So I have been playing around with editing mines, while working on a sapper/demolition type class. By changing values in nightmare the only thing that really seems to be easily editable is the number of uses, so could someone with more knowledge let me know if any of the following are even remotely possible?
-Changing damage. I have seen the post about editing poison damage so is it possible to change mine damage in a similar way?
-Locking it to a certain class or character. I know its possible to do this for weapons but does it also work for usable items.
-When using mines it seems like it just changes the tile you select into a trap tile, Would it be possible to make it change a selected tile to a totally different tile? For Example, you could use it to change a wall tile into a floor tile to simulate blowing it up.
Also would any of these affects be easier to add to a new custom weapon or item, Like a class locked weapon that can switch tiles?
So you’re saying that I need to change the values at 0x34378 to alter the damage the animation takes? Also what would I change it to? I don’t really know how to read any of this, so far the only hex editing I’ve done is re-pointing tables.