— Fire Emblem Orson’s Tale tells the forgotten story of our beloved knight, Sir Orson. We all know how he betrayed Renais because of his unfortunate loss, his wife’s death, and the promise of her revival by the Demon King.
— But what about the path that led him to this destiny? What made him choose the lies of a dead god instead of the truth right beneath his nose? Why did he cling to the past by reviving his wife, rather than fighting for a better tomorrow? In this game, you will face all of Orson’s trials and discover what truly led him to change his path.
— This project was originally conceived as a dream, yes, an actual dream. One night, I dreamed of Orson fighting his way through the ruins of the first chapter (the original map, not the ruined Renais version). The map in the game is about 90% faithful to that dream. The only major difference is the Forest of Whispers, a gameplay element added to enhance immersion, challenge, and add a little extra spice.
— During early development, I shared this dream with my psychologist, who offered several ideas. Before long, we began collaborating on the project, bringing a new level of quality, depth, and narrative focus to the game. Without my psychologist, this project would never have become what it is today, and I have immense appreciation for our shared work.
— As a final note, this game is unlike anything you may have seen in the Fire Emblem community. Instead of a traditional RPG-style FE adventure, it delivers a deep, solitary, and atmospheric experience, using the game’s mechanics to create replayability and a fresh identity compared to classic fan games. So far, there has only been one other game, made long ago, that gave me a similar feeling. But enough talk. To our adventure, let’s see what Orson brings to the table.
This game contains 3 chapters, 1 alternative chapter and 1 extra chapter.
📜 Chapters 📜
Chapter I: Ego (+ 1 Alternative RNG Based Chapter)
Chapter II: Super Ego
Chapter III: Id
Final Chapter: Deus Ex Mens




























