FE6: Project Ember (v1.85 as of 8/16/2021) - "ν Dorothy" Edition

Since I see that Tempest Blade pic I want to say that I think the reason IS avoided adding easily obtainable 1-2 range swords was to avoid enemies commonly having 1-2 range weapons, I realized this when I was making Fates Upgraded and The Twin Dragons, if every single unit can wield 1-2 range weapons then every one would have at least 1 of them in their inventory.

Oddly FEFates messed that up by allowing any sword user to use Kodachis…
The idea of only Samurai/Myrmidon’s and Swordmaster’s being able to use rare 1-2 range weapons (as the Light Brand has been in the GBA FE games) sounds better.

Funny that you say that. That always is been a thing in old school FE. It started with the Lighting Sword. Improved upon with the Magic triangle concept, being elemental magic in the SNES era and in GBA was one per magic type but oddly, they always lock the Wind Blade behind some obstacle.

I don’t know how I feel with tiered Magic Swords. I kinda liked the concept that magic swords were kinda unique and scarce, making the the decision to use them a conscious one and not a matter of fact.

I like what Project Ember did with the Light Brand. Makes me use it as a Roy personal weapon. Rune blades are still scarce which is good considering how broken those are. Oh and Tempest Blades and Light Blades not being 1-3 anymore was the right choice, that was a pain in the ass, specially the TBs.

this argument for no 1-2 on swords is… strange, I don’t really understand your point? So what I’m getting is that since 1-2 swords are rare it thereby makes it so generic enemies would have 1-2 range? You do realize that these games not being designed is a joke, right? The theoretical of ‘every generic should have 1-2 if they can’ isn’t something most designers would agree with, maybe I’m just reading this wrong but I don’t see how only locking swords to mostly 1 range is a good thing, letting any class have access to 1-2 range inherently makes it easier to design maps and create more creative challenges, right? Again if I’m getting your argument wrong then please say so, I feel like I’m missing something.

It’s also important to mention that Kodachis in fates are severely underpowered, they can’t crit, double, or trigger activation skills, and on top of all of that they have low might, that isn’t really a great weapon if you ask me, only really useful situationally, which is good IMO, you have to give archers a niche if they want to have any use, 1-2 range being weak is a reason why fates archers are so good, your army can actually use Niles and Takumi rather than just giving Silas a javelin and watching him go wee.

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Oh yeah that’s right, I forgot that in vanilla FEFates Kodachis can’t follow up I was thinking of my hack.

I’m saying that since 1-2 range swords are rare they should make enemies having 1 range weapons more common.

For example, because shurikens are IMO OP 1-2 range weapons it makes sense to allow enemies to counter the Shuriken by equipping most of them with javelins, now it seems if 1-2 range weapons weren’t common like the shuriken then enemies could more commonly have 1 range weapons.

But now that I’m thinking about it weapon uses matter just as much as a weapon’s 1-2 range capability.

Notice for example how the Tempest Blade only has 15 uses that’s good design that discourages using the 1-2 range weapon up close and saving it for 2 range use.

Except its offset by the fact that it is still the worst version of 1-2 range weapons since it’s magic damage somewhat reducing its effectiveness against certain enemy types and gets a hit and damage penalty against dark magic users.

It’s kind of why i like The Last Royal since he gave swords access to generic physical 1-2 range and gave every physical weapon at least one magic damage one.

personally never understood why only swords had to deal with no consistent access 1-2 range in the GBA games and even once you got one of the 1-2 range swords they usually had worse durability then their axe and lance counterparts on top of dealing with resistance and the magic triangle on top of weapon triangle.

Another report. 16x Roach can’t use his Brave Lance.

FE6 Project Ember HM 2
FE6 Project Ember HM

I’ve seen earlier in this thread that a similar problem was because the chapter was being played between two different versions, it might be helpful to restart the chapter and see if Roach is still unable to use his brave lance because I somewhat doubt that this issue would be looked over for so long if it was an error across all games, but maybe it is. You could go into FEbuilder and change Roaches weapon ranks yourself if you still need it solved.

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Oh, don’t worry. I’ve seen that in the thread and I’m only reporting it because this is a fresh new playthrough on clean patched ROM. I don’t know why people haven’t reported this yet but here I am doing it for them. These are just minor overlooks -not game breaking at all- that are definitively due to last change of making Brave weapons A rank.

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that must explain it then, I didn’t realize brave weapons changed rank since I didn’t get to a point with brave weapons in older patches, probably wasn’t reported because of how late in the game Roach is.

Yup, last patch made Brave Weapons A rank and Silver weapons B rank, that screwed up some NPCs. These overlooks tend to happen tho, it’s hard to keep track of it so somebody has to report it.

EDIT: Like that Warrior up in the thread that I reported, I think it was a new addition because some things are out of place.

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There is a typo in the C support between Lowen and Marcus
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also parts of the B support go out of the screen
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the house just to the west of the top village in chapter 4 appears to be a village tile bc brigands will stand on it and a pop up will say that a village has been destroyed but nothing happens, the brigand will do this every turn essentially trivializing any challenge to get the village.

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Using Olden Lance and Saint’s Scroll still lacks a message which is kinda cryptic

I think his weapon is not the one meant to be there
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A support Lowen Marcus, bubble goes offscreen, not very aesthetic + you’e instead of you’re
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EDIT
Guess what
I’m back with more feedback
Character number 14 (in this run, Karel) of the C24/Final map team doesn’t appear in the post credits resumes (was already a problem when I finished Ember for the 1st time back in August)
Gwendolyn long text goes overboard
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Echidna has Lowen’s title (Zealous Knight) instead of her own, which should be something in the lines of Western Goddess
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Lowen long text has a double space (endless zeal)
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Chapter 15 appears as Ch. 1 (was also a problem back in August)
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Debias has a glitched body count, especially since in this run I didn’t use him at all
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Hack was very fun both times, I feel like you went a bit overboard with Prf weapons but it’s still way more fun than base FE6 lmao

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What are you saying, it’s 100% how it went, Debias took all of Bern might all by himself.

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I am unreasonably annoyed at there being an extra knight’s crest on the Echidna route. I get that the harder route should have more rewards, but that reward being a knight’s crest means it’s so, so hard to justify ever going Bartre route.

I’ve always thought the Echidna route was easier.

Has the paired endings changed or no?

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