[FE8] Cerulean Crescent (31 chapters) [COMPLETE] (2.0 Update: Release the Birds!)

Bug Fix Update (+1) as expected!

  • The +1 is Mending Mode as requested by Benfrosh. It’s beyond my ability to implement, but not for Retina, who did the thing for me! Cheers.

  • I straight up forgot to insert Helisent’s new portrait. Sorry, Basilica.

  • Tower’s promoted class used the generic palette for the past year. It’s a similar colour scheme as the generic palette, so I guess it was very hard to notice.

  • Same for Locust‘s rogue palette
  • Dazzledart not gaining promoted exp after promotion
  • Item text overflow such as brave/arcane bow text overflow
  • IMPORTANT BUG FIX: Tower says Albatross point is on their left when it’s clearly on their right on the map!
  • Poor Berd had two bugs that prevented his happy ending
  • Licorice now works on ch25, greens no longer get cloned
  • Black screen for world map problem should be fixed

  • Ch3 wyvern should no longer have a bizarre interaction with the greens sometimes
  • Many typos n stuff, keep them coming!
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Yeah the slight delay bothers me too. I think on top of what epicer said, a lot of my skills are made in an insanely suboptimal manner which also doesn’t help.

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post 7x-Enan

Oh man, I’m a month late to the update, can’t wait to begin my 5th playthrough! I was a little bummed out to see the Xeo nerfs, but he probably shouldn’t have been able to solo nostank late game chapters, so that’s understandable. He’s probably not like bonkers elder god tier like I had him before, but I’m really excited to use Big Berd!

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I downloaded version 1.12 when that was the most current, but just started my playthrough a few days ago. Unfortunately I didn’t check for an update and will have to replay about 6 or 7 chapters I think. Luckily I’ve loved the first few chapters so far so replaying them won’t be the end of the world! I wonder how much exactly is different between the two versions lol

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I usually tend to yap a ton whenever I post here, so I’ll try to keep this one brief. Doing a misery playthrough of the new patch and I like the changes to Mince’s gameplay early game a lot. In the previous version, it sucked that you had to basically ignore his swarp mechanic if you wanted to keep him trained up, but his new personal weapon makes him into a much more viable unit, arguably top 5 for act 1. I also really liked the changes to the script that makes Krynia’s introduction and condition less of an “out-of-nowhere” moment.
As for what I’m a little mixed on are the changes to Vermillion, Qiulan, and what I can predict are Xeo’s changes. Starting with the chicken, I think the change to feather fury is a neat little stacking mechanic that’s kind of like Chixin, but I do miss his old feather fury’s uncounterable attack for poison strike application. But what actually makes me sad are the changes I saw to qiulan’s songs and despite completely agreeing with them, it really sucks that I only get 3 of each. While I never used Qiulan long term, I really loved using Xeo’s songs in late game misery and I feel he might actually just be unviable for lategame with only 3 uses of prolonged pain. I could be wrong, I need to get there, but I hope that John XVI’s buff can fill the Xeo-shaped hole in my heart.
(Oh yeah, there wasn’t an Acielle buff ;-; )

Im not finished with the game yet, I’ve just returned to note that there is a man name secundes and I have to assume it’s a deez nuts joke right? Secundes nuts?

Anyway, I’m at chapter 17 and am loving the game so far!