Its been a couple of weeks reworking this, due to some changes I made to the original version that I don’t know how to reverse or fix without breaking the rom I decided to start again from a clean rom so just getting to same state I released this previosly has taken a bit of time… but I took the chance to implement things better and dive some more into asm hacks.
So for the next version there are a couple of changes to look forward for the ultimate unbalanced experience.
Coming up next:
A fully reworked Lyn Hard mode, with different enemy arrangements than normal mode, more weather and fog, and other painful surprises for hard mode lovers.
1RN Hit, with 1% minimun and 99% maximum, just like our good old FE5.
And the thing I’m most proud, Thracia-like Stealing
As one would imagine this enables to steal everything from the enemies, with some restrictions.
As usual the speed check to steal, then a Skill check, where the thief skill has to be equal or more than the weapon’s weight. And lastly to no make this too useful to cheese bosses, you cannot steal weapons from bosses.
Why Skill vs Weight instead of the old Con vs Weight, or Strenght vs Weight?
The reason to avoid Con is because is an “almost” fixed stat, and neither of the availible thieves has high enough Con to steal more than swords and some bows.
On the other hand, Strenght is already a core stat related to Combat, and it doesn’t make a lot of sense that being good at stealing would also make thieves good combat units, so the last stat that made sense was skill to avoid repeating using speed.
That way a High Skill Low speed thief can steal a lot of stuff from few enemies, and a low skill high speed thief would be the opposite being able to steal from most enemies but limited in weapon choice. And max speed max skill gives access to stealing everything.
In any case, I’m pretty happy with the implementation of stealing, and in an interesting twist, I removed all dark tomes from shops so dark tomes are only availible as treasure or by stealing, making Matthew and Legault the best friends of Canas.
In any case, I want to finish reworking some events to have a slightly reworked Eliwood and Hector mode before publishing this, so look up for the following weekend for more updates on this revived/reworked project.