I’ve never really posted about a hack before, so forgive me if my formatting or something is particularly ugly, or I accidentally say something offensive. I have no intention to be rude here. I just beat it today, and I have a lot of feelings about what I played.
For starters, I will say that overall, I enjoyed the hack. The story is genuinely intriguing to me, and I always wanted to see what happened next to the characters, or where the plot will lead. You did a good job on it as well as the world-building. There is a lot of very creative ideas in the story and gameplay, and a lot of heart was clearly put into your work throughout the two years you’ve created this. I know completing a hack is certainly not easy, and I wish I myself had more motivation to make an original one myself. Your hack can be seen as an inspiration, in a way.
Gaining the new magic types was always exciting for me. I always wanted to unlock what new useful magic was given next to one of the characters, whether it be something simple such as a spell I’ve seen before for another character, or a new one entirely. It’s one of the most creative ideas I’ve seen in anything Fire Emblem related, and I think you did a pretty nice job with it. All types of magic were exciting to use and felt truly different here unlike in other games.
However as there is praise there is always criticism–and in particular, the gameplay and the script are the most notable things I think could be improved. There are various typos throughout the script and later on, narrative moments tend to just… abruptly end in the middle of characters speaking. Chapter 27 in particular was like this, as basically every scene ended abruptly. It was rather jarring and a bit funny, if anything. A rereview of the script is probably needed to fix the errors in it.
I’m not sure where to even begin with the gameplay. As interesting as everything was, the gameplay was very polarizing at other moments. A bunch of the lategame bosses felt extremely awful to fight, notably the boss of Chapter 27. Fighting that boss was a super, super uphill battle.
Another example of obnoxious gameplay is Chapter 17. A bunch of ambush reinforcements spawn right on top of the player with no warning. A few turns later that same set of enemies repeats, but now on player phase. It’s irritating and very much pointless. I think reinforcements should not be spawning on top of the player, much less ambush spawns.
Another part I did not like was Chapter 10. It is annoying when enemies spawn on top of you after you hit the buttons to open the doors to the throne room. Not to mention that you only have one healer, and you split on two sides… so one side lacks an actual healing method aside of vulneraries, which just are not enough. It’s moments like these that disappoint me and aren’t particularly well designed in my opinion.
Or in Chapter 20, a certain enemy unit did not spawn after seizing like they were supposed to. I had to go back and cheat via FEBuilder to visit the gaiden because they did not spawn for a reason I don’t quite know. There are countless moments I probably forgot to mention as well.
The best section of gameplay however, was early Disc 2, though. Things were very interesting there, and I liked the way skills and buffing came into effect with your units like Carson’s low magic synergizing with Vesta’s white pool. It made me more careful with my positioning and to figure out how to abuse the tools that were given to me to their full potential, with powerstaff on Vesta being a fun healing mechanic allowing you to heal and dance at the same time. Status staves became less of a nuisance as you got 10 range restore on Nathan. It certainly felt much nicer and much more tolerable as things were in your control.
Aesthetically, it could use a bit of work too–a few of the tracks (I did not recognize the names) were a bit scratchy to my ears, 28x is a good example of this, the player phase theme was not kind to my ears. I did like most of the music tracks picked though, like the one on Chapter 12 perfectly encapsulates the environment–it’s really spooky and uncanny. I wish there was an actual music list in the game, like vanilla GBAFE does.
Some of the mugs are of dubious quality, and while I can respect making them all yourself, maybe you could use a F2U mug on some occasions, especially for something such as the unimportant bosses, since recolors/vanilla bosses are really recognizable.
I think I’ll end it here before I either get repetitive or something. I feel as if I have more thoughts but I’m kinda forgetting them now. But overall, it was enjoyable. Your work was a breath of fresh air and I’m glad to have played it. Carson’s probably my favorite main character.