I’m currently working on a ROM hack for fire emblem 7. I’m working on my first chapter with a preparations screen and am running into some confusion. After the preparations some Ally characters I had loaded disappear and the opening cutscene that takes place before preparations repeat itself. Not sure what to do. I’ll attach my code for the chapter below (This is my first post so I apologize if this is incorrect formatting).
> //Made by markyjoe1990 of Youtube
> //Modified by Nintenlord
> //Modified by Crazycolorz5 and Arch
>
> #define DISABLE_TUTORIALS
> #include EAstdlib.event
>
> EventPointerTable(0x1B,Pointers)
>
>
> ORG 0x010E93E0
> Pointers:
> POIN Turn_events
> POIN Character_events
> POIN Location_events
> POIN Misc_events
> POIN TrapData TrapData
> POIN EliwoodNM EliwoodHM HectorNM HectorHM
> POIN Good Good Good Good //Same order as the above line, but we probably don't need to differentiate between them
> POIN Opening_event Ending_event
>
> EliwoodNM:
> EliwoodHM:
> HectorNM:
> HectorHM:
> UNIT
>
> Good:
> UNIT 0x03 0x01 0x01 Level(3,Ally,True) [3, 0] [3, 1] [0x09] [0] //Lydus
> UNIT 0x0A 0x29 0x00 Level(2,Ally,True) [3, 0] [2, 2] [0x01] [0] //Ramona
> UNIT 0x1C 0x0A 0x00 Level(4,Ally,True) [3, 0] [3, 4] [0x01, 0x05, 0x6B] [0] //Nevin
> UNIT 0x15 0x2F 0x00 Level(2,Ally,True) [3, 0] [4, 2] [0x2C, 0x6B] [0] //Cat
> UNIT 0x19 0x2A 0x00 Level(1,Ally,True) [3, 0] [1, 3] [0x03, 0x17, 0x6C] [0] //Randall
> UNIT 0x25 0x28 0x00 Level(3,Ally,True) [3, 0] [6, 1] [0x01, 0x16] [0] //Simon
> UNIT 0x2C 0x12 0x00 Level(5,Ally,True) [3, 0] [3, 3] [0x1F, 0x28, 0x6B] [0] //Briek
> UNIT 0x1A 0x3C 0x00 Level(4,Ally,True) [15, 6] [3, 0] [0x01, 0x6A] [0] //Gabriel
> UNIT
>
> Bad:
> UNIT 0x0A 0x39 0x01 Level(8,Enemy,True) [17, 21] [15, 20] [0x2A, 0x28] [0x03, 0x03, 0x09, 0x20] //Lort
> UNIT 0x14 0x28 0x00 Level(6,Enemy,True) [17, 21] [11, 18] [0x14] [0x00,0x03,0x09,0x00] //Cavalier
> UNIT 0x14 0x28 0x00 Level(4,Enemy,True) [17, 21] [12, 19] [0x14, 0x01] [0x00,0x02,0x02,0x00] //Cavalier
> UNIT 0x14 0x12 0x00 Level(3,Enemy,True) [17, 21] [16, 17] [0x1F] [0x00,0x03,0x09,0x00] //Fighter
> UNIT 0x14 0x18 0x00 Level(4,Enemy,True) [17, 21] [13, 20] [0x2C] [0x00,0x03,0x09,0x00] //Archer
> UNIT 0x14 0x0E 0x00 Level(5,Enemy,True) [17, 21] [14, 19] [0x01] [0x00,0x03,0x09,0x00] //Myrm
> UNIT 0x14 0x0E 0x00 Level(5,Enemy,True) [17, 21] [17, 19] [0x01] [0x00,0x03,0x09,0x00] //Myrm
> UNIT 0x14 0x0E 0x00 Level(5,Enemy,True) [17, 21] [15, 18] [0x01] [0x00,0x03,0x09,0x00] //Myrm
> UNIT 0x14 0x0E 0x00 Level(5,Enemy,True) [17, 21] [16, 15] [0x01] [0x00,0x02,0x02,0x00] //Myrm
> UNIT 0x14 0x18 0x00 Level(4,Enemy,True) [0, 12] [5, 17] [0x2C] [0x00,0x03,0x09,0x00] //Archer
> UNIT 0x14 0x0E 0x00 Level(6,Enemy,True) [0, 12] [6, 15] [0x01] [0x00,0x03,0x09,0x00] //Myrm
> UNIT 0x14 0x39 0x00 Level(5,Enemy,True) [0, 12] [8, 13] [0x1F] [0x00,0x03,0x09,0x00] //Bandit
> UNIT 0x14 0x39 0x00 Level(5,Enemy,True) [0, 12] [0, 18] [0x1F] [0x00,0x02,0x02,0x00] //Bandit
> UNIT 0x14 0x39 0x00 Level(4,Enemy,True) [0, 10] [7, 10] [0x1F] [0x00,0x03,0x09,0x00] //Bandit
> UNIT 0x14 0x12 0x00 Level(5,Enemy,True) [0, 12] [0, 12] [0x28] [0x00,0x02,0x02,0x00] //Fighter
> UNIT 0x14 0x18 0x00 Level(4,Enemy,True) [17, 21] [12, 8] [0x2C] [0x00,0x02,0x02,0x00] //Archer
> UNIT 0x14 0x39 0x00 Level(5,Enemy,True) [17, 21] [17, 5] [0x1F] [0x00,0x02,0x02,0x00] //Bandit
> UNIT 0x14 0x39 0x00 Level(6,Enemy,True) [17, 21] [15, 8] [0x1F] [0x00,0x02,0x02,0x00] //Bandit
> UNIT 0x14 0x12 0x00 Level(5,Enemy,True) [17, 21] [14, 10] [0x1F] [0x00,0x03,0x09,0x00] //Fighter
> UNIT
>
> HELP:
> UNIT 0x1A 0x3C 0x00 Level(4,Ally,True) [17, 5] [3, 0] [0x01, 0x6A] [0] //Gabriel
> UNIT
>
> Recruits:
> UNIT 0x1D 0x15 0x00 Level(6,Ally,True) [15, 4] [15, 5] [0x14, 0x6B] [0] //Iris
> UNIT
>
> NotTheBoys:
> UNIT 0x14 0x3A 0x00 Level(3,Enemy,True) [11, 12] [11, 12] [0x1F] [0x00,0x04,0x01,0x00] //Village Pirate
> UNIT 0x14 0x3A 0x00 Level(3,Enemy,True) [16, 12] [16, 12] [0x1F] [0x00,0x04,0x01,0x00] //Village Pirate
> UNIT
>
> Turn_events:
> OpeningTurnEvent(Opening_event)
> TURN 0x00 VillageWreckers [03, 03] 0x00 0x00
> TURN 0x00 VillageWreckers [05, 05] 0x00 0x00
> END_MAIN
>
> VillageWreckers:
> LOU1 NotTheBoys
> ENUN
> END_MAIN
>
> Character_events:
> END_MAIN
>
> Location_events:
> Village(0,FriendsBeHere,15,4)
> Door(2,11)
> Chest(0x0D,1,14)
> END_MAIN
>
> FriendsBeHere:
> MUSI
> FADI 10
> TEX1 0x81B
> REMA
> MUNO
> LOU1 Recruits
> REMA
> ENDA
> END_MAIN
>
> Misc_events:
> CauseGameOverIfLordDies
> DefeatAll(Ending_event)
> END_MAIN
>
> Opening_event:
> BACG 0x1D //loads Mountain Background
> FADU 10 //fade out
> TEX1 0x83C //displays that text
> REMA //Removes Text
> LOU1 Good //Loads Good units
> ENUN //Waits to Load
> TEX1 0x83D //Loads the Gabriel bumping text
> REMA //Clears Text
> LOU1 Bad //Loads Bad
> ENUN //Waits
> CAM1 [4, 3] //Centers Camera
> TEX1 0x83E //Text Begging for help and explaining Caravan is here
> REMA //ClearScreen
> ENDB
> END_MAIN
>
> Ending_event:
> MoveToChapter(0x05)
> ENDA
>
> TrapData:
> ENDTRAP
>
>
> MESSAGE Events end at offset CURRENTOFFSET
> //The map for this chapter is at offset: ????????