[FE8] Cerulean Crescent (31 chapters) [COMPLETE] (Poll and some news)

I have seven units currently deployed. I can send you my sav file if you want it; where do you want me to send it through?

Send me a dm I guess.

He can promote at level 10. Absolutely not worth the effort though.

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These maps where my party is split are way too hard. I mean I can forgo items but what’s the fun in that? The difficulty spike is serious and it might just be me being a bad player but my god. I’ve had to restart chapter 24 and 25 like 4 times each now. Too many different ways to go, it’s just too much. I’m gonna put this on hold for awhile. Great game! But jeez these last chapters are brutal.

Part 3 definitely packs a punch. For what’s worth though, ch24 and ch25 are not intended for the player to grab every item. c24 only whatever is en route to escape, ch25 only the lanes not held by the greens.

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Another hotfix update. Fixed the issue with minimum deploy not letting the player through if too many are dead (thanks to Ultrablade), among minor stuff.

Thanks to Knabepicer, Cerulean Crescent’s unit and item data is now in Cromar Bot!

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That’s great to hear actually. I fret all the time over getting every single item but if it’s by design then I shall get what I can and save the others for my next playthrough. I just didn’t wanna miss anything important lol

Maybe its worth me making that more clear in-game. Its the only 2 chapters designed thks way, aside from the crates in c19.

I must’ve been half-asleep when updating because turns out I uploaded the 100% growths patch as the normal patch lol. Fixed.

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Now that I’ve completed my first run post [Complete] and with dialogue I can definitively gauge my feelings on it. It’s been real fun to watch the coast(Crescent) develop not that I played very old patches but I remember Elleries old skill! And before a whole other slew of changes, but through them all the games unique style has kept developing and become more refined to the absolute delight that is the current version. There’s not another hack that transforms player phase into such a dynamic experience with frequent refreshing, unit positioning, and leveraging every tool at your disposal to get the rush of a crazy plan working out.

With a cast that is equally large and varied I already feel myself wanting to do another replay and try out new units and unit combinations. Some favorite of mine are Basil, Marlow,dune, oriana, and Ivadne. I could name more but I’d be all here all day.

Story wise, I miss the Crescent already. Slowly but surely your eased into the tale of Ellerie and her ragtag crew. Meeting alot of people , and beheading just as many. The setting feels alive, even amidst a steady stream of solid humor, genuine stories and emotional beats land all the same. The lategame writing is especially a favorite of mine with how dynamic it is and I dont see the ending being topped anytime soon for me. It encapsulates the game perfectly.

All of this is to say, hack good. You are one of the greats Rivian.

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How do I hide a post for spoilers. I want to talk about the ending but don’t want to ruin it for anybody else. I just finished the game and hoo boy was this an amazing ride! The most well thought out, intricate and diverse story ive played possibly even among AAA games that have millions of dollars sunk into them. What a thrilling ride! Man many thanks to Rivian for this wonderful enjoyment. I spent 60 hours on my first playthrough and already look forward to the next!

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Ending Spoilers

Wait is Basil’s ending influenced by how much you train him and/or Thyme? Because my Basil… very emphatically did not get revenge, and I had benched him pretty quick while Thyme was one of my favorites through endgame. If so that’s really cool

(edit): oh, wait, unless you just mean after she turns red in the Oren ending, sorry.

I just finished chapter 3 last night and while I’m still firmly in early game I just wanted to say that I absolutely adore this hack already. Genuinely so much fun and I love all the various niches that each unit fills. I can tell I’m in for a treat and I’m so so excited to get to the rest of this!

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Hey rivian, I was wondering what would be the best way to talk about endings and story and stuff. I have so many questions and I’d love to talk about them! I put 60 hours into my first playthrough and would say this even rivals AAA games in content and overall joy I’ve had playing. Would love to get your thoughts on some aspects. Hope you’re doing well and thank you for an unforgettable experience!

Spoilers

The ending is dependent on whether Basil’s level is higher or lower than Thyme’s, as well as a talk in 20x.

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Glad you had a good time. I’m down to discuss in here (with spoiler tags I presume) or hit up the discord link in the post.

How would I go about using spoiler tags?

In the gear icon when relying, there’s a part called ‘hide details.’

First post on the site, although I’ve been using it for a bit so probably will mess up formatting and have to edit it, but super sick hack! I ended up finishing on 1.0 a good bit ago so some of the stuff/thoughts might not be up to date with the current patch but wanted to share/gush a bit! Probably spoilers in most of the tabs as a warning.

Story/General

The dialogue was super fun and witty; I was definitely sold from Ellerie describing her situation with an ‘it is what it is’ in like the first textbox or whatever. The transitions from silly/witty into serious (and then pretty often, right back again) always felt natural too, although I’m not smart enough of a writer or writing analyst to really understand why, but it was really fun to read through everything.

I really want to emphasize that maybe my favourite part of all this was, and only slightly for the novelty, the character descriptions being written from the main character’s pov at the time. When the route split happens, the descriptions being changed in both substance and tone was unbelievably cool and well executed. Just awesome!

Otherwise, it was cool to see Ellerie as someone who is clearly good to the people she values in a way that makes them want to support her despite the obvious flaws in her character. I think it was both a nice representation of a type of person that you can easily imagine existing (and probably even have known irl), and also a fun way to explore the journey of someone who could be so self-centered without feeling entirely miserable or wanting them to fail. Having it all culminate in the choice at the end after becoming slowly, incrementally, more, and more morally bankrupt really hit home for me, and both endings from it were great.

Also, wasn’t sure where to put this but the X chapters (the exploration ones) were just great. Really fun, and the execution on them was incredible- no idea how you did most of it (or how whoever made a patch for it did it). All the small things like the player turn ending instantly and resetting to the super high movement made them painless to play, on top of the great dialogue/quests available.

Music

Speaking of, the music choices were cool and fitting for everything. Not sure if that last map song was original or if I just haven’t played the game it’s from, but it’s sweet. Same with the one from the first map that gets reduxxed (Escape and Revolution in the Sound Room). I actually booted up the game and had them playing in the background while playing dota with the boys one night LOL.

Small shoutout to Zelos’ Theme being the preps screen song for the first half of the game… I think the mechanics of the game end up making maps look a little intimidating until you start playing them and realize how broken your options are, so having a song like that while you prepare both fit the wit/tone of the game, and also made it feel a little less stressful!

Gameplay

I think this section is gonna be like purely subjective to my personal preferences, so I’ll preface by saying I think I am likely somewhere on the higher end up a casual fe player, but never someone who has considered doing ltc runs of any games or anything especially hardcore. Based on what I’ve seen on the forum, I think I play pretty fast/aggressive for a casual, but don’t approach ltc or anything. Generally play blind on whatever the highest default difficulty is and rarely try any of the harder unlockable ones (and I also personally reset on deaths, don’t ironman anything). I’ve played all(maybe?) of the vanilla games that were released in NA, and a few hacks (vq, the sigmaraven games, most of do5, deity device, maybe i’m forgetting a couple), so all of my opinions on gameplay/balance are based around this as my experience.

That was a bit long, but maybe the context is useful/interesting if anyone ends up reading this! Anyways, I think the game was a lot of fun- definitely quite easy, but everything was just satisfying enough to actually DO so it didn’t really matter. I think there were a couple maps I ended up resetting on? Off the top of my head, I definitely underestimated how thin I could spread my guys on the war crime map where you burn all the fields, and one of the route split maps where you have to kill the tree things got me too. I do personally wish some of the game was a bit tougher though, but I don’t know how fine the line is when your characters are so strong. Maybe the only part of the gameplay I didn’t like was how insane the leylines were. I can image they’re probably pretty sweet if you’re really efficient, but generally just seemed like overkill or get-out-of-jail-free when refreshing units could mostly reach super far every turn for me.

Speaking of how strong characters are, man are the skills and weapons awesome. Obviously all of the reset-y skills are super fun to use (including the flag, which I ended up giving to Ellerie so she could self-refresh along with the aoe) but somehow it only scratches the surface! The chickens are awesome, and when I accidentally triggered what I assume was a triangle attack with them, I actually laughed out loud… I don’t have a ton else to say here other than the skills made the characters feel really unique from each other, and that part reminded me more of something like tri-strat than fe, in a good way. In hindsight, maybe it was good that the game is pretty easy so we can really mess around with the relative sandbox of options available.

Other/stuff to ask (especially spoiler-y)

-I’d been wondering this since I finished the game, but what even happens wrt the dream sequence and Ellerie losing her eye if you don’t do plucker’s quest? I assume the story itself doesn’t change, and you can proceed with the game either way… surely…

-Could I have actually done anything with the dreadlich guy or is he just a goofball?

-Was there a hint somewhere on how to actually get Chixin besides basically trial/error (or cheating and looking at the recruitment guide like me :^))?

I’ll make a separate post with characters since there’s a lot of them and I like the thing where people post a screenshot of the ones they used so I want to do that LOL

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Summary

So question on pluckers gift. Would it change anything story wise if I never had gotten it?

Does it ever tell you who the princess actually is? During the prologue? It’s just a random npc slot.

If I don’t recruit betrayer, does anything else happen since an ending is tied to him betraying you?

Who exactly is wisp or what exactly? Is there a way to get more dialogue from her ending explaining more if I do something different?

Is there a way to recruit Rosetta and her instructor or do all endings end up with her becoming an enemy?

Are there any endings where Tower and party doesn’t betray you at the end? I think I went through all the endings but are there any I missed? (Betrayer ending, oriana with tower ending, just tower ending, getting caught by plucker in “The Prologue.”)