I don’t know why enemies would be able to gain WEXP, but the ability to configure how much WEXP characters get seems useful to me. You could differentiate two characters of the same class by changing the WEXP they gain, for example.
I don’t know why Kolkho specifically is weird, though.
Correct! I thought this would be a good way to motivate me to get back into messing with FE5 while also sharing some cool things with everyone.
Continuing with more:
Growths for enemies and NPCs in Thracia don’t matter, with autoleveling handled by something that we’ll cover in a later tidbit. This doesn’t stop FE5 from giving these units wacky growths, however.
There’s a large block of units that all have the growths
HP STR MAG SKL SPD DEF CON LUK MOV
40 10 3 10 10 5 5 20 0
Of course, there are also units in that block that don’t have any growths set, because who needs consistency amirite?
Weissman, the boss of chapter 1, has 30% growths for all stats except for his 10% movement growth.
Raydrik and the Julius that uses Saias’ portrait (as opposed to the Julius that uses Julia’s portrait and appears in cutscenes–oops, that’s another tidbit, isn’t it? We’ll get back to Julius some other time.) have
HP STR MAG SKL SPD DEF CON LUK MOV
40 5 10 15 15 5 3 5 3
And then there are some units that are just completely bonkers:
Veld’s growths are all 1% apart from his 10% movement growth.
Seimtore, the wyvern subboss of chapter 21, has
HP STR MAG SKL SPD DEF CON LUK MOV
48 15 5 12 13 15 14 14 0
The unused boss Orbis has 0% for all stats except magic, where they have a growth of 250% (It should probably be noted that they’re also a wyvern knight, which makes this even stranger).