When you download the patch, it’s a zipped folder, so extract. there are .PDFs that explain some changes, personal weapons and extra promotion item placements.
OR
you could just use codebreakers to max everyone out, but i don’t codon if you’re playing for real, i do it because i play for fun and giggles. Because if every is maxed, they’re the same to me.
Thank you so much! I had no idea the zip had so many extra files, haha. This is a goldmine
But with everyone getting so many awesome bonuses… I will either have to use everyone and maybe arena abuse to have enough EXP or to play the game 2-3 times and try them all XD
Since this hack is difficult enough to warrant ragequits, have you ever though of adding the base system and the amplified convoy? I saw those in two princesses and the other jp translated hack and thought that no western hack I know has them implemented. I understand that grinding is frowned upon in this community but lunatic mode makes that grinding effect minimal.
Just had some slight scuffles with a few hacks mixing up difficulty with irritation and tedium.
Like a few too many enemies to safely handle, or not enough funds to properly equip people to handle the enemies safely, or even one where the guy who is supposed to have a high strength growth is at 40% and every other character in the bleeding hack is 30% or lower.
In that case, would it not be better to overwrite “normal” mode with hard mode and overwrite “hard” mode with maniac mode? And just make what is currently “hard” the new normal? That way you could have both difficulties in the same patch and it would be simpler and more sensible in my opinion
I might be wrong so correct me if I am… But if you patch this into a Japanese rom, it will automatically be translated to English since the patch is in English.
Yo Brunhilda, Thanks for this so much I’ve played fe6 in the past but certain things turned me off. Is there any way you can do something about about chapter 14 the desert chapter, that chapter sucked please if you can increase movement and get rid of the fog of war. Overall please keep fixing this game you’ve done a great job thus far.
Hello. I’m new here.
Before I get to the point of the post I just want to say thank you Brunhilda and your team for this hack.
I tried fe6 before and it felt like a chore to play. I never finished it. Project Ember has brought me back. It’s fun it’s fresh and I can see myself completing multiple playthroughs.
I ran into a bug concerning Ray on Ch12. He doesn’t appear when I start the chapter anymore.
Is it possible I’m overlooking something? Does he actually appear on turn 2 or am I missing a condition for him to appear?
Forgive me if this issue is already known. I didn’t see anything on it after using the search function or the patch notes.
Hi friends! loving this version of Fe6 so far. For chapter 17 sacae route, is there any optimal way of reaching the northeast village without a warp staff on maniac? I’ve been trying to rush my flyer over there but it gets destroyed by like turn 4? It looks like the rogue’s AI is programmed to destroy village at all costs unless he’s blocked. He won’t attack you.
I would recommend using the warp staff, reaching that village in time without warp staffing is very difficult, or you could also try killing that rogue