[FE6] Ascending Level Recruitment Hack (Complete)

In a world without Jagens…
Roy must carry…

Recruit units in level order (all fifteen lv1 units before lv2 units, and so on)

Features:

  1. Everything in Adthor’s bugfix, used as a base for this hack (no ambush spawns, no player HM bonuses)
  2. Buffs to weak weapons like steel lance+axe
  3. Reworked ch7+8
  4. Roy recruits everyone
  5. Funny supports by virtue of swapping characters around

Patch, gameplay notes and credits: FE6 Ascending Level Recruitment - Google Drive

  • Lilinamaxxers rise up
  • Sophiamaxxers rise up
  • Shannamaxxers rise up
  • Suemaxxers rise up
  • Lalummaxxers rise up?
0 voters
Update 1.16

25/07/2025-
Fix Geese palette
Patch applied: Battle Stats with Anims Off

22/07/2025-
Ilia Arcardo has the right inventory
Buffed Chad + Cath growths, thief speed cap → 25
Fixed Bors con

Update 1.15

05/07/2025-
Morgan has the right inventory
Monke can use his weapons

04/07/2025-
Geese: +10% str, skl, spd
Juno: Buffed growths by 1.5x, C sword rank, change vulnerary to elixir
Douglas: +9 skill, +5 res, +3 luck
Noah: +1 skill +1 spd, +5% str and spd

29/06/2025-
Change brigand spawns to turn 5, 7
10B same problem as archers with shamans

Update 1.14

16/06/2025-
ch12x starting elixir, white gem, red gem → orion’s bolt, blue gem, torch
ch11A speedwing → knight crest
ch11B red gem → guiding ring
Swapped ch8 guiding ring and ch13 body ring, then swapped guiding ring with ch12 elysian whip

Update 1.13

13/06/2025-
Added a joke in the endless manakete corridor
Adjusted boss inventories

12/06/2025-
Adjusted statbooster value
Many changes to ch8 (inc. removal of stationary knights that block you)

Update 1.12

07/06/2025-
Light Brand → B rank
Decreased levels of enemies that attack Geese
ch11A/ch10B: Dracoshield → Goddess icon
Barth: A axes, Steel axe → Brave axe
ch8 Elfire → Spear
Treck: C swords B lances, Noah: A swords C lances

Update 1.11

12/04/2025-
Elixirs to 1 use, given to Lot instead of steel axe, Lot AI changed to stand in place and heal, archers that attack Lot reduced level by 2
+2 Wade HP +1 Lot HP so Lot survives turn 2 if all 3 enemies that attack him roll up str (11 str armour, 9 str archers)
Recruiting Oujay recruits Lot and vice versa so Oujay doesn’t have to be saved turn 3 if he recruits Lot
Noah inventory: Jav → Iron sword, Treck inv: Vuln → Iron sword, +1 con Treck
All soldiers in ch8 lv11 so Treck consistently orkos

11/04/2025-
Lockpick → 40 gold per use
Chest key → 200 gold per use
Change Cath event in ch8 to give lockpick, remove from Astolfo
Remove/replace vulneraries in Garret’s inventory

29/03/2025-
+2 skill +1 def to Sophia, -1 flux weight
Fighters in ch2 up to lv3 so they double Bors
Soldiers -1 spd +1 def, def growth → 0%, hp growth → 75% so steel lance alan / iron axe wade consistent orko

Update 1.1

Major changes to Bartre route ch1 to fix gameplay, AI and cutscene movement bugs
Fixed Oujay dying turn 1

13 Likes

Why train one awful unit when you could simply train all of the awful units! Plus a dancer, I suppose.

4 Likes

Damn this looks real creative and a nice spin on the formula. Awesome work!

1 Like

Yeah, honestly even as someone who doesn’t generally like 6, this seems like a super fun idea because of the high number of weaker / low level units in this game specifically.

Anyone have feedback

I might try this and give you some feedback (although I will probably try normal mode tho, I’m not experienced in hard mode enough to try it)

have fun exploding the earlygame with roy

so I just started my playthrough and the cutscene at the beginning of chapter 2 causes the game to crash. the crash happens when marcus leaves the castle, I assume it crashes because melady usually flies directly through the castle wall to the right side of the screen, while marcus cant do the same.

really enjoying it so far, even though I’ve only done chapter 1 on hard mode. sue’s gonna carry lmao I need her because she’s the only one in the starting squad of goobers that can double anytime soon.

FE6 Level Recruitment_1725933924894
This random chapter 5 mercenary can’t move for some reason, is that intentional? The same applies for one of chapter 3 knights, but at least it makes sense since that one was guarding the chests.

So I played up to chapter 6. Roy can actually solo chapters 1 and 2 in normal mode (but the other units really need the exp). Aside from that, Sophia sadly feels like a worst Lilina, with shaky hit rates to boot. Wolt is stronger. Armors really appreciates sword acess (it also makes them dodgier). With that said, Wendy at least for now still feels like a worst Bors. Lilina joining before Lugh makes them more fairly comparable. Allance, Shanna and Sue are basically as good as vanilla. Fir is basically female Rutger with a personal killing edge (and she levels up really fast which certainly helps her even more). Lalum is probably the second best chapter 1 unit

Might be a dumb question, but what is the poll for?

it wants him to go into the peak, fuck’s sake lol.
fixed

yes that’s their usual AI. I haven’t changed enemies after ch8

for fun and engagement

1 Like

Oh, okay. Is it related to their roles in-game? It’s pretty funny thinking about how everyone’s roll changes with so many characters swapped around.

It’s not, just waifu wars

1 Like

Ah, my bad. Hmm… guess it’s not a written option on the poll, but I’ll have to go with ‘none of the above.’ Out of the five above… maybe Sophia.