[FE6] REBD patch

This is my rebalance patch of Fe6. REBD is an abbreviation of my username Red Eyes Black Dragon. This rebalance is mostly preferred from the author only, hence the title, I could make it even harder or any changes that I think it’s cool for me.

MediafireLink

patches:

  • unlocked hard mode
  • enabled battle anim for berserked units
  • limitless trading
  • ai prevents healing full health units
  • faster unit movements
  • prep shop in hard mode
  • minimum poison damage increased to 15

character changes:
none

class changes:

  • Great Lord mov 6 ==> 7

item changes:

  • Elixir uses 3 ==> 1
  • Angelic robe uses 1 ==> 3 & increased points 7 ==> 5
  • Secret book uses 1 ==> 3 & increased points 2 ==> 1
  • Dragonshield uses " "
  • Energy ring uses " "
  • Speedwings uses " "
  • Talisman uses " "
  • Body ring uses " "
  • Goddess icon uses 1 ==> 3
  • Boots uses 1 ==> 2

weapon & stave changes:

  • Dragon stones range changed from 1 ==> 1-2

  • Rapier, Halberd and Horseslayer are now effective to Nomads, Troubadours, Valkyries

  • Rapier uses 25 ==> 40

  • restore staff gives 3 res

  • status staves usage increased from 3 ==> 5

  • status staves gives 2 res

  • rescue staff gives 5 spd & 4 def

  • Aircalibur 10 crit

  • Thunder now effective to Dragons

  • Light effective to Shamans, Druids and Demon dragon

  • Dark effective to Paladins, Clerics, Priests, Bishops, Troubadours, Valkyries

  • Ballista damage 8 ==> 15 & 70 hit

  • Iron ballista damage 13 ==> 20 & 70 hit

  • Killer ballista 75 hit

  • Legendary weapons are now unbreakable however has +10 weight

map changes:
none

terrain changes:

  • villages & houses give 10 healing
  • Gates & Thrones give 30 healing

weapon triangle changes:

  • weapon advantages are increased by 20 accuracy & 3 damage
  • every melee weapon has disadvantage to bow by 10 accuracy & 1 damage
  • every melee weapon has advantage to tomes by 10 accuracy & 1 damage
  • staves has advantage to tomes by 10 accuracy & 1 damage
2 Likes

So you’re telling me you BUFFED fe6 gates and thrones? Ok…

And +15 hp from angelic robes? Everyone’s gonna have capped hp by chapter 16…

Also am I understanding correctly that you have changed the weapon triangle to ± 4 damage and ± 30 hit/avoid? So basically, if you have weapon triangle disadvantage, you die and earlygame axe users are basically a non-threat. Also, poor Bors is going to get slaughtered in the earlygame with all those axe users lol.

play test it

1 Like

30 heal from throne :eyes: ayo what the … thats like half of hp cap
But still my brain be like son of a … i am in

Sure i guess

Hard mode: Echidna dies in first turn she arrives rip they have 67 hit on her . level 13 fir with crit cant 2 round the boss due to high heal from gate of same chapter. Dieck gets Ducked by 3 hand axe user when welding axe (same axe users which killed echidna) let me just waste my 3 turns at the start of the game on using stats boosters when enemy is on my face for 1 gain ya should have kept the +2 and not 1
Chapter 11 so far and i can label it as unbalanced