This is my rebalance patch of Fe6. REBD is an abbreviation of my username Red Eyes Black Dragon. This rebalance is mostly preferred from the author only, hence the title, I could make it even harder or any changes that I think it’s cool for me.
patches:
- unlocked hard mode
- enabled battle anim for berserked units
- limitless trading
- ai prevents healing full health units
- faster unit movements
- prep shop in hard mode
- minimum poison damage increased to 15
character changes:
none
class changes:
- Great Lord mov 6 ==> 7
item changes:
- Elixir uses 3 ==> 1
- Angelic robe uses 1 ==> 3 & increased points 7 ==> 5
- Secret book uses 1 ==> 3 & increased points 2 ==> 1
- Dragonshield uses " "
- Energy ring uses " "
- Speedwings uses " "
- Talisman uses " "
- Body ring uses " "
- Goddess icon uses 1 ==> 3
- Boots uses 1 ==> 2
weapon & stave changes:
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Dragon stones range changed from 1 ==> 1-2
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Rapier, Halberd and Horseslayer are now effective to Nomads, Troubadours, Valkyries
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Rapier uses 25 ==> 40
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restore staff gives 3 res
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status staves usage increased from 3 ==> 5
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status staves gives 2 res
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rescue staff gives 5 spd & 4 def
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Aircalibur 10 crit
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Thunder now effective to Dragons
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Light effective to Shamans, Druids and Demon dragon
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Dark effective to Paladins, Clerics, Priests, Bishops, Troubadours, Valkyries
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Ballista damage 8 ==> 15 & 70 hit
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Iron ballista damage 13 ==> 20 & 70 hit
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Killer ballista 75 hit
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Legendary weapons are now unbreakable however has +10 weight
map changes:
none
terrain changes:
- villages & houses give 10 healing
- Gates & Thrones give 30 healing
weapon triangle changes:
- weapon advantages are increased by 20 accuracy & 3 damage
- every melee weapon has disadvantage to bow by 10 accuracy & 1 damage
- every melee weapon has advantage to tomes by 10 accuracy & 1 damage
- staves has advantage to tomes by 10 accuracy & 1 damage