I couldn’t see anything anywhere on whether this exists in FE7/8 already or not, so I’m sorry if this has already been answered/done before.
If it is a simple enough thing to do, I would like to make a request for some sort of hack that allows stat promotions to be based purely on base stats as seen in FE4/5/6/10/11/12/13 for the purpose of implementing reclassing in FE8.
The reason I ask for this is because of situations like as follows:
Let’s say a unit can reclass into three classes: a class with a speed stat of 10, a class with a speed stat of 8, and a class with a speed stat of 6. Since promotion bonuses are based on a set value tied to the class in FE8, this becomes a problem when trying to reclass into the class with 10 speed because you can’t give the class a value of +4 speed on reclass and +2 speed on reclass. Situations where you will need to subtract stats as well will cause similar problems. Additionally such a patch will also allow for managing stat capping much easier as well.
While the above problem can be solved by manipulating classes that a unit can promote into so that two different versions of the 10 base speed class exists for such situations, this is inefficient since it takes up a lot of classes depending on how many reclass options you’d like to have, especially when it comes to making use of something like Hextator’s skill patch since that patch is purely class based. I believe Brendor plans on making his skill patch class based as well so I am also making this request in an effort to plan ahead.
I believe con and movement already work based on this kind of promotion as does FE6 in general, so if it is an easy enough hack to make, I was wondering if it could be done. If it seems like something that would take very long to do or be difficult to implement, then please say so and I will drop this request.