[FE8] Archanea Reimagined (99% COMPLETE! Fully playable w/ Endings!) (v1.3 update w/ hotfix)

This is a remake of the Mystery of the Emblem series (FE3) rather than FE1

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It’s kind of a combination of things. I’ve taken elements from Shadow Dragon, Mystery of the Emblem, and FE1.

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@darkjaden825698 Excellent romhack, thanks!

:ok_hand:t6:

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There is some error that Julian dont have lockpick skill as thief. I think you should chage him to thief animation in Shadow dragon remastered then protomoted him to assasin that really fit his lore since he was abandit gang member.
Turban Hadin reaaly good but there still error when he crit. I really want to see Turban Hadin Promoted in your future version :slight_smile:
I hope 3 W.Wing Sister can class Change to Wyvern Rider like Wolf do too :slight_smile:
White Wing Wyvern Sisters :smile:

And i think you should update shop in menu : like adding steel/weapons, more powerful tome, HP restore items, rods.

Hi, are those 2 rangers from Wolfguard (Wolf and Sedgar) considered as pre-promotion class? I realized they received much less experience when defeated the same enemy than the other cavaliers (Vyland and Roshea). However, thoses rangers stats are just too low to be considered as pre-promotion, is it a bug or just a feature?

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Yeah, Rangers are promoted. It’s a similar situation to Shadow Dragon, where the same kinda thing happens.

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how about add Nomad trooper class as their promoted to 2 of them. those class both uses bow and sword after all.

should add Wolf Knight class to 4 of them as their are Hadin Wolfguards after all :))

Well, now that is fully finished, is time to play!

Btw, so true about the “action figures” comparison. The best thing about the Archanean characters, specially the less prominent ones, is that they lack a true personality in-game, which is an open door to play around with their characterization in fan projects.

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Rickard can kill Gharnef with Lethality. Is Imhulu supposed to protect him from all damage?

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Thunder at Range 3 can also harm Gharnef

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Thanks for pointing those out! Those are definitely unintentional. I think Gharnef should probably have Nihil to negate skills like that haha. If he already has Nihil, then I’ll need to mess with the table of negated skills and make sure Lethality is on there.

Also based training Rickard up to assassin lol

I tried training up julian, then I got Rickard, ditched julian and Rickard has a completely empty inventory except when he opens chests

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Rangers are promoted classes, however if you dismount Wolf and Sedgar they gain EXP like an unpromoted class

also in other news, this definitely does not look intentional either

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No that’s about right Orridyon is Gharnef’s personal tome, if you know what I mean :smirk:

No yeah that was unintentional, I’ll try and fix those when I can haha

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Also a few more bug reports:

having a berserker move onto some of the mountain tiles in chapter 23 causes the game to crash

hardin cant promote with the master seal. thanks for forcing him into the last 2 maps btw! lots of fun using literally unpromoted hardin

That’s odd. No idea about the mountain tiles one. I’ll try and recreate the issue and see if I can figure it out. As for the Hardin one, that should be an easy fix. I must have just forgotten to include him in the Master Seal table.

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New patch posted in the folder.

Changelog v 1.03
  • Gave Gharnef the Tower Shield+ and Nihil skills so you can’t cheese him with lethality and, weirdly enough, Thunder???
  • Change Orridyon’s unit description so it doesn’t say he’s Gharnef’s dark tome (though, cue the fanfiction)
  • Tried for literal hours to figure out why the hell berserkers walking on peak tiles in Chapter 23 specifically causes the game to crash (it doesn’t seem to happen with any other tileset, just the one I used for Ch 23, and it’s never consistent AAAAAAAAAAAAAAAAAAAAAAAA), eventually gave up and just left a notice at the beginning of the chapter to NOT use berserkers on peak tiles this map lol
  • Added Hardin’s unique cavalier class to the Master Seal table cuz oops I forgot to do that when I added him
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a few more bugs (the amount of shit i’m finding in one run alone is insane)

background turns dark when you attack medeus with animations off, fixed by going into another menu and back out

gotoh becomes unusable in endgame part 2 because he spawns out of bounds

catria’s death quote is missing an A press

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