Cerulean Crescent 2.0.
I don’t know when I intended for this to be done, but certainty not like a year since the last public release. A lot has changed!
New Portraits
Thanks to the phenomenal work of Levin, Lumi, Epicer, Basilica and Stitch!
New Birds
A common observation was that there weren’t many units who can fill needed spaces in the last stretch of the Crescent.
To remedy that, two brave souls fulfil the much-needed role as late game bruisers.
(Big Berd’s recruitment will not be prevented by minor inconveniences such as ‘dying’ as a red unit.)
Revamped Unit Kits
- Tower can better protect his squishy allies by both rigging the weapon triangle at all times and keeping enemies stuck in place.
- Poor Pomelo was always the first of the starting crew to hit the curb. He no longer has any penalties being a 8 move . Instead, switching forms is encouraged by Drop Attack for big burst damage if he uses up all his move
- Mince can finally better fulfil the most most important part of an armour’s class identity, being extremely mobile. And also being bulky, I guess.
- Vermillion’s Feather Fury now gives him a more flexible option to self-buff and deal some magic damage. His protection against long-range is now always available.
- Murky’s personal weapon is no longer as impossible to understand. It now boosts both her staffing and damage.
- Tasel’s tonics are now more flexible, being able to pick an effect on the spot after they’re used. Stronger effects extend the cooldown on his tonic.
- Sixteen loses both her biggest weaknesses, lack of mobility and long ramp-up times. Is it too much? Maybe!
- If Jo gets knocked out of his dragon form, he reverts forms instead of dying immediately.
- Empress no longer summons afterimages. She IS the afterimage, gaining experience for all those bonus actions. She can also use swords now for reason of cool, thanks to Lumi!
- Possibly the only real nerf, Xeo and Qiulan personal weapons are now use-limited.
- A good few personal weapons got more charges and stat buffs, such as Crocodile, Corpsedrinker, Francisca, Siphon Spear, Hail Strike and Chain Hook.
- Other more minute changes that I don’t remember.
Mechanical Changes
- Locktouch and keys no longer exist. Simply use your hands.
- A new optional mode, Manster Mode! To satisfy those hoarding urges.
- 0% and 100% growths have been merged into a single rom instead the previous jank solution.
- Added chapter numbers to quest entries
- About the exp cap past turn 13, I did hear about how some people think it should stay. It’s here in a nerfed form, can be toggled on/off.
- Changed some chapter objectives to reduce the amount of escalating timers, such as in ch1, 5, 7, 9, 14 and 20.
- Prep shop now updates past ch14x.
- No more low% crit in 20x. Heavybread is no longer garbage.
- Anna now appears in 26x-1 for magic sword access.
Text Updates
- About 90 more battle quotes so everyone gets some. Even Helisent… once.
- Significant rewrites to chapters 1-10 to improve narrative flow (Chapter 4 to 5 transition, for example!) and to keep consistent with the later direction.
- Rewrites to some stuff like endings and a lot of I don’t remember.
- Try to iron out typos and making use of smile frames across the whole script (or in Mince’s case, frowning frames).
Thank you to Parrhesia and Benfrosh for some last minute proofreading!
Thank you to everyone in the Cerulean Crescent discord who have put up with my bullshit and diligently tested each version!
I’d also like to thank everyone who has given feedback and wrote down their thoughts on the hack! It’s always been a joy to read.
For an absence of doubt, there’s honestly no more updates planned besides typos and bug fixes. Those are inevitable, but I really do want to work on new stuff.






























