[FE6] Forced Deployment?

TL;DR: Is there a way to force deploy in FE6? Merlinus specifically?

Hi there FEU!

I’ve been messing around with FE6 a lot recently using FE Builder, and I’d like to eventually release my own gameplay revision patch for the game (I know, another one).

I’m currently evaluating Merlinus as a unit. Him taking up a deployment slot feels really bad for the player, because there’s always another unit you’d rather field. The obvious solution would be to just give the convoy to Roy, but I kind of like having Merlinus as a separate unit and don’t really want to just remove him, either.

Basically, my ideal way to change him would be to just force deploy him, meaning you won’t have to give up on another character just so you can field him.

Unfortunately, the functionality to force deploy units doesn’t exist for FE6 under “advanced editors” in FE Builder. Only Roy is hardcoded to be forced on every map, and it looks like there aren’t any patches for this, either.
I thought about just adding Merlinus as a turn 1 reinforcement, but then he can’t access the Supply anymore (Another thing that’s apparently hardcoded in FE6’s engine - if the Transporter unit isn’t selected in Battle Preps, then he can’t access the Supply command, even when he spawns in later).

Does anyone have any experience with this? Is there a way to force deploy units in FE6?

Thanks a lot!

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This is coming from a romhacker with little no to actual hacking experience, so take this with a grain of salt.

But from what I remember, in the final chapter, there’s one unit other than Roy that will be force deployed if you have her in the party, which is Fae. Maybe there’s some type of code that makes the game to force deploy her in the game, which could be used to force deploy Merlinus in the rest of the maps (while also making sure to increase the amount of units you’re able to deploy to one so that way you still have one free space), but I’d have to check if that’s the case.