This is the 1.1 release. You can find it in the OP. It includes numerous bugfixes, some balance tweaks and some additional content I felt was missing from the initial release.
Patch Notes
General Changes:
- Units with +15 Crit will now display it as a skill.
- Summons can now only spawn with Silver Axes. They can also actually use them now (oops)
- Artem now has a new portrait, courtesy of Goldblitzx
- Reduced the price of Earth Seals from 20000 to 5000
- Fixed the MAG cap of the female soldier class.
- Added 9 new support pairings to flesh out certain characters.
Chapter 2:
- Added a tutorial prompt to make the chapter objective clearer.
Chapter 3:
- The Turn 6 reinforcement soldier can now actually use his Axereaver (oops)
Chapter 4:
- Increased Kalma’s base Speed to 9 (up from 8)
- Maxence now has a Luna tome instead of a Flux tome. In addition, the Storm Sword starts at the top of his inventory. These changes were made to prevent him from being able to one round Kalma when she uses Luna.
- Anna now joins with a new personal weapon, replacing her Killing Edge. The Killing Edge instead drops from the Bonewalker who originally had a Silver Sword.
Chapter 13:
- Shinji’s base HP has been increased to 32 (up from 28). This prevents him from being killed in one hit by wyverns in some chapters. He also now spawns with a new personal weapon.
Chapter 19:
- The Scorpion Tail has been moved from a chest in Chapter 20 to the house that previously contained a White Gem.
Chapter 20:
- Reinforcements now start from Turn 6 instead of Turn 4.
- The chest that originally contained the Scorpion Tail now contains a new (or, perhaps, old) weapon.
- The boss now drops a unique tome.
Chapter 21:
- All reinforcements now start 1 turn later.
- The boss now drops the Kvasir tome.
- The snipers now drop their stat boosters, instead of needing to steal them.
Endgame-2:
- The boss now spawns in the proper location.
I’ve started working on Hard Mode, but my plans have proven to be more ambitious than I originally suspected. Only Chapter 1 is currently finished. As such, I’ve disabled difficulty select until it’s in a more complete state. If you want to get an idea of what it’ll be like when it’s done, you can crack open the rom and re-enable Hard Mode at your leisure.