[FE4 + BerwickSaga] Jugdral Saga [COMPLETE] [v1.18 10-Aug-2026]

A Fire Emblem fan project set in the world of Genealogy of the Holy War, blending its classic story with gameplay mechanics inspired by Berwick Saga, made by SRPG Studio.

I’ve put a lot of work into modifying SRPG Studio’s core systems. So this game offers a fairly unique experience far beyond what SRPG Studio usually delivers.

:heart: Download Here

  • Most of the story (around 80%) follows Genealogy of the Holy War, though I’ve added a little bit of original content here and there.

  • One of the key features of the system is its simultaneous turn system, where both sides act at the same time. It also brings in mechanics like shields, mount, invisible enemies, and auto-firing archers—similar to Berwick Saga.

Srceenshots

Summary
  • 25 playable characters, each with their own unique mechanics on the battlefield.

  • A wide variety of weapons and skills.

  • Shield - A key system that plays a major role in combat.

  • Horses - Can be killed in battle, can be swapped between units, and rare special horses exist.

  • Low-stat gamepay - Emphasizes skills and equipment, while also helping to reduce the number of benched units.

  • Approximately 20 hours of playtime.

  • There’s also an alternate route that diverges from the original—one that brings the story to an end during Gen 1.

About Localization

This project was originally made in Chinese. Since English isn’t my native language, localizing the game has been no small task. I’ve only had the time to translate the gameplay stuff—menus, weapons, items, skills, etc. Please bear with me! I hope to continue polishing the localization when time permits.

Finally, I’ve now translated the game using translation tools, so the story is available in English as well. The quality may be a bit rough, I hope it’s enough for you to understand the game systems and play smoothly.
Hope you enjoy the game.

Update
  • v1.18
    Fixed a crash that could occur when recruit Beowulf.
    Adjusted some UI elements to better accommodate English localization.
13 Likes

I get that you won’t be able to share screenshots until you post a little more here, but is there at least a download link available?

I’m not allowed to post links directly yet. I’ve added spaces to the URL — just remove them and you’ll be able to download it.

老师辛苦了,谢谢您 :slight_smile: Finn looks good and Quan calling Sigurd 大哥 makes my heart feel warm.

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Haha, 大哥, you can read Chinese? This simple guide site might come in handy — fe4x.vercel.app

Played ch1 as a test and really liked it, it really is Berwick (with some understandable compromises) and FE4 mashed together. How does gen 2 work? Or is this just gen 1, based on the chapter count?

The story mainly follows Gen 1, but there’s also a what-if ending that diverges from the original, depends on whether you unlock it or not.

Understandable. Do you have any plans to ever tackle gen 2 at some point? Maybe as a separate game with just the subs or somesuch… Amazing work either way, I look forwards to playing more.

Not at the moment — it would be a massive amount of work. I’ll probably focus on the English localization for now. Maybe someday! Really appreciate your support.

Finally, I’ve now translated the game using translation tools, so the story is available in English as well. The quality may be a bit rough, I hope it’s enough for you to understand the game systems and play smoothly. Hope you enjoy the game.:heart:

1 Like

This is incredible. I cannot overstate how impressive it is to implement Berwick’s mechanics this closely in SRPG Studio. Can’t wait to play more of it.

Some of the recruits in Chapter 3 seem to lack any animations.

Thank you so much for the bug report. I’m sorry that happened.

I’m having trouble reproducing this issue on my end, which means it might be a conditional loading error triggered by specific device specs or memory usage.

Did this happen after a long play session (possible memory leak)? As a workaround, please try saving, fully closing the game, and reloading – that usually forces the animator to re-initialize.

It’s somewhat random, honestly. Sometimes the animations load, and other times they don’t. But I have noticed this seems to happen to thief and swordfighter units on both the enemy and player sides.

v1.17 Update. Fixed UI text overflow issues and addressed missing localization strings.

Uh, I ran into a bug when recruiting Beowulf, it gives me an error after the gold is spent and crashes.

I do have to say though this is an amazing experience, been having a lot of fun!

Edit: Figured out that the crash only happens when you recruit when he already took his turn

Hi there! I’m from Vietnam. What do you think about me helping to translate the game into Vietnamese so that Vietnamese gamers can play it?

Found the cause,talking to Beo with the danger range indicator on will crash the game. For now, just turn it off before talking to Beo. I’ll patch it in a late update.

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Hi! Really appreciate your offer!

Unfortunately, I don’t have the capacity right now to take on a full localization. There’s a lot of tedious work involved — text overflow, UI tweaks, bug fixing, etc.

That said, if you’re open to it, I can provide the original text files, we could start with the menus and tutorial first to see how it goes.

**v1.18 available
Fixed a crash that could occur when recruit Beowulf.
Adjusted some UI elements to better accommodate English localization.