[FE8] Cerulean Crescent (31 chapters) [COMPLETE] (2.0 Update: Release the Birds!)

Yeah she does. There’s also a small event that plays out if you do talk to her with Acielle

Manster mode is a pathway to many items some consider to be unnatural

8 Likes

Hey there Rivian & co.!

It’s me again! I’d dropped a review just a few months ago back when I was still trapped in my personal hell customer service job. I’d been scanning these forums for a while to see when the latest update dropped and finished the game again just today.

Spoilers there will be spoilers here in case you haven’t played ok three two one:

Reworks!

Pleasantly surprised with many of the new portraits and the adjusted mechanics! My boy Basil in particular lost like, 10 years actually. Thyme, too- she’s actually the recipient of my favourite portrait, shame I detest her and had Basil kill her didn’t use her. Vermillion’s final portrait was also excellent- kudos to the artists, that’s some superb work.

I was a little sad to see Yvette lose her full recovery upon using Crocodile, but the +2 uses of the weapon were pleasantly welcomed too. I’m also not sure if Reiker was tampered with in any way but mine was awwfuullllll this time around until his promotion. And finally got around using Pomelo after the route splits! I actually have a soft spot for Pom, but he did fall a little behind in earlier iterations. Glad he made it to the final team.

Tower and Mince, who I this time did NOT sacrifice to the wyvern gods in Chapter 3, were the highlights of their route as well. The former’s new skill was critical for many a tanking sessions, whereas Mince could take down smaller hordes with Arcane Bows- because yes, he was the sniper of his route.

Plot

Knowing what I was getting myself into this time, I took a deep breath, and got to read plenty of the lore and plot unraveling before me.

I’m not particularly keen on politics, although my friends say I’m pretty good at writing them. But you did an incredible job in portraying the ruthlessness of such a world: the necessity to upstage anyone who threatens a power you want for yourself through any means necessary, and the nature of war- making sure to portray, often, how heartless those hiding behind it can truly be. And honestly everyone is just so conniving and after themselves for so many of these conflicts it’s insane.

I liked the buildup of the first part regarding the Workshop. I cannot recall much about the original script but I definitely remember how long some scenes felt- this time, everything felt more consolidated and far easier to grasp. Same goes to the majority of meetings that involved major factions and powers throughout the Crescent, such as the Sect and Unari’s whole ordeal.

The Crew!

I’ll just post some of my peeps because they deserve it. In no particular need to flex anything.


Mr. Ashen Sniper was, along with Yvette, probably the most prominent powerhouse of the Ellerie route. I just cannot stress how vital bows are in this hack- their usefulness is amazing and the various options available make them excellent weapons at killing literally anything that needs to die- which is, considering the game, kind of important.


Considering I actually couldn’t crack how to get Chixin in my first playthrough, I was quite pleased to deploy it this time around. Excellent one-shotter, easily one of my most crucial flying units throughout the game.


Can’t ever miss an opportunity to brag about Basil. Certified tank boy MUST be renowned. I had a bit of a mishap and couldn’t get the Edict this playthrough but as you can see, that wasn’t much of a problem for him. I slapped a Fortress and Nosferatu on him and had him tank the rest of the game. Autogrip just to make sure he won’t miss AND gives him some CRIT.


Didn’t foolishly get her killed thinking she’d respawn next chapter. After Raylin decided to fluke her performance this time around, I immediately swapped The Princess in and she became Ellerie’s primary swordfighter- considering I also benched Gecko to give other units a chance. Her broad utility and solid stats made her a great deployment option- and her support with Miss Machiavellian came in clutch sometimes.


Sorta kinda used Marlow over Lindros because horse and ailments. One hill I will die on is that Anima magic feels painfully underwhelming, but he did see some use once Meteor and Blizzard became available. Juuuust didn’t quite like him- I actually swapped him out for Foxberry because he just wasn’t making the cut. Then the routes split and I soooorta kinda had an extra spot and decided he’d be the recipient. Not the best but he did some stuff.


Pomelo! Didn’t quite level him but that’s okay because his tools were doing the heavy lifting. His cannon and jolt, as well as mobility, actually made him pretty fun to use post-split. He’d get to axe somebody down from time to time but overall he ensured my crew could kill a good number of Bad Guys™ in one fell swoop. He’s more of a utility character, IMO.


Surprisingly useful, actually. Didn’t think I’d get much use for her but her pivot, immense AS and personal skill made her solid for debilitating enemies or taking down weaker ones. Not amazing but definitely resourceful if you decide to use her.


Xeo. He did Xeo things. Enough said- look at that JUICY :flushed_face: hp, my boy was caking and I hadn’t even noticed.


Egg. I was pretty late for his training arc but still managed to catch up with his crew. Orianna’s designated archer along with, sometimes, Iosaf. As you can see, my love for him is so strong he even grew +1 RES point (or did that happen after I promoted him? idek). He defends, he attacks and sometimes he swarps. Love my eggman, would still marry him.


I can’t believe I hospitalized this man so early on my first playthrough. Look at that HUGE :flushed_face: set of stats, Tower had Orianna’s route LOCKED DOWN, start to finish. He did Tower things, enough said.


Real.

Overall I’m pretty satisfied. Played in Midas mode because holy Elis I suck at saving money and financial responsibility is NOT in my 2026 resolutions I didn’t wanna worry about money this time around :slight_smile:

I thank you and your team again for blessing this community with quality content. I’m looking forward to future projects (if there’ll be any), and as usual, hope you have a good one :pink_heart:

5 Likes

Hi! I’ve been playing this hack, and I’ve noticed a small visual glitch that happens when you skip starting cutscenes (the one which the game doesn’t actually fade to black, and the events just happen quickly)

I’m not sure if you keep updating this hack, but if you do, here’s how to fix it (since it happened to me as well in another project)

Slight spoilers?

The events that handle all of the units’ insane mechanics at the start of each chapter end with a (EVBIT_T+ENDA) instruction. If you change them (the big event and the one that handles John XVI) to the return(ENDA) instruction, the glitch is fixed

The fix should work, but it could have some side effects? It shouldn’t, but I’m not sure, and I don’t know where else those events are used.

Since this bug is incredibly minor, there’s no rush in patching it, but consider this fix if you’re planning another update

As for the game itself? It is as good as people say. Congrats on making such an amazing experience!

1 Like

Finnnnally finished it!

CC was, the first hack I ever played, probably. At least at the time, the only one I’d cleared was vanilla FE8. CC’s introduction really attracted me, but… my smooth brain struggled to process its innovation. Off and on, I reached Ch 17x, then found… the translator had released version 2.0, and noted that previous saves were likely incompatible. Considering I’ve forgotten most of the story, starting over isn’t a bad idea.

And just like that, I finally finished it—eight months after discovering it.

Writing

I love stories that following the characters’ footsteps and show a whole new world. However, when I first played through it, the early chapters of CC left me confused because new factions kept popping up, and I’m bad at remembering names.

Fortunately, my brain finally started working a bit better this time, probably because… I’m playing CC during breaks from writing my paper… probably conversely, so I hope my supervisor doesn’t know FEU

I like those little texts between chapters. As I read them, my mind began to play music in WTNV. I also like the enemies’ lines, especially the ones at the end of Ch 9 and the beginning of Ch 10. These lines give enemies humanity, and effectively shaped the world of CC. And… the anti-climax plot at the beginning of Ch 19 and the end of A-1. And there are even references to Romance of the Three Kingdoms.

(But why this time, Plucker’s part is before Endgame A…)

The story maintains a humorous tone, but the plot grows increasingly serious and sorrowful as Ellerie gradually reveals her true color. Especially, the ending of Ch 25… The last time I was this surprised was when I read the final chapters of K. J. Parker’s Devices and Desires.

After CC, I also finished Settled by Sunset.

I’m glad the prince got his head smashed by a frying pan. Maybe it won’t make the world better, but seeing Ellerie and Princess’s enemy fail makes me content. Well done, Gecko!

(You can tell which ending of CC I prefer.)

Gameplay

After honing my skills through several hacks (more reviews are on the way), I’m playing better than I was eight months ago. But certainly, I only play the Normal mode with random growth.

Normal mode isn’t difficult, but for me… the chapters with larger maps can be a bit exhausting. Still, the diverse interactions are quite interesting. I can feel my brain forming new wrinkles.

Galeforce, Galeforce weapon, dancer, area dancer, free action… The feeling of controlling units to crush a large group of enemies in a single turn is truly satisfying.

As for units, there are so many interesting ones. Actually, I want to try everyone!

Chickens

I used all four chickens, but since they were all highly mobile, I never remebered to trigger a triangle attack :face_without_mouth:

These are screenshots from the Chinese version because the translator did a great job and I’m lazy.

The new portrait like a flame, stunning!

It can turn into a dragon!

High critical hit!

A baby chicken saying “Mom I can’t talk to you, I’m working”, even wearing a scarf! How could I not use her?

(Speaking of Mom, there are many mothers in CC. Those with names, those without names, and Qiulan to some extent. The story even begins with a letter to mother. Oh, Ellerie, Ellerie, Ellerie…)

Thank you all for your work. I don’t regret replaying it one bit. And I’m already looking forward to clearing it again with other units next time.

9 Likes

You mentioned two hidden promotions for Minse on Chapters 9 and 23, for Bowrange and Bird of Prey skills.

I can’t find any information about this. Is this new in 2.0? How exactly do you unlock it each time? What is a sun shooter? What does Bird of Prey do?

EDIT: NVM Figured it out by snooping with FEBuilder. For anyone wondering: Sun shooters are the sniping generals on Chapters 9 and 22* - killing the first with Mince gives him Bowrange+1, the second Bird of Prey (and Bowrange+1 if you don’t already have it). Bird of Prey seems to be effectively Point Blank (bows able to be used at -1 range) and Galeforce if you kill with effective damage. Pretty cool.


On another topic, Pomelo. The changes’ intended effect seems to be to buff him, but I think it ended up accomplishing the opposite.

I’m surprised it was said in the 2.0 announcement that he was the starting unit most dropped by other players. I loved him in V1.12 and used him till the end of the game. Insane movement, water traversal, 3-5 range, and AoE for setting up kills while taking no retaliation was baller. His support with Lindros (a unit he could keep up with movement-wise) was cool too. He didn’t need a buff to begin with, imo.

I loved the way his Tank worked. Doubling his Defense at the cost of Offense at 1 range made him incredible - I fed him every Def booster and by the end of the game he would bait enemies and almost always take 0 damage. I especially used him to pull those Autogrip Swordmasters/Umbra weapon users with massive crit in the late game. Sure, he did no damage back (usually because his cannon was equipped), but he didn’t have to. I just needed someone who would survive those dangerous enemies so I could dogpile them. The rest of the time, he was firing one of his two different cannons (or throwing a hand axe) nearly every turn to soften enemies with no retaliation. It was a very unique and useful niche, which no other unit can do reliably, with its own downsides (low res, defense boost doesn’t work past 1 range). It also made him feel like what he was - a TANK with a cannon on it that can take tons of punishment but can’t be effective at 1 range offense.

Now his Tank doesn’t change his combat statistics, and instead leaving the tank gives him +1 dmg/def for every tile moved. I can’t help but see this as a MASSIVE nerf. Around +4~8 damage on a single attack on every other turn (because you need a turn to re-mount) is immensely worse than what he could do before. He can’t combine this extra damage with his cannon because it requires unmounting. His insane 8 move is “nerfed” because he has to leave the tank and be back to 5-6 move. He doesn’t have the speed to double, so he doesn’t get two uses out of the damage either. I can see the intended effect is maybe to have Pomelo be more of a “stance-dancer”? Idk, it felt like before he was a real “Tank” and the new changes try to make him more of an occasional “charging cavalry” unit, but in a way I don’t personally like.

Just my 2 cents on one of my favorite unit’s changes. Not sure if it’s viable for you to revert these changes back to pre-2.0 Pomelo, or if you’d even want to. Love this hack regardless.

3 Likes

I first played through CC I think 6 months ago. I’ve been in the discord for that entire duration and so my thoughts on the game are certainly known there. however, to reiterate, because I want to spread propaganda for the masses: CC is probably my favorite game ever made, not just under the romhack or FE umbrellas.

It’s good enough to me to the point that it is directly responsible for inspiring me to resume making my own original hack. Before this post I hadn’t logged into FEU for 4 years and after the release of Engage I dropped off FE like a rock. tried this game on a complete whim and I’m so glad I did.

I won’t append spoilers in my mini-review, so I’ll be really vague, but CC has my favorite story and gameplay in a FE context. If you are interested in mechanical craziness, then this is the premier hack. I remember thinking SGW was crazy 6 years ago, but CC is a new level. You will want to use every unit and a large part of the fun of the first playthrough is getting a new character, thinking: ‘they can do that???’ and then frantically figuring out who you are going to bench for them. Which is hard, because deploy slots are somewhat limited, but that’s for good reason because there is so much extra action creep in this game that properly planned out turn 1 player phases can clear out half of a map. But you don’t need to play in a hardcore LTC manner either, this game is so fun to play casually too.

From a writing perspective, I think all of the characters are awesome, and the game accomplishes this without supports through lots of base conversations in on-map gaiden breather chapters. But the best and most important character is the lord, Ellerie. She is ruthless, funny, clever, and human in all the best and worst ways. You’re often not sure if you love her or hate her. Such a wildly unique character and the way her story develops and concludes is done masterfully. The plot is also very strong and it is thematically internally consistent in such a way that leads to its resolution being extremely satisfying. It is the first time I’ve felt truly empty watching a credits screen in a game in many years(or in this case the ending cards I guess).

Thanks for saving my life mr riv! CC2 will be peak too I’m sure.

15 Likes

Congratulations on the release! Love seeing new classes!

I want to take a moment to appreciate the crafting of Big Berd’s unit and how masterfully Rivian pulls it off. While analyzing this unit I went from “this is broken!” to “this is actually bad” and finally landing on “this is completely usable, pretty good, but takes investment and has limitations.” What a joy this “non-joke joke unit” was to theorycraft for.

That first transition out of “this is broken” is why I want to comment, because Rivian gave Big Berd insane bonuses through his Philomath skill, bonuses which immediately scream “overpowered! overpowered!” AND YET - the limitations of the tomes he uses or his innate stats balance how these bonuses can (or rather can’t) be abused. Sometimes he fails in hilarious ways which are clearly very measured, and sometimes the hilarity comes from what you actually can pull off.

Big Berd Analysis

First, some initial observations:
He has 8 move. EIGHT move! He also doesn’t have any terrain penalty for moving into mountains.
His hit rates are not always ideal, so he wants/needs accurate weapons or a workaround
His speed of 9 means he will never double (with some limited exceptions) and will often BE doubled. He also won’t avoid attacks, virtually ever.
He has quite high STR, and mediocre MAG
His defenses are quite good, and he heals 21HP per turn for free, which is substantial
His low SKL means he has very low crit

Now let’s look at Philomath:
Depending on what element of Tome he uses, Big Berd gets a bonus:
Fire = +8 DEF/RES
Thunder = Auto-hit, and 75 crit
Water = +20 Attack Speed (yes, +20, that is not a typo)
Wind = He gets “full move” Canto+ (so if he moved 8 spaces before, he still gets 8 Canto+ spaces)

At this point I was GUSHING over how overpowered this unit is. He has low hit rates? No, he auto-hits. Low damage? Try 75 crit! Or just use Sal’s Surprise! Or smack them with a 29 STR Axe! He has low speed? No, he has 29 Speed. Twenty Nine! Faster than my overleveled Gecko and Reiker! Eight Move with buffed Canto+ is perfect for setting up an Ellerie dance, or sprinting 16 spaces to the next set of enemies! Defenses of a god with 70HP, Healing, and 28 DEF/21 RES! The whole package!

HOWEVER! Then I quickly learned:

  1. He cannot get more than one of these bonuses at a time.
  2. He is limited to specific tomes to get specific bonuses
    And this changes EVERYTHING.

FIRE: 28 DEF and 21 RES is phenomenal bulk, sure. But Fire Tomes are all 1-range, and you’re not using Water, so you’re getting doubled and you’re not countering against 2-range. Furthermore, and very unfortunately, Sal’s Surprise does exactly 17+21=38 damage, and most infantry units have HP around 39-42 at this point in the game. Brud’s Boom (the upgraded Sal’s, 13 Mt) solves this, but is A Rank. Big Berd has B rank tomes, and you’re far enough into the game that A rank is likely out of reach. Oh, and no Canto+.

THUNDER: Hit problems begone! 75 Crit is insane! Literally better than Umbra weapons! Buuuuuuuuuuuut… that’s a FLAT 75, meaning no bonuses - not from Skill, not from the +50 Hit/Crit staff. After luck, you’re usually looking at around 60-66 crit chance. That’s pretty great, but it’s not 100, and you’re not going to be doubling. So unlike Gecko with her Frying Pan, or many other units with Killer/Umbra weapons, you don’t get two chances at the crit to kill. Most units at this point of the game are 100% killing in a single engagement (when targeted properly) so a 2/3 chance to kill seems pretty lackluster in comparison. Oh, and no Canto+.

WATER: This is the “best” bonus, arguably. 29 Speed is basically doubling everything at 1-2 range for the rest of the game. However, this too still has limitations. There is only one water tome in the game that BB can use, and (as far as I’ve found) you only get 2 copies of it (though that’s plenty, it’s unlimited use). This tome has effectively 8 Mt, and 80 hit. 25 damage x2 is usually enough to kill the plethora of 0 RES physical enemies in the game, but that 80 hit is shaky - from my limited testing at the start of Chapter 23 this will result in around 83 hit on slower enemies (~14spd), not to mention faster ones(~21spd). That’s… rough. Furthermore, it’s +20 ATTACK speed, not SPEED speed - this means that he doesn’t get +40 avoid bonus from this extra speed, it’s only for the purpose of doubling. Not a problem, but very important to note. Oh, and no Canto+.

WIND: This is my favorite one. Full Move Canto+ is incredible! But you don’t get any offensive bonus, so you are absolutely NOT one-shotting enemies with a 15 Speed Tornado tome. You’ll likely even have trouble killing after a -33% HP AoE. My next idea was to use one of the “brave” wind tomes - but these have 60 Hit rate and low Mt, so low in fact that BB can’t kill most infantry even with 2 strikes. A non-option. Second issue - let’s say you want to use that Canto++ to fire yourself FAR forward and start tanking and killing things. Well unfortunately you’ve still got a WIND-type tome equipped, and all those are strictly 2-range. You’re also not close enough for any of your other units to trade a better weapon onto BB without themselves being in enemy range, or having to waste their turn to canto-back.

AXES: Well, with axes you don’t get any bonus from Philomath, but it’s still an option with that massive 29 STR. Unfortunately his Hit rates are pretty shaky for anything other than a Silver Axe, Crystal Axe, or Mansplitter, and of course he’s getting doubled. The first two don’t do enough damage to kill in a single strike. The Mansplitter can reliably kill some mages and lance-wielding faster enemies, but not physically tankier ones.

I REALLY love how this unit is balanced just short of every insanely broken application, but still has many clear strengths. It’s funny how despite his class, Big Berd’s highest highs can be achieved by using him like a scalpel rather than a hammer. It’s all just so brilliant.

With all that said, Big Berd is totally usable! I’d give him a solid B-tier. Here’s my (theorized) best ways to use him:
Ellerie or Oriana? Ellerie. Oriana gets Dazzledart, especially because Dazzle can easily handle the top-left book swarm of the chapter where you get Maurice (25 I think). Ellerie loses the twins, the chickens, Mince, and Murky, so is left with limited options for good Canto+ units (the best units to maximize her dances).
AUTOGRIP: The easiest solution to all his problems, give him the autogrip. This gives him +40 hit, enough to guarantee 100 hit on basically everything. The only downside is that no one else gets to autogrip, but I don’t see this as much of a downside. I personally use Autogrip on Vermillion to give his Astral Strike +10 Crit (>90% chance of at least 1 crit, taking his damage from x5 to x7) but even he doesn’t need it. Most characters would rather have a 5th utility weapon or staff over the Autogrip. If you’re truly insane you can use Tasel in Oriana route and bounce the autogrip into the convoy between each route by the end of the transition chapters.
EAGLE ROAST: You can buy Eagle Roasts for 1000 gold in chapter 17x. Each one gives BB +4 hit, so investing in around 5 of them for 5000 gold is not a bad way of giving him +20 hit. Your convoy is bursting at the seams by this point in the game, so you won’t miss a single powerful weapon. I think I bought like 15 Fortune Cookies for the same cost and never noticed any lack of weapons for sure.
MYSTERY DRINK: This is my personal favorite. With a Tornado giving +6 Speed and an additional +5 from a Mystery Drink, Big Berd actually achieves a respectable 20 speed. When doubling, Tornado deals 2x23=46 damage which is enough to kill most physical units with 0 RES, and has 100 base hit so is very accurate. Kill & canto into Ellerie dance. He won’t double everything, but Halberdiers, Great Knights, and Snipers are all fair game on Chapter 23. A Coffee for +1 speed also lets him double Heroes on that chapter. You get 2 Mystery Drinks throughout the story and can buy more for 2000 gold, iirc. Likely won’t work on Misery Mode and this is untested on future chapters.
JUST CHEAT: Thunder tomes result in ~65 Crit. I mean, that’s greater than 50% right? It would be unfair for the game’s RNG to deny you what you rightfully deserve statistically. Rollback & cursor dance to your heart’s content. Or rather, don’t. Or do. I’m not your mom.
TAUNT TANK: He doesn’t have to deal damage to pull enemies. Encroacher, the scary triple-autogrip boss with 276 Crit on Chapter 23 has 30 ATK. You have 70 HP and 20 Defense. 28 with a Sal’s tome. Or 24 with a Dicer of Dan tome if you Canto++ into range. +3 with a Shield Projector which also blocks the crits. Do the math, bro lives through every enemy in the vicinity and then heals that damage with Renewal, EZ.
BOLTING: Bolting that always hits and has 60+ crit on an 8 move unit. Fun, and unique.

Anyways, thanks to Rivian for creating such a fun unit, just like all the others.

8 Likes

I have a quick question about some mechanics of the game. I’m playing on fixed growths, I was wondering if the growth bonus from something like the Aged Wine worked and actually raised the chance of a stat raising since growth rates are fixed.

In chapter 3x, the man in the bar ask you to stop his son, who wield a big-ass sword and a giant medalion, that’s him, have Ellerie talk to him

Quite late but yes, Zappy tested it a while back and the fixed formula does adjust for breakpoints incorporating the boost.

Hi Rivian, I am currently on chapter 9, there is a hot door at the bottom of the map, I tried Iosaf, Chixin, John,… everyone holding all sorta item from Puolang to Plucker, nothing happens, is this door openable?

It isn’t. Just a joke about the lava stream being positioned right in front of the door.

1 Like

Thanks, so relieve to know that, at one point I was 100% sure it was Vermillion because he has a different quote than others

Finished CC last night. Really incredible hack and perhaps my favorite I’ve ever played. Thoughts and such below.

Story

I mean it’s just really good. Balances the actual story proper and the humor very well. Jokes land consistently and characters are generally really well-written and likable. I’m glad most of the roster is very critically flawed.

Gameplay

Unmatched. A little easy on default settings but I don’t mind. Really, really powerful playerphase tools in a game where enemies hit hard. Majority of units are super unique and very fun to use. Lindros in particular enables very stupid strategies and I’m thankful for it (was able to kill the first boss of Ch20 on turn 1 thanks to him, and I see that wasn’t planned around lmao)

The Singular Problem

Lindros took 55 effective damage from the specter Qiulan on the map where you fight the fake seahawks in midgame. I have zero idea why this happened, I couldn’t replicate it and I’m so confused. Really funny occurence though.

Incomplete Gameplay Tier List


Incomplete because I didn’t use enough units and didn’t recruit Chixin anyway. Mince ranks where he does despite his amazing early and other major uses since his utility becomes notably less useful after a point. Especially in party split where he isn’t with Lindros who he is perfect at assisting. I think Big Berd is actually pretty solid but basically requires a water tome and the skill+20 item. More unit thoughts in the “team” section.

Story/Character Tier List


Locust put on here manually since the tiermaker is playables only and she’s the primary NPC I wanted to rank. Roster is fantastic. Not a single low point or anything less than “good” at minimum. I’ll talk character specific stuff in the “team” section, but I will mention Helisent’s placement being so ridiculous because even though she’s not really all that compared to everyone else, I really liked her.

Endgame Team

Will contain the members of both teams, separated by team.


Ellerie is a really good lord. I don’t think she’s my favorite romhack lord (I’m too Kelik-pilled im sorry) but I really liked her story and I think she’s really unique. Extremely fun unit and undoubtedly top 1 in the whole game in terms of usefulness imo.

Lindros might be my favorite unit gameplay wise. Enables a bunch of stupid bullshit and is offset by his lategame combat being overreliant on very strong tomes. Easily became a favorite during chapters 8-9. Poor guy’s been through a lot and I’m glad he could have his happy ending with Pomelo.

Can you start doubling things at some point
In all seriousness, theoretically boring unit but is very fun to use in the lategame especially. Fairly good but often required brave weapons (or the cutlass) for consistent onerounds. Epilogue dialogue made me sad. Deserves better.

Chud layabout. Big fan. Gimmick is really cool early but mostly irrelevant later where he’s just a fast mage with canto. Still contributes well at that point though.

Weird unit. His combat will consistently be good since his personal skill lets him oneshot most things with any competent weaponry, but lack of movement or movement gimmicks means he falls behind easily, and onerounds are less of a rarity later on so he’s less necessary. I’m glad he gets a “happy” ending and not “died in a ditch 2 days later” since he is just kind of a natural born survivor despite it all. Bit of a shithead but who ain’t in this damn army?

Morally perfect and can do no wrong. Really fun character and absolutely deserved to eliminate Basil off the face of the earth for how mid he was despite him being 100% justified. One of the only units in the game with relevant enemy phase in lategame due to her high luck PRF. Weak damage so is reliant on crits.

The beast is demonic in nature this is no good
One of my favorites overall both as a unit and character. I think she should be allowed to eat people sometimes as a treat. Galeforce + Overpower is a really funny combo to get and I wish I got it more than once. Varies slightly in gameplan depending on received skills but usually does the same thing of mauling things in a single round of combat after leaping to them.

Did not use him for much combat after a point but his oneround potential is some of the best in the game. Really good personal skill for movement as well but was basically relegated to using just that in lategame. He’s a swell guy though.

Hagendire’s ending had me cheering. Good on you, pathetic loser, you’re doing something useful now.
Granted, useful in gameplay too. Consolidates staff filler and ballista filler into one unit. Fairly mediocre raw combat but his PRF skill giving him crit on ballistas is funny. Great filler.

Rarely needs to do much combat himself. If he can live the enemy’s counterattack when he gets close, thats good enough. He just needs to weaken a bit and be close to whoever is killing. Extremely good since he enables Ellerie to get significantly more Seahawk Flag kills, as well as makes training Gil Goldfist far more reasonable. He’s a fun character but I don’t have too much to say about him.

He should feel blessed to have been born in this piece of shit place. I gave him every statbooster obtained before his join sans 1 strength booster and he was still being onerounded by basically everything. Beautiful. The only genuine juggernaut but was only really that for like 3 maps. Iron Wave is surprisingly good for a trained Gil but usually he needs Thunderclap for boss kills. Wanted to get him to S-Swords but it wasn’t meant to be. Extremely funny character and unit. Absolutely my best unit by endgame considering all the favoritism I gave him. No regrets.

Base stats Big Berd with one additional magic from any source onerounds armors on Ch26 with a water tome, which convinced me to deploy him for sure. Glad I did, cause I loved his character and I’m glad I could get him his happy ending with Locust. Almost fucked it up since I almost attacked with Gil for the “Remember me, asshole?” conversation.

Besides having a baller portrait idk why I like her so much but I do. Cool unit and helped a lot for Oriana’s group especially since she could get Maurice extra actions and extra stats. Love that she has the tide skills.

Self refresh dance. Huh. Really good magic sword combat but downright reliant on them. Flight is absurd.

Managed to stay the whole time despite his reflective bald head being the target of many of my jokes. Not standout lategame but decisively useful early which cemented his spot on the team. Adds a really good aspect to the team dynamic by just being a good guy.

Relegated to Fair Fight extra actions and battles where he could oneround with 100% crits, meaning he was reliant on the Umbral Lance. Wish he had strength. A funny fella. If only he could survive Tower ending.

The procedures are completely safe and you shouldn’t be concerned. Killpower is useful early when enemies aren’t as easily onerounded, mostly a mounted staffbot later but still competent in combat. Really, really funny.

I didn’t expect him to have one of the best arcs in the game but he did. Had to use him from the get-go considering his portrait and I’m glad I did. Tonics are good and I think I could abuse them better if I thought more abt it but he’s definitely reliant on high rank weapons to do good combat, though his default ranks help this a lot and he can do good support regardless.

Grandpa was always short of a oneshot but he’s a bulky staffer with good damage. Badass Jagen design both as a character and unit. Incredible character.

Funny bird. Eliminates bosses from across the map. Why not?

Incredible gameplay gimmick. Refused to crit as an afterimage for several maps in a row but thats fine. Deserves to be arrogant because of how cool she is.

Tied with Oriana and XVI for my highest leveled unit at 28. Despite a simple skill, very fun to use and an incredibly good combatant on those last few maps. I’m glad he joined. Self-serving survivor with a super sword. Liked him a lot.

Basil got benched in favor of Big Berd near the end of the game. No regrets because he’s lowkey ass. Really funny and simultaneously really good serious character but absolutely should have considered the 10/90 MU he was about to go into.

Had a lot of fun. Not much of a writer so I can’t give the most unique perspective or review or analysis, but I think this hack was a genuinely wonderful time. I’m never recruiting Chixin though sorry, I need to get Gil Goldfist!

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You can go for the meme route which is to kill off Chixin before the point where you get Gil

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Consejos de que hacer en los caps de delirio?

Delirio

If you’re talking about the ones where you only control Ellerie, Mince and Wisp, you should try to get to the down part of the prison map. That’s where the Escape point is.

Is this intended?

Spoilers

This guy can still use the Torment tome, despite being silenced. I imagine it has something to do with it hitting defense? Idk.

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