[FE8][WIP][25 Chapters][+11 Gaidens] Fire Emblem: Restoration Army (Attempt 3)

Is heal supposed to have 1-2 range while mend has 1 range?

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Yup. Heal does 5+mag and is 1-2 range. Mend does 20+mag and is 1 range. For the big heals you will have to get closer.

I wanted there to be some choice when you heal, like iron vs steel rather than have mend just be a strictly better heal.

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Heya, found another bug :yum:
The event where enemies spawn within the central treasure room in Chapter 4x lost monastery seems to repeat indefinitely.

Screenshots and extra details!


This lets you reach the max enemy limits of 50, which stops the True bossā€™s Fellow dogs as well as the Silver weapon enemies from spawning.

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Fixed and the ups is updated :slight_smile:

Map for 4xx can be cleared if you just move a unit

Yes?

Please explain more.
Chapter 4xx is a shopping chapter that you can level whenever you want. That is intentional.

Not that one. Iā€™m referring to the chapter with the snake eggs and hostages.

Also for 6x only one house can be entered

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Are you playing on the most recent version? I canā€™t recreate this issue.

Thank you for pointing this out to me. It is now fixed :slightly_smiling_face:

I was lazy to play the recent one. Might be a good idea to play that version

Honestly thought the infinitely respawning enemies in Ch4x were intentional. :zipper_mouth_face:

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The issue with infinite respawning enemies is that thereā€™s a unit cap of 50 for each side, and if the enemy reaches 50 units they canā€™t get further reinforcements, that chapter has really strong enemies with silver weapons that show up late to push the player into hurrying up, but with that bug you can fill all the enemy slots and they wont appear at all.

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Yeah that chapter is optional and you can evac if you want, so I found having no time pressure detrimental to the level.

Iā€™ve played prologue - chapter 2 at this point, will play more soon. Hereā€™s my issues so far:

ā€”Gameplayā€”

  • Tutorial is optional but feels too useful to pass up, as it gives an extra vulnerary and XP that is very likely to make Ryne double prologue and chapter 1 enemies

  • Nature Rush seems to give +2 move even on plains, so enemy outlaws have almost full map coverage which is annoying

  • I noticed a lot of enemies are using attack within half of range AI, most people including myself hate this AI because they show full movement range, but donā€™t attack when you move into it, so everyone assumes they donā€™t move. It also wastes time when you think an enemy is going to attack you and then they donā€™t, and nothing happens for a turn.

  • I donā€™t mind the player units starting with 4 move, but why do all the enemies start with 5 move? When you have less movement than all the enemies you tend to be forced to turtle.

  • A number of enemies have Resourceful and I donā€™t see the point of it, nor do I properly understand what the skill even does

  • A house in chapter 2 gives you a hand axe, people donā€™t expect houses to have loot

  • Chapter 2 reinforcements appear for much longer than they need to, the southern wave isnā€™t needed

  • I assumed Spur Strength would give 4 strength, but it only gives 2. I couldnā€™t know this because the skill name is all I can see on the description of Fate, and almost lost a unit because of it

Most of these arenā€™t a huge deal, so what Iā€™ve played feels pretty ok so far.

ā€”Less important non-gameplay stuffā€”

  • Some item names are too long

  • The imported music from FE7 sounds bad and has beeps, boops, and otherwise strange instrumentation

  • Animations play slowly for some reason, Iā€™ve never seen this issue before so I donā€™t know what the problem is

  • Writing needs a general touch-up, thereā€™s a lot of weird grammar, typos, and a few scenes I just couldnā€™t understand

  • Loner map sprite has a glitchy AP setting

  • Iron swords and slim swords have the same icon and I think that wasnā€™t intentional

Overall this is a decent start, the game being unintentionally similar to FE Gaiden is pretty funny.

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Thanks for giving the hack a try and for the feedback! :slight_smile: Iā€™m working on a big update to change a lot of the skills and classes (and the difficultly after chapter 4) in a new build, so many things will be changing. Below will be a response to your feedback and questions about what you encounted).

Summary

Quinn does get a vulnerary regardless of whether you do the tutorial or not. I do need to check if she gets a second one if you do the tutorial, which would be unintended. I donā€™t personally feel the XP from the tutorial is game breaking but I definitely understand the sentiment. I may make the tutorial enemies give 0 XP.

:sweat_smile: Oppps. I had just put that skill in instead of resourceful since I was informed how resourceful works, which ties neatly into

From what I have been informed it doubles bonuses from the Skybreaker and Slayer skill. When I first implemented it I had thought that it doubled effectiveness bonus on weapons, making bandits with the resourceful skill become quite scary with horseslayers and the like. Resourceful not working the way I thought is part of why Iā€™m in the process of reassigning all the skills in the hack.

Iā€™ll have to double check how many enemies have this AI since I thought I changed most of them to no longer have it. I think itā€™s interesting for some enemies to have this AI, but I think it should be less than 5%.

Iā€™ll put a note in my description of the project saying that most houses contain loot.

What turn did you finish the chapter? I find the southern wave of reinforcements is only relevant if you are moving through the chapter slowly.

I did change the text of the skill description, but in order to see it you have to press select on the stat screen and highlight the skill.

  • I will be shortening some item names, but I feel items like the rings are fine.
  • Do you know a way to fix this? I thought I did fix it, but clearly I did not.
  • What animations do you mean in particular? Walking animation or combat animations? Do you know where in particular this happened
  • Which scenes in particular could you not understand?

  • I will try to fix the loner map sprite

  • I was in the process of removing silm swords from the hack

Thanks again for playing!

My main reason for disliking attack within half range AI is that itā€™s set for the AI to attack anything in an enemyā€™s full range as long as something is within half their range. Just thought Iā€™d mention it in case you didnā€™t know. Itā€™s one of the gotcha AIs in that regard.

The rightmost fighter in this gif has attack within half range AI for demonstration purposes.

Next time I talk in here it will be with actual feedback, I promise.

HalfRangeAI

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Thank you for the demonstration gif! And damn that sucks. I was unware that that was how the AI worked in practice. It is more like ā€œactivate if enemy is in half rangeā€. Yeah Iā€™ll definitely be changing things around.

The western group of reinforcements had appeared on the turn before I was about to beat the boss. I turned around to beat them for extra XP and gold, and then the southern group appeared. I think the western group is fine as a hurry-up sort of thing to avoid a pincer situation, but the southern group was just extending the map length when it felt like it was finished already.

Iā€™m not sure what this means. The skill is on the weapon, it doesnā€™t show up in the stat screen so I canā€™t check its help text.

How did you import the music? From whatā€™s in the game Iā€™d guess it was exported from FE7 and then imported straight into FE8 with no edits. The instrument tables of the two games are different so music will sound off. I recommend looking at Smeā€™s guide for this: Music Insertion Guide for Beginners

Itā€™s the battle animations playing slower than they should. All of them are slow and it was happening every battle. As I said, Iā€™ve never seen this issue before so I donā€™t know what the problem or the solution is.

Most of all I couldnā€™t understand what was happening in the wagon scene. Was colin trying to lift himself up? Why was he stuck? Why was the wagon destroyed? Maybe I was just tired and didnā€™t read the context or something.

Since it sounds like you have a significant update coming out soon, should I wait for that to play more?

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I would continue as the next big update will be a while off.

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