The issue with infinite respawning enemies is that thereās a unit cap of 50 for each side, and if the enemy reaches 50 units they canāt get further reinforcements, that chapter has really strong enemies with silver weapons that show up late to push the player into hurrying up, but with that bug you can fill all the enemy slots and they wont appear at all.
Iāve played prologue - chapter 2 at this point, will play more soon. Hereās my issues so far:
āGameplayā
Tutorial is optional but feels too useful to pass up, as it gives an extra vulnerary and XP that is very likely to make Ryne double prologue and chapter 1 enemies
Nature Rush seems to give +2 move even on plains, so enemy outlaws have almost full map coverage which is annoying
I noticed a lot of enemies are using attack within half of range AI, most people including myself hate this AI because they show full movement range, but donāt attack when you move into it, so everyone assumes they donāt move. It also wastes time when you think an enemy is going to attack you and then they donāt, and nothing happens for a turn.
I donāt mind the player units starting with 4 move, but why do all the enemies start with 5 move? When you have less movement than all the enemies you tend to be forced to turtle.
A number of enemies have Resourceful and I donāt see the point of it, nor do I properly understand what the skill even does
A house in chapter 2 gives you a hand axe, people donāt expect houses to have loot
Chapter 2 reinforcements appear for much longer than they need to, the southern wave isnāt needed
I assumed Spur Strength would give 4 strength, but it only gives 2. I couldnāt know this because the skill name is all I can see on the description of Fate, and almost lost a unit because of it
Most of these arenāt a huge deal, so what Iāve played feels pretty ok so far.
āLess important non-gameplay stuffā
Some item names are too long
The imported music from FE7 sounds bad and has beeps, boops, and otherwise strange instrumentation
Animations play slowly for some reason, Iāve never seen this issue before so I donāt know what the problem is
Writing needs a general touch-up, thereās a lot of weird grammar, typos, and a few scenes I just couldnāt understand
Loner map sprite has a glitchy AP setting
Iron swords and slim swords have the same icon and I think that wasnāt intentional
Overall this is a decent start, the game being unintentionally similar to FE Gaiden is pretty funny.
Thanks for giving the hack a try and for the feedback! Iām working on a big update to change a lot of the skills and classes (and the difficultly after chapter 4) in a new build, so many things will be changing. Below will be a response to your feedback and questions about what you encounted).
Summary
Quinn does get a vulnerary regardless of whether you do the tutorial or not. I do need to check if she gets a second one if you do the tutorial, which would be unintended. I donāt personally feel the XP from the tutorial is game breaking but I definitely understand the sentiment. I may make the tutorial enemies give 0 XP.
Oppps. I had just put that skill in instead of resourceful since I was informed how resourceful works, which ties neatly into
From what I have been informed it doubles bonuses from the Skybreaker and Slayer skill. When I first implemented it I had thought that it doubled effectiveness bonus on weapons, making bandits with the resourceful skill become quite scary with horseslayers and the like. Resourceful not working the way I thought is part of why Iām in the process of reassigning all the skills in the hack.
Iāll have to double check how many enemies have this AI since I thought I changed most of them to no longer have it. I think itās interesting for some enemies to have this AI, but I think it should be less than 5%.
Iāll put a note in my description of the project saying that most houses contain loot.
What turn did you finish the chapter? I find the southern wave of reinforcements is only relevant if you are moving through the chapter slowly.
I did change the text of the skill description, but in order to see it you have to press select on the stat screen and highlight the skill.
I will be shortening some item names, but I feel items like the rings are fine.
Do you know a way to fix this? I thought I did fix it, but clearly I did not.
What animations do you mean in particular? Walking animation or combat animations? Do you know where in particular this happened
Which scenes in particular could you not understand?
I will try to fix the loner map sprite
I was in the process of removing silm swords from the hack
My main reason for disliking attack within half range AI is that itās set for the AI to attack anything in an enemyās full range as long as something is within half their range. Just thought Iād mention it in case you didnāt know. Itās one of the gotcha AIs in that regard.
The rightmost fighter in this gif has attack within half range AI for demonstration purposes.
Next time I talk in here it will be with actual feedback, I promise.
Thank you for the demonstration gif! And damn that sucks. I was unware that that was how the AI worked in practice. It is more like āactivate if enemy is in half rangeā. Yeah Iāll definitely be changing things around.
The western group of reinforcements had appeared on the turn before I was about to beat the boss. I turned around to beat them for extra XP and gold, and then the southern group appeared. I think the western group is fine as a hurry-up sort of thing to avoid a pincer situation, but the southern group was just extending the map length when it felt like it was finished already.
Iām not sure what this means. The skill is on the weapon, it doesnāt show up in the stat screen so I canāt check its help text.
How did you import the music? From whatās in the game Iād guess it was exported from FE7 and then imported straight into FE8 with no edits. The instrument tables of the two games are different so music will sound off. I recommend looking at Smeās guide for this: Music Insertion Guide for Beginners
Itās the battle animations playing slower than they should. All of them are slow and it was happening every battle. As I said, Iāve never seen this issue before so I donāt know what the problem or the solution is.
Most of all I couldnāt understand what was happening in the wagon scene. Was colin trying to lift himself up? Why was he stuck? Why was the wagon destroyed? Maybe I was just tired and didnāt read the context or something.
Since it sounds like you have a significant update coming out soon, should I wait for that to play more?