[FE7/FE8] SNES style critical damage calculation

Basically, the critical damage multiplier is applied to attack prior to subtracting defense rather than after. SNES games use a critical multiplier of 2:

Critical damage = 2 * atk - def instead of critical damage = 3 * (atk - def)

I know that the FE8 Midori hack does this and ties it to a skill.

FE7 because I had the proc hit/crit routine already condensed and commented as a routine mod base (same routine used for Bane for EN)

src: https://www.dropbox.com/s/pd4pnsipzluhuai/Proc%20Battle.asm?dl=0

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Are you going to do the FE8 version later?

yes. Probably.

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