So a lil while ago, I asked the question how to move units when greyed out, when I really mis-asked the question.
So, during a conversation, the unit doing the talk is still in the running animation. This makes it so that moving the unit is impossible, at least for me.
Same thing for killing off a boss: If I want to make an event that makes the boss’ killer warp to a different location right after killing the boss, it doesn’t work because the unit who killed the boss is still in the running animation as I mentioned above. I have not found a remedy for this situation aside from making the event happen the turn after, but it feels and looks choppy.
Is there any way to make the unit who seizes, kills, or talks, immediately move after that said action is performed?