[FE3] Japanese Documentation, nightmare modules, event editing, patches (fixed growths) and more

To debug my randomizer, I made some nightmare modules for the chapters to make my life easier.



It contains modules for all chapters, including even the Debug Map and some (probably) unused maps.
Some explanations first:

For almost each module, there is a (Hidden) or (Start) version. Units in the Start will always appear at the map before battle preparations or any event, and Hidden needs to be called with a unique event to show up at the map. (Like Reinforcements, or recruiting someone)

Now, there is a module called “Universal Reinforcements”, which are units that appears to have the same function as the hidden ones, are called with a different event from the hidden ones, and are not restricted to a certain chapter.

I don’t know if there is any in-depth difference between Hidden and the Reinforcements, but all that appears is that they are almost the same thing.

It is maybe to save more space to have multiple units appear in same maps, but some that are in Reinforcements appears just once (Khadein Mages reinforcements, Book 2 Astram shows up as a reinforcement only in one map, etc).

Some modules don’t have a Hidden or Start variant, because some maps straight don’t have any Hidden/Start units, so I just didn’t include it in there. (Look at the Book 1 Chapter 1, none of the units appears straight when the map loads).

As a fun note, Debug Map includes the only unit that is a enemy Female Mage and the only enemy who has a Nosferatu, and for some reason is using Marth’s portrait.

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