TL;DR: Is there a way to force deploy in FE6? Merlinus specifically?
Hi there FEU!
I’ve been messing around with FE6 a lot recently using FE Builder, and I’d like to eventually release my own gameplay revision patch for the game (I know, another one).
I’m currently evaluating Merlinus as a unit. Him taking up a deployment slot feels really bad for the player, because there’s always another unit you’d rather field. The obvious solution would be to just give the convoy to Roy, but I kind of like having Merlinus as a separate unit and don’t really want to just remove him, either.
Basically, my ideal way to change him would be to just force deploy him, meaning you won’t have to give up on another character just so you can field him.
Unfortunately, the functionality to force deploy units doesn’t exist for FE6 under “advanced editors” in FE Builder. Only Roy is hardcoded to be forced on every map, and it looks like there aren’t any patches for this, either.
I thought about just adding Merlinus as a turn 1 reinforcement, but then he can’t access the Supply anymore (Another thing that’s apparently hardcoded in FE6’s engine - if the Transporter unit isn’t selected in Battle Preps, then he can’t access the Supply command, even when he spawns in later).
Does anyone have any experience with this? Is there a way to force deploy units in FE6?
Thanks a lot!