[FE8] Cerulean Crescent (31 chapters) [COMPLETE]

hows the hack being good controversial opinion?
i think pretty much most if not everyone agrees on that.

i think he was meming

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Just finished the game, I’ve gotta say this is one of the best FE game I’ve ever played, the story, the gameplay and the humor, they were all incredible!

I want to ask if there are any plans for a sequel ?

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I’m glad you enjoyed it!
No plans for a sequel sadly.

Spoiler

I want both main endings to be equally valid and don’t want to choose one.

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We need TMGC and Cerulean Crescent crossover. Seahawks vs Aercolyn would be peak (also i only discovered this game because somewhere in the TMGC thread retina reccomended it)

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Really really good hack that does a lot of things right. I found the gameplay to be among the best of any hack I’ve played so far. Each unit feels distinctly unique and the perks and abilities are incredibly fun to use. The maps are very well designed and interesting to go through.

While I enjoyed the story, I have to say it was very difficult to follow at times. Something I would heavily criticize is the transitions from chapter to chapter, especially very early game are confusing and it seems like a lot is skipped. But not just in the transitions but in the telling of the story itself, a lot just happens without it being explicitly talked about or explained.

Example but spoilers

When you finish in the workshop, they found a cure for Kryrnia between the transitions and there was no text or anything talking about it?

There are a ton of characters that show up that it feels like we should just know who they are with a quick blurb about some backstory we’ve heard nothing about up to this point, it has nothing to add to the plot of the story and it’s never touched on again.

A lot of the characters are not really fleshed out and barely feel like part of the team, but the main core of Ellerie, Oriana, Tower, Lindros, Pomelo and Mince are really well written. It kind of reminded me of how I felt with Sun God’s Wrath - in the sense that the gameplay itself far outshined the story and the characters (but this story still made far more sense than that). Even so, I enjoyed the story from what I could follow and enjoyed the serious tone that also had a lot of humour added in throughout, which I really appreciated.

While I wrote more to my criticisms than my praises, I want to make it clear I really like the hack overall. Just wanted to give me two sense for what it’s worth. It was a ton of fun to play and did things that in a way gameplay wise I hope inspire other hack creators. Awesome job and thank you for your hard work!

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Appreciate the kind words. I do agree the story can be a little choppy, especially in the early game. Part of the problem was that CC had so much text already that I tend to skim on some details.

About the Example (spoilers)

The cure is Krynia cannibalizing the Dracozombie boss from chapter 9. It’s implied by Oriana talking about cutting up the corpse, and later in ch14 where Krynia gets squimish when Murky brings up possible dragon cannibalism.

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Just finished this yesterday. Absolutely brilliant. Thank you so much for hours of entertainment.

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Glad you had a good time!

I just wrapped up the two main endings, and I just wanna say this hack was incredible start to finish. The characters, writing, map design, it all felt so unique.

I might do a longer write up later but in particular, I think the map where you finally fight Rosetta was just super duper cool. It’s just fun that she has her own party trying to make their way to you in a nearly mirrored map fighting off an army of monsters, and that Cherise basically tries to warpskip you.

Killing Locust actually made me feel kinda bad. I liked her and Berd quite a bit and was always hoping they became party members eventually

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Thanks for the praise. As part of the next update, I do want to add some closure to Berd and Locust dependent on if she survives E-2. The two have grown on me as well.

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Riv you gotta send me the scene once you make it

(I spared Locust on E-2)

Anyway I’m not much of a long write up person (although I did write a lengthy effortpost about Vermillion, in particular) but I just beat this game like 2 days ago and I had a great time the entire way through!

And finally worthy of calling myself a Vermillion fan by actually playing his game lol

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I liked locust finally promoting in the final chapter, and also both ending chapters had really nice final bosses, though ill have to admit that Unari, wind dancer, and “no longer my favorite one eyed monster” carried the Shearwaters half of the final chapters (i dont remember most of the names but the final two chapters of both sides were PEAK FE gameplay, and took two very different approaches to making a tough boss map)
Cherise was underwhelming as hell tho, I ORKOed her because max luck + tear boosted fengyan.

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There was probably no way I could’ve made her threatening haha

This is one of the most amazing fire emblem experiences I’ve ever had!!! the amount of unique units, how they play so differently, the amount of secrets and optional stuff you can do!!! it makes me want to start another playthrough WHILE i’m in the middle of my first one!! The story is very solid too, the beginning excerpts every chapter is soo charming, and adds so much character to the world…!! I would have loved to have support conversations, but so far in chapter 15 I haven’t seen any. Maybe I haven’t unlocked them yet?

I also have a burning question regarding chapter 15, about the 4 cultists with the 10 turns. Are you supposed to kill them all in the 10 turns or let them complete the ritual to get through the optional quest?

Can’t wait to play more of this, and again and again each time with so much fun to have!!!

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Appreciate the kind words!
Support convos are essentially supplanted by interlude convos.
Ch15 you’re supposed to kill the cultists before the 10 turns.

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the ritual

I intentionally let the ritual go through, hoping it would summon a worthy opponent for gecko and Yvette. The ritual fails and nothing happens

I’m on chapter 17 and am greatly enjoying the experience so far. The unit design is really fun and it’s really hard to bench anyone permanently so my team rn is kinda just 23 different units I keep cycling between (and would be using even more if I could, kinda wish there was a cracked “low growths/bases but deploy every unit” mode cuz that seems extraordinarily funny).

My biggest complaint so far is that I was kinda disappointed by the lack of random boss convos and on-map talk conversations after the first few maps. At the start even maps characters who didn’t even really need a reason to talk had conversations like Reiker and Lindros just for the sake of characterization, but by chapter 16 Talk conversations are really rare and it feels odd since some situations feel like they’d lend themselves to it really well

Spoilers

Like Dune and Nerysa should have had one with Oren after he’s rescued I feel. Or Krynya, Elleria and Orianna having dialogue for fighting Maurice’s apprentice. Or maybe even stuff like having had Lindros have a conversation with the Pirate Sages and stuff like that. Near the start it felt like just about every character I’d expect to have an interaction with a specific boss had it, but by this point in the game i often end up disappointed by fighting a boss and seeing just the generic dialogue even for a character that feels like they’d have more to say.

Then again, considering my biggest critique so far is “I wish there was more of the writing” I think that’s a pretty good sign lol.

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Behold, the true savior of the Crescent! Major Endgame Spoilers.


“Who the hell was that?” - Oren

“I…I think he was on our side? Maybe?” - Orianna.

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Majorly respect cycling for 23 units. I’ll be honest, if Thracia Fatigue was easily accessible for builder users I might have gone for it.

I definitely phoned it in for map talks since writing was taking so much time and full deploy was way out. Do think I need more boss quotes though which will hopefully be rectified as part of the next update (in 8 years).

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