[FE7] Trying to make a custom staff

  • Hacking method: FEbuilder

  • Base Game: FE7

So I’m attempting to make a new staff for FE7, nothing crazy (at least I dont think so). Just wanted to make a separate Recover staff and give it the range of Physics.

I’ve tried a couple basic things like setting the staff range to maybe Physics (10=MP/2(Fortify Staff)) in the item editor and setting the “When Used” effect to Recover. Then tried a few options under the item “use” effect menu by data expansion and under the conditions drop down. If I just completely copy physics it works but thats not what im going for. Staff checkbox is also checked.

So is there a way to accomplish this with builder? Or maybe a guide? I looked at a couple topics but they were seemingly trying to do more complicated things. I did see a patch where staff healing became based on the power of the staff which could work but I’d like to keep the other staves at their base value if I could.

Havent touched FEbuilder or FEuniverse in years really so if I’m missing something, my bad. But any help would be appreciated!

I think the problem is that the game uses heal amounts that are hardcoded by item ID number and I don’t see an editor in FE Builder for changing that. If the item ID number for your custom staff is in the range from 4A to 9A then you could use this formula to find the offset you need to repoint and change the heal amount using a hex editor.

//Change Item ID Heal Amount To Recover
0x16B8C + (item ID - 0x4A)*4 = D8 6C 01 08