[FE8] [COMPLETE] FE: Dream of Five - Definitive Edition

Drums of War is more or less Parr’s solo project where he pulled out ~18 or so mugs I gave him in 2012 as a baseline and used f2u/community contributions for the rest. I did overhaul most of the mugs I gave him in '12 when I came out of retirement because I’m tired of looking at stuff I made in '12, but that might be after you’ve played.

Do5 Graphics has a combination of 2013-2015 era stuff done by a dedicated graphics team (Astra/Sev/Me) and then 99% of the stuff made in 2024 is all my modern work, including all CGs where he didn’t have that for DoW

so yeah the graphics difference is because of that

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Hiii is there a recuitment and secrets guide for this game

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There is not and will never be. The intended signposting is contained within the campaign.

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Yeah you have to subscribe to Tier 12 of Parrhesia’s Patreon for 9 months and then defeat him in GW2 PvP and he will send you the address in Australia of the guy whose yard he buried the secrets guide in. Then you will have to brave his four aggressive Dobermans who will try to attack anyone stealing or digging up the guy’s property, and decipher the guide, realizing it’s actually in Bulgarian and reveals the perpetrator of a Soviet-era murder.

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Ughhhh fuck okay.

There was very briefly a patch 1.7.5. However, due to the interesting way that FEBuilder updated, patches have decided to stop working when I poke at the ROM. So, it’s possible that 1.7.4 will, in fact, be the final version of Do5.

Changes would have been negligible anyway. We’ll see. But I have zero motivation to replace a definitely functional patch with a questionably functional patch that takes 30 hours to playtest.

Happy new year… !

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Just finished the game, and wanted to write something up (gush) about my thoughts on it! Started an Onduris run a while back and got to Homecoming-ish before going on vacation, but I hate picking stories back up part-way through if it’s been a bit, so I ended up starting/finishing a Musain run as my final (and only) completion. Overall, definitely preferred Musain anyways so I’m glad it worked out that way.

Plenty of spoilers in all the following stuff:

Story/Writing Stuff(maybe music too?)

I think calling the story a standard/classic fire emblem-y story is doing it a disservice, but it really felt like, in both story and gameplay, exactly that, but done super well. I haven’t played a ton of hacks, but Do5, even more than Vision Quest, which I’d also describe as a really classic FE experience, feels like what a normal FE game would be if it was made by less people with way more dedicated and specific passion.

I personally vastly prefer strong characters to strong stories, but Do5 did a great job with both which let me experience a genuinely cool fantasy story through characters which I easily cared for. Maybe part of that is also in making a cool, quickly understandable setting for them to exist in? Idk, I’m definitely not a writer, but whatever it was worked really well.

The first section is awesome the whole way through. The entire opening dialogue of Kolb/Rena/Garath, part of a clearly undermanned and underappreciated policing force, sticking it out with fun quips against nasty bandits, in a nasty situation is really fun. Already repeating myself, but this kind of thing is what went a long way (for me, at least) in making me care immediately about the characters, the world, and eventually the story. Right after getting control, the descriptions (and the journal entries, which only became cooler and heavier as the game went on) also went on to just… make me want to read EVERYTHING. The last hack I played was cerulean crescent, so it was definitely welcome.
The rest of act I continued to be cool, setting up big story moments and characters (mostly villains- the trio of Striders are essentially the only story-relevant protagonists, along with Varkade) and motivations. I hadn’t given it much thought until writing this up, but I think I really liked how well executed the ‘protagonists are forced away from insurmountable odds, and forced to do things they never could have imagined doing’ is here. It’s not the same, but as far as vanilla go, the vibe reminds me of PoR/RD and those games rock. All the dialogue involving the main trio was great the whole way through.

Act II was fun too; I preferred Musain over Onduris. Arcus and Jolyon were really fun new protagonists to care about, and both came with a lot to offer. I think Arcus could have been really boring, but was handled well. His arc of stubborn, proud soldier → genuine friend to Rena was cool; Having him come around (even being coerced by Varkade iirc?) to save Garath was pretty fast, but the payoff still hit. Maybe it’s because Garath was such a powerful character in the story? I don’t want to dwell too much on the individual characters since I’ll make a Character section, but otherwise, the party split was neat, although maybe not quite long enough to let me feel as tense as I would have liked personally. Much like act I though, the vibe is just well crafted. R/K/G (idk what else to call them) running from being criminals in their own country meaning they absolutely needed to earn the respect they earned with their victories and valour made that respect feel so fragile, and it was reflected super well in the story. All the scenes of Rena not entirely trusting others, and always looking out for the “greater good” behind peoples’ backs was… backed… by this overarching feeling.

I think the beginning of act III was my least favourite, and boy could I not explain why. The rest of the act was amazing though- Farrell made for a super compelling villain. He’s portrayed as very decisively the enemy, who is very clearly doing so much wrong by his country (and by the protagonist of course) but beyond it all still cares about his family enough to garner at least a little sympathy. And just that little sympathy is indeed what he and his family are spared in the end, letting it all wrap up really nicely. I think the final section of Farrell not asking Sorcha for mercy, but asking Varkade not to MAKE her kill him was such a cool scene.
Really, now that I’m thinking about it, despite not caring for the beginning of it, act III had several of my favourite scenes/general moments. Rena breaks down and asks for forgiveness for deceiving the two people she trusts most, and only after that moment is she able to stand strong and firmly deny Varkade what he wants, eventually leading to the moment from the prologue. Just awesome stuff.

The final act was cool, although i never find these finales as good as the leadups. Still, stuck the landing (and the whole act in general was still GOOD), which I think most stories struggle a lot with. I did the veta/bellona support in my onduris partial run, and did lizaveta/arcus this run, so killing her dad, who appeared only to be a villain to kill, felt great lmao. As much as I liked Arcus as a character, Trajan honestly wasn’t that interesting of a villain to me despite the buildup. For whatever reason, Arcus’ internal struggle against the shadow of greatness behind his dad never truly hit for me. The actual ending maps were pretty cool though- Fleurre going crazy with power was also awesome (doubly, since I used Jolyon and Meliza a lot- I only wish I used Sevirin too) into “Finish it” against the frail old man, the one who orchestrated it all.

Rambled a lot probably(definitely), but the tl;dr is I really liked the writing from the prose to the overall story structure and execution. Reminded me of a vanilla Fire Emblem game that was more heavily suited to and optimized for people who deeply enjoy Fire Emblem/fantasy stories.

Gameplay

The game was really fun to play. The maps always felt like they fit the current tone of the story which was a huge plus too. Overall the gameplay was really classic FE, but the maps were tight, the characters were like… sufficiently weak? Not sure how else to put it, but being weak enough to feel like each niche was appreciated is something I really like in these games. And then, by the end, where units could have (and often did- I’m a pretty high exp player, around 8-10 turns per map so my crew was pretty strong) snowballed, the challenges scaled probably as well as they could have without feeling pretty annoying/unfair. I think one of the big reasons is how consistent/hard enemies were allowed to hit, in large part because of the new brutal weapons (big fan). Just about when my units were starting to feel overpowered, and the game was descending into standard FE throw my 10 combat gods at the enemies, I think stronger weapons as well as high-avg accuracy enemies (especially magic, which is always threatening) prevented it from happening. The game was never especially hard, but tough enough that it was fun getting all (I think?) of the side objectives and splitting the party felt cool and impactful. Speaking of, this is definitely a skill issue, but as a certified casual FE gamer, having people start with A-supports (god bless seren/fran) was the first time I’ve really appreciated in any FE game how powerful supports are from a gameplay perspective, and it was really fun to learn and apply this in Do5.

Characters

I did this with CC and god knows I’ll do it here… Gonna post the team and my thoughts on them, and then a smaller summary of characters I didn’t really use maybe. Overall, fun characters to use, and doubly fun to read- both in supports, and in the story. Pretty much all my units promoted at 20, except maybe my healers and thief who promoted at 18-19ish?


Rena was, for like over half the game, just an ok unit carried by an absolutely insane prf wep. Gilded has to be one of, if not the, best weapons in the game. Turned a mediocre sword-locked lord into a unit that hits hard enough, dodges well enough, and tanks plenty of damage. Once she promoted, honestly she started leveling strength more and more anyways and became a really powerful unit on her own though. I think I fed her two res boosters? Fliers were one of the main ways I was dealing with mages and I wasn’t about to stop when she got a dragon. Pretty early A-support with Garath and B-support with Kolbane helped all of them shine a bit in the midgame too.
Story-wise, Rena was a super fun lord to follow. From her fun but stressful life as a strider with her two companions, to her (un)lucky meeting with Varkade snowballing into a role she thought she had escaped and would never have to fill. I think the execution of a strong, capable girl being saddled with responsibility that she was, maybe unfortunately, strong enough and capable enough of living up to made for really compelling character moments and buildup. In some sense, it was clear from the get-go that Rena could handle any challenge given to her (even, as we come to find later, if that challenge is pretending to be Queen of Aukema and essentially conquering two nations under that banner). But it wasn’t clear whether she could push aside whatever insecurities lay within her and trust the ones closest to her, and seeing that be her growth was really cool.


Garath did what Seth and Titania could never. He sucked past like mid-act III. But he was so important to the story, and any scene with him in it was almost certainly better for it. Early-game, all the way until mid-game, the Greatbow was just the perfect weapon for setting up kills, and he had so much HP that he could survive multiple hits from even magic. As the game goes on, the Greatbow part stays true, but the survivability part starts to really come into question, though. You get Corbeau, The Flower of The Revolution, and man is it a bummer to see her just be better than Garath in every stat, and it only gets worse as the game goes on. Maybe I got a little unlucky with levelups? But either way, he was definitely a liability in all of act IV for me, even if he still contributed when he could with longbows. For whatever it’s worth, I think he 100% filled the role he was supposed to! He was certainly my crutch for at least half of the game, so maybe it’s only fair that I extended my wheelchair back to him at the end.
In my eyes, Garath was the most important character in the game for Maintaining Vibes. I think, without Kolbane, Rena and Garath could still create and execute on her core character arcs, but I think without Garath, Kolbane is too soft overall to really make the moments hit alone. (Kolbane still rules, but Garath is simply diff imo)


Okay, this Kolbane obviously looks insane, and he is! Honestly, though, for most of act II, the stats he was getting just weren’t impressive. It really wasn’t until a few levels after his promo that stuff started evening out- for whatever reason he just wasn’t hitting strength, and middling skill meant he wasn’t even all that accurate… and then it just all happened all at once. Either way, at his worst he was someone to toss javelins and tank a hit or two. Eventually he came into his own as an extremely strong combat unit though, and was able to handle any problem with just a bit of support.
As a character, he served as a foil to the intensity and insanity of like every other major character. He was the normie; Nobody wanted to things to turn out the way they did, but they were, mostly, hardened warriors, and Kolbane was the one who hammered home just how messed up everything really was most of the time. His supports are great too. Got his Thyra S-supp, and his Garath B and they were both really fun to read (the A with Garath is nice too after reading it in the viewer).


I really wanted Arcus to be good- I even gave him the boots, but he just ended up being so mediocre with so little utility. There were pockets of the game during which he was incredibly strong and useful, but he just wasn’t QUITE tanky enough, and didn’t do QUITE enough damage too often. The low speed really hurt, and by lategame he wasn’t even consistently one-rounding mages with the mage-killer prf… and if he didn’t and got doubled back, it was bad news! Coming from Se’Mori being basically god in my Onduris run, it was a bit of a bummer, but in the midgame, he could at least still tank where needed.
Maybe it’s simple, but the ‘stubborn knight grows into a better man by meeting people with true valour’ is just a really satisfying arc to participate in, and Rena calling him a friend and standing up for him to the Visharan Queen was really heartwarming. His supports with Lizaveta and Jolyon were really nice to read as well, and reinforce that being the main thing I felt when reading his dialogue: warm heart.


These are randomly ordered now (after R/K/G) since it’s just whatever order the Postgame has them in, but Annelise was a super strong unit. Really just everything I hoped Eileen would be (still serviceable in her own way), with a bit less res. Right after getting her, she didn’t dodge most things though so she was a bit scary to train, but the payoff of a high-str, solid-def peg (with so many hrethe? bracers in the game) was very worth it. She could kill any archer or mage all while not fearing taking a hit or two on EP, and man was that valuable.
All three of the Xuanhe characters were cool- her and Volund casually referring to everyone else as uncivilized barbarians was funny and, scarily, pretty accurate to a lot of historic (and sometimes not so historic) Asia. I’ll mention how good the art is in the game somewhere else because it deserves its own dedicated spot but amongst the amazing character art, she definitely stood out as “traditionally pretty” which was cool. (and definitely didn’t influence me using her)


Honestly would not have used Thyra except her animations were awesome, her prf was awesome, her presence in the story was awesome, her supports were great… okay maybe there are a lot of reasons to use her. Unfortunately, past her first few chapters, I don’t really think combat was at the top of the list though. Not that she was a bad unit- she was perfectly usable and even solid but, much like Arcus, low speed (and low res) really made her tougher to use than some of the other REALLY strong combat units. Kolbane is just tankier than her in every way, and so much faster that he does more damage to the scarier enemies too. Still, in her starting chapters she was a beast, and she never fell off as to be useless- just trickier than my best pure combat units.
As I said before, Thyra was cool everywhere she was. Definitely nailed down the cool, powerful, graceful, honorable etc. warrior without making her obnoxious in any ways. Honestly, her Annelise support probably rounded her out for me; Having to talk Annelise down from being an absolute terror to society was fun and in really in character. Am I supposed to capitalize the sentence after a semi-colon…?


Okay I forgot about Meliza when I said the traditionally pretty thing, but it’s different! The description of “flower-imagery […] model of a Musain lady” is absolutely perfect in both dialogue and picture. Since I’m already talking about this, I’ll just do this backwards and say that her support with Jolyon was extremely touching, and made me like both of their characters even more than I otherwise would have. And I was already a big Jolyon fan. I’m glad I used her too, because there are a lot of small pieces of dialogue that note that while she’s frail and really doesn’t belong in war, she is still strong enough of spirit to do what’s right, and letting her fight Fleurre at the end, and seeing that conversation was an awesome payoff to that.
As a unit, she’s a healer? I think her stats ended up pretty good, but being 5mov means she was either slowing my group down, or only using the relatively expensive physic staves. Once she promoted, having an instant C-rank in light made it reasonable to at least have someone to use the A-rank light tomes though since I didn’t use Cothiva. (Man my Onduris Cothiva was a combat-freak though, so she was missed)


She was… also a healer? Again, ended up with pretty strong stats though, so once she promoted, she was chunking enemies. Unlike Meliza, she had a mount too, so she could actually reach my army and heal them meaningfully once the advance really started. Honestly overall one of my most useful units, and her support with Arcus was very nice. Her support with Bellona (done in my Onduris half-run) was amazing as well!


I mentioned my “good pure-combat units” when I was talking about Thyra and man… maybe she’s meant to be a meme but Tricia capped those stats like levels ago. She was just an absolute terror in general, on TOP of being the only foot-unit with 7 move (maybe marie?) and having bonkers res. Pretty much from the end of act I she was contributing, and then as the end of act II approached, other units were just trying to keep up. Oh right, and she also can access supply, which was incredibly useful (especially before my mages promoted and grabbing potions was important).
I don’t have much to say on her as a character, but I did read everyone’s supports in the viewer after I finished the game, and she has some surprisingly (not surprising in hindsight, because every support was actually really well written… maybe that’s surprising after all? impressive?) great ones. Really liked her Brill and Dismas supports.


Ok she has 7 move whoops. Honestly I dunno what the average is, but I feel like my Marie turned out to be a really solid combat unit. She was still frail + low con, but with a light brand, she was doing a ton of work in the later chapters, and before enemies starting hitting quite so hard, she was a formidable unit in any position really. Stealing is also awesome- got to take the anti-crit from fleurre (didn’t matter), and take the anti-arrow thing from the wyvern in the chapter before (didn’t matter). It could have mattered, and that would have been cool though!


One of the mvps, she and her girlfriend got the blossom dews, and they did not disappoint. Over time, her strength didn’t grow enough to keep up with Kolbane, but for genuinely most of the game she had equal-or-more strength than him, as well as being way more accurate and a lot faster, AND having arguably the more important defensive stat- res. Her having the instant A-support with Franseza also made her hit like a truck for a long time, until that 3-damage became a lower overall portion of the damage (still huge). This is exactly what I mentioned in the gameplay section, where it was the first time I realized just how powerful support bonuses in FE were, and it was really fun playing around.
In a perfect world, Seren and Franseza (sitting in a tree, K-I-S-) would flirt in more cutscenes but you truly can’t win them all. Also, the A supports with other people if the partner dies are criminal, in a good way.


The MVP of my run was easily either Franseza or Tricia, and it’s probably Fran. Bows are just insanely strong, and with one speedwing, she doubled basically any enemy that wasn’t a swordmaster. One of the few units who could truly orko enemies safely, on top of having… 27??? defense. I don’t really know why she had more defense than my arcus but god was she tanky. There were so many maps where she’d be the one holding a choke- not being able to counter and, as a result, open up spaces to take more damage is unbelievably useful when enemies hit hard enough that high def means taking 3-4 hits is ok, but taking 5-6 is probably not.
Something something flirt more please.


5 mov sucks, 19 speed sucks, but dark magic is so strong, and his defensive stats were good enough that the low speed wasn’t the biggest issue. When his speed kept not going up, I honestly expected him to fall off like Arcus, but consistently (maybe because dark magic is so good and he has high con?) he was my strongest mage. I guess part of it is probably that the enemies that mages hit often aren’t that fast in the first place…
His supports in the viewer were really funny, and it’s cool to have a character like him, but like many others, he didn’t really exist in the story itself. His introduction was really funny too though.


Jolyon was somehow even slower than Gabriel, and honestly outside of magic just being really important for a lot of enemies, wasn’t my best unit. Really, that kind of sums him up- as a mage he was honestly not great, but magic was useful, so as a unit he was solid.
I used him because I really liked his supports and his presence in the story. I think I liked Jolyon/Arcus more than Mori/Sileth, so it went a long way in forcing myself to use him on the maps. I’ll do a small music section later probably, but music is a big part of how scenes feel, I think a lot of his dialogue really fit those songs some of the best. Obviously it’s an opinion or w/e, but I really think his demeanor fit the ff1 town theme so perfectly, and ff songs are already bangers.


Amelia ended up a bit better than Jolyon, but still a little worse than Gabriel. Early A-support with Eilene made it even better ofc, but she wasn’t the greatest unit either, and keeping them in range of each other wasn’t always very viable either. Like I said before, she’s still a mage, and still nuked the appropriate units (as well as got staves), but if I could have had 4 Lizavetas with mounts and 1 normal mage like Gabriel I would have chosen that over 4 grounded mages and 1 troubadour.
Not a ton to comment on dialogue-wise, her support with Eilene is cute, but it feels mostly cute for Eilene.


Speaking of Eilene, this is after at least one strength booster (maybe I used both on her?). Really I only used her for the A-support I had already gotten with Amelia, and because there were so many flyer bracers. Still provided great utility when needed as a flyer, but along with Garath (and units I’d throw in to do story objectives, like Lyndra and Heidi), she needed a lot of babying. The prf from Sheila helps, but honestly… I probably should have just used Sheila.

Music

The music in the game was really good! I’m a big JRPG fan, so having a lot of music from older ffs was great, and fit the game really well. I’m not sure why I never thought of the veldt song as something bandit-y but it fit the wild frontier bandits really well. I think FF2 isn’t a very fun game, and I had forgotten a lot about it but you guys used a lot of songs from it, and all of them were sick. The rebel theme is honestly such a great song in general, and it went such a long way helping with the atmosphere of the Striders- in one of the last chapters, there’s a section where R/K/G talk (I think it’s after Fleurre teleports into the mausoleum?) and it starts playing for the first time in a bit, and I just wish the scene lasted longer.

Art

The art in the game is phenomenal- from the character artwork, to the on-map sprites, to the battle animations (god thyra looks so cool). Not only does it mean the game is pretty to look at, and man is it pretty- probably the strongest overall gba-style FE cast I’ve ever seen (including mainline FE and I, as someone getting into hacks, obviously love mainline FE), but the high level ,and high consistency in style, of the art goes a long way to reinforcing the incredibly tight writing in making the game feel incredibly polished. Almost forgot to mention, but the cutscene backdrops were so cool, and it made me desparately wish there was a way to VN-style toggle the textboxes to see them in entirety for longer.

Awesome game- I’m sure I forgot to mention a ton of stuff, but glad I started playing romhacks, because this (along with some of the other amazing hacks, CC comes to mind as the most recent other amazing hack I’ve played) was a really great experience. Hopefully parts of this long post are as fun for someone to read as it was to gush about!

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Noooo Thyra got speed screwed :scream:

glad you enjoyed! and very glad you enjoy Thyra’s graphics, I put a lot into her haha

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No. Post must be over 5 characters

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Okay, thanks to our lady and saviour Lumi, who painstakingly replayed the entire campaign just to make absolutely categorically sure nothing would break if we poked the credits again, I’m happy to re-announce…

The patch was, I’m fairly sure, smaller than the past few have been because the nature of hacking is that file organisation is a complete shitshow, and I got versions mixed up while trying to hammer it out at 11pm. But it’s not all for nothing anyway as the Credits have now been updated and those needed a full replay anyway…

If something does go wrong, 1.7.4 is extremely stable and available in Old Patches. Otherwise, have at it. If everything goes right, this is the final patch of Do5.

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The one other notable change besides a credits update in 1.7.5 thanks to Dragz is long class names are no longer cut off on level up/promo stat gain screen

:saluting_face:

(also i’ve checked that the stat changes do not affect anything in the ltc)

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Disclaimer: I played the initial release of Do5 definitive edition when Act 1/2 were the only acts present. I reviewed that version over a year ago, so the contents of this post will largely focus on Acts 3/4 and my overall thoughts. I went Musain for both my last and current runs.

Gameplay

Typical to most Fire Emblem games/hacks, Do5’s maps kick up in length and complexity once you exit Act 2. While a majority of the early maps are spent on the back foot and being forced into ever more precarious situations, the later maps are grand, pitched battles in which you gain ground and finally have your goal within reach. Chapters 20 and 25 are my favorite in the hack: both open-field massive setpiece battles with 4-5 enemy commanders that need to die. It reminds me of my favorite moments in DoW (more on that later).

Complementing these larger maps is a greater variety in anti-turtle incentives. Early maps relied on death squad reinforcements from the rear to force forward momentum; while that’s still true past the midpoint, there are more villages to save and thieves to stop. My favorite anti-turtle is probably the one in Chapter 18. Enemies hidden in locked rooms opened by key-bearing reinforcements is a cool concept, and there are many different ways of dealing with them. You can preemptively open the doors to deal with them on your own terms, you can ignore them entirely and deal with the consequences later (never, if you’re fast enough), or tactically snipe the key-bearers to keep the doors locked.

Endgame was marvelous. The dragons were a very different challenge from previous bosses and I enjoyed finding ways to kill them in two rounds of combat. Fleurre wasn’t especially difficult as a final boss but I imagine I wouldn’t be saying that if I didn’t stack my team with so many mages. I gave the boss kill to Severin for thematic reasons and barely had to go out of my way to set it up for him.

Sibyls and Blademaidens

Between Drums of War and Dream of Five, it’s clear that Parr’s class design mythos is aesthetically reminiscent of vanilla FE8. There are no mixed physical/magic classes, existing classes tend to stick to vanilla stat spreads, and tier 2 classes added with the branching promotion system have been retooled into being prepromote-exclusive. The big changes are found in the little details: longbows are tiered and infantry-exclusive, ranged infantry are slower to move than melee infantry and fliers are slower to move than cavalry, and enemy quality is turned up to reduce mindless juggernauting. The system is practical, if not very novel.

I - famously - love mages and hate staffers, and am often disappointed when promoting a mage plops a heal staff into their inventory without expanding their offensive toolkit. Obviously I understand that staves are an important utility and provide role compression, but does every mage have to become a healer on promo? On any given Fire Emblem team I’m rocking 3-4 offensive mages, the staff market is oversaturated.

Which is exactly what I find so enthralling about sibyls. Trading staff access for dark access and an extra point of movement may seem a fair trade on paper, but to me it’s an unequivocal improvement. Six movement allows sibyls to keep pace with the other infantry, and being able to attack melee infantry from range without having entered their threat area is massive. Dark access is similarly very important, as wielding the combined Cometfall/Luna/Enervation greatly expands the positive matchups the class has. In many instances I had Cothiva able to enemy phase formations that Amelia or Gabriel wouldn’t have been able to handle.

It’s not like the extra tools sibyls gain makes them overpowered, either. Enemy Sibyls may be fast and strong, but lacking anima access means they cannot reach 1-3 range and are thus vulnerable to longbows. This is a weakness present for the player sibyls are well - even if Cothiva could one round a dreadnought with Cometfall, she was taking a significant counter if the dreadnought was sporting a spear or Francisca. Cothiva is far and away the unit I had the most fun using in Do5, and that’s entirely due to her class. It fulfills an offensive niche not found in vanilla, and I would love if they returned in future hacks.

Blademaidens similarly fill a niche not present in vanilla, but theirs is a much more simple one. They’re physical units with resistance but without the bow weakness of pegasus riders. For someone like me who relied on glass cannon mages as my offensive backbone, enemy blademaidens forced me to adopt a different strategy. Usually that strategy’s name was Kolbane or Jauger.

If I ever play Onduris route I have to train Tricia.

Endgame Units


Rena is incredible. My one regret is not grinding axe rank on her with the glass axe, but she was still able to excel with strong swords like the Flametongue. Her speed is monstrous and with the Medraut she’s fast enough to double every single enemy in endgame. Flier movement is also flier movement, and her supply access meant I had the flexibility of a fifth inventory slot for turns she didn’t need to have the Hrethe Bracer on her person.


Arcus. Wow. He got incredibly speed screwed throughout Musain and I was considering dumping him in Act 3 (he sat out a couple maps when deployment was tight) but he ended up sticking around. While his speed never really got fixed he was still able to eat hits and chunk guys with Mioritza/Brutal Axe.


Earlygame mage girl. Basically deleted any enemy she looked at, which only became easier once Galehault entered her hands. 5 movement and limited 1-3 range does suck, but with her combat stats it barely mattered.


Jesus christ. Jesus fucking christ. What if Amelia had movement. What if she had access to Cometfall and Luna. Cothiva’s one weakness is a complete lack of 3 range compared to Amelia, but again her movement and sheer offense makes up for it.


The last member of the early mage triumvirate, and by far its weakest link. But despite his bad speed and 5 move, he was still able to contribute a lot. 17 speed is more than enough to double brutal weapon-wielding enemies and 30 magic is MORE than enough to one round them even with the basic Flux. Certainly more limited than Amelia or Cothiva but still a valuable member of the company.

  • 2 ambrosial fruits
  • 2 inner fires
  • 1 swift feather
  • 1 plump wagyu
  • 4 horseshoes
  • 1 divine aegis
  • 2 holy symbols
  • 1 dead Fluerre by his own hand


She used staves, I suppose. Chipped a few armors/cavs, rescue dropped. Very unglamourous unit but still important. I liked her boss quote with Tanaquil in Chapter 25.


Technically shouldn’t be included since she was benched in endgame for Sorcha, but she gets an honorable mention anyway. Worse than Gabriel for sure but she still carved out a niche with her prf.


The last magic user in the company for endgame and a damn strong one at that. Chrysophylax is an instant 1-3 delete button but I admit I didn’t really need it thanks to all the other magical firepower on my team. Nonetheless I thoroughly enjoyed her as the hack’s final recruit.


Now on to physical units. Jauger was far and away my strongest unit once he got off the ground, which was made extremely easy thanks to Hearty Hello. Hearty Hello in general is such a potent tool, allowing him to turn the tables on enemy mages.


Good god. Absolutely ludicrous combat with lances. He was my go-to answer for swordmasters and blademaidens whenever Jauger was doing Jauger things elsewhere. Honestly I was shocked at how fast he came into his own as a unit. Truly, Lumi’s favoritism only makes him stronger.


The surprise sleeper hit of Do5 for me. His speed seemed super middling at base, but enemy mage speed is even more middling and being able to reliably kill them without eating a counter is something he does better than anyone else. Countering fliers is also immensely helpful and he does that better than any other bow user.


Thyra. Also insane. Honestly she didn’t really excel in any class matchups, but her stats and prfs meant she was an jack of all trades against any physical unit. She plugged gaps in my formations excellently and I’m happy for her and Kolbane.


Eh. Kai was fine. His stats are good but I never really bothered to give him a proper inventory. I only chose him over Claudiya because I had enough mages and I would rather see Tamara in the company of her wife. Nonetheless he did smack enemies around decently.


Honestly Adalheid was a little worse than I expected. Her combat performance is carried by Nithhad, which runs of durability uncomfortably fast. I had to spare a Hammerne use on it, but despite that Adalheid saw a lot of use in the last stretch of the hack.


Probably the worst combat unit that ended up sticking around. Like Adalheid, carried by her prf, although I’d say she was slightly less reliant on the Ivory Ranseur than Adalheid the Nithhad. But since when was having a third flier a liability?


Bard. Enough said.

Cuthbert Farrell

If you had told me in the initial release of Do5 definitive edition that Cuthbert Farrell would be my favorite antagonist in the hack, I would not have believed you. But here we are. Act 3 develops Farrell in so many minute ways that altogether develop him into an extremely well fleshed-out and layered antagonist.

First of all, he’s legally right. He may be a conniving, arrogant, self-serving, neglectful asshole, but he’s right. When Rena rallies the people of Aukema under the pretense of restoring the crown to its rightful position of power, Farrell is right to decry her as a pretender. The mutiny of the Ivory Quill hinges on Sheila being taken by Rena’s lies and Kearney not believing her, and the latter is killed for being on the “right” side of the debate.

But that’s not the only layer to the conflict. Farrell’s staunchest loyalists are those unencumbered by personal honor, who detest the old order’s corruption, who buy into his promises of change. Regardless of how many of his promises he planned to act on, Farrell represented a dissolution of the old status quo. Meanwhile Wyclif, the classist and traditionalist earl who beats up a widow in the street, marches under Rena’s banner for the sake of keeping control over his holdings. Until Rena defies Varkade to fight for what she truly believes in, Farrell has the (slight) moral high ground.

That’s of course not to mention Farrell’s personal failings. Despite having a slight moral and technical justification for his actions he’s still a conniving, arrogant, self-serving, neglectful asshole. He abandoned one of his daughters and groomed the other, and all of his plans for improving Aukema end with him in complete control of it. He let bandits have the run of his territory and led thousands of soldiers to die for a cause he long knew was lost. He deserved no better death than by Sorcha’s hand.

And yet, despite his atrocious actions, there remain human elements within him. He genuinely cares about his daughters, enough to order Adalheid’s surrender and regret leaving Sorcha to die. Even if his conquest of Aukema was for personal ambition, he did believe he was capable of throwing out the old guard and enacting change. When he confronts Rena, his final words to her are not of petty vindictiveness, but relief that at least her rule will be better than what came before. Cuthbert Farrell is not a good man, not by a long shot, but nor is he an evil man. His motivations do not stem from an inherent desire to cause misery or achieve his own ends at the cost of everyone else. He’s just a deeply flawed human being who acted according to his beliefs and dealt with the consequences of them.

Fleurre Domremie

Oh god. Um.

Where do I begin?

I loved Musain’s roster of over-the-top heroes and villains playing out an exaggerated tale of revolution and liberation. Jolyon, Meliza, Corbeau, Severin, Eudira, Menida, and Guillaume each had a distinct stage presence that elevated the experience. Uther and Fluerre were the straight (heh) men of the arc, and their presence served to contrast against the explosive personalities surrounding them.

In theory, I should like Fleurre’s heel-turn. She’s consistently characterized as a cold and calculating schemer who only threw in her lot with the revolution when Guillaume became too impossible to tame. Despite her talk of change, she still comes from a wealthy background and benefits from Musain’s status quo. She didn’t ascend to the position of Chancellor out of a fervent desire for change, in fact she did so because she supported Guillaume’s initial vision for the country.

So why don’t I like her shift to being the final boss?

It’s simple. She’s too damn nice. Despite only supporting the revolution to further her own ends, Fleurre in Musain is amicable and willing to stick her neck out for her sister and her happiness. She’s capable of reason and respects Rena and Arcus as individuals. I’m told Fluerre was much meaner in the original version of Do5, and I believe if that were still the case here I would accept her heel-turn more easily. Alas, in the final version of the script, she is a disappointing and narratively unsatisfying final boss.

It is also immensely funny to me Severin “Skyward Reach” Tourmalet is the one telling Fleurre off for having ambitions beyond her control.


Varkade Hengist

Dream of Five generally wears its themes on its sleeve, chief among them its themes of social masks and constructed identities. Varkade, as the mastermind of the story, exemplifies these themes to its fullest extent. His actions throughout Rena’s life, from taking her in as an orphan to attempting an assassination when she rejects his vision, are all in service of stripping her of any identity of her own and impressing his will onto her. Many other antagonists in the hack are similar: Farrell, Guillaume, Tanaquil, and Trajan to name a few, all raise their children to lack agency and personhood.

But there’s a slight distinction between Varkade’s construction of Rena and the others’. The other antagonists desire to have complete control of their children (Lizaveta and Arcus by forced marriage, Eudira and Menida by forced experimentation) and mold them in their own image, but such vanity isn’t present with Varkade. He manipulates Rena to his own ends, but he doesn’t want her to be a mirror image of him. In fact, he doesn’t seem to want to wield power directly at all.

There’s one plot element in endgame that I can’t get out of my head. In Yscatra’s tomb, Varkade entrusts Fleurre with the power necessary to enact her Great Work. I don’t know if there was a lore explanation for this, but I couldn’t stop thinking “why doesn’t he do this himself?” He may be a frail old man, but he’s a capable mage and standing in the greatest magical font of power in the continent. It would be far more reliable to wield the power himself than trust that his manipulation of Fleurre will hold - which it doesn’t! - yet he chooses to entrust it to her anyway. Is this master manipulator who desires the power to reshape the world really so reluctant to seize the means of it directly?

I would venture that yes, he is. Despite all his ambitions of a unified continent, a willingness to manipulate everyone within his influence and kill everyone without, he’s a coward who fears wielding such power directly. His ultimate vision for the world is one where the power of Yscatra and the Founders flows through the blood of those most fit to lead, yet he does not consider himself one of those leaders. Perhaps if he did, he would be unstoppable, yet that fear inevitably leaves himself at Rena’s mercy. He’s a pitiable man and a wonderfully written antagonist.

Intertextuality

Comparing Dream of Five to Drums of War is, unfortunately, an inevitability. But the surface level similarities exist and must be pointed out. Both Rena and Roxelana are redheaded women fiercely protective of the soldiers under their command, and that protectiveness eventually leads them to a seat of power from which they overthrow the world order. They’re both sharp-tongued, cagey, and taken to the journal as a method of expressing their true feelings.

And that’s about where the similarities end. Rena’s guilt over her stolen identity and Roxelana’s PTSD are completely distinct personal conflicts, and the ways they grow from their experiences are completely different. Rena learns to confide in Garath and Kolbane, the two men with her through thick and thin, while Roxelana learns that it will only be her own strength that the safety of her company can be assured. Both are masterfully written characters, and I don’t believe the original version of Rena was a source of inspiration for Roxelana. If these two are anything to go by, Bronwyn is also going to be an excellent protagonist.

The prose of Dream of Five is, similar to Drums of War, superb. Every character has a distinct voice and every line brims with energy and meaning. Saskia’s use of short, simple sentences; Garath’s crude animal metaphors; [ToggleRed]Flower of the Revolution[ToggleRed] are all memorable touches that add to every interaction.

It’s not as if the incredible style of Do5 conceals a lack of substance. Supports are rich and every pairing is perfectly chosen. I loved reading each and every one, both the platonic and romantic ones. I’ve made no secret of the fact that Severin is my favorite character in the hack, and I can name a reason why everyone else would be someone’s favorite. Except Wyclif. If you’re a fan of Wyclif I think you need to be studied in a lab.

If you’ve gotten this far, read The Traitor Baru Cormorant by Seth Dickinson. If you enjoyed the stories of DoW or Do5 you will love it.

Thank you so much for reading, and thank you so much Parr and Lumi for making this hack.

7 Likes

I now remembered that i played the orginal of Do5 ages ago
but I don’t remember too much from then but i sure remembered Rena. She just got a memorable design. If i compared her with actual fe characters id compare her to celica and eirika.
I have to eventually do a proper playthrough. got so many games on my backlog xD

I will read this thing you speak of, Baru Cormorant, as an ode to your ode. This was such a fantastic write up I feel like I just played it again. Thank you so much for taking the time to share!

P.s. I chose Farrell for CYL. Unbelievable arc.

3 Likes

From my ignorance: what is CYL?

Choose your legend!