now.
- Lord and Great Lord are better at traversing terrain with movement penalties.
Credits
FEBuilder and FEBuilder default patches.
AddEvent: Set Unit Status by 7743
I also yoinked one(1) sprite from FE6.
I believe everything else should be either my original work or an existing element of FE8. It’s possible I forgot an additional patch I used at some point, but I don’t think I did. I will update this thread if I remember otherwise.