Fantastic patch! It’s nice to see a fully complete translation for FE3 after all these years, UI and all. I have come across a weird bug at the end of the first book during the unit epilogues though. Just created an account to report this issue, so I’m unable to embed a screen grab to go with it.
Bord’s death epitaph (the one that says “so and so fell at Lefcandith Gauntlet”) had run on text that poured into his portrait (it went by too quick for me to grab a screenshot), and it completely stopped at Barst’s epitaph, unable to progress further. The music even stopped playing after a while.
Played the patch via the MiSTer’s SNES core, so I imagine the same would apply if you were to finish the game on a real SNES.
The music stopping is already known about, since the credits tracks are normally only long enough for the japanese text of the endings. The english text is overall longer here, so the music ends before all the text plays.
As for Bord’s death, that sounds like it’s because “Fell at Lefcandith Gauntlet” is a little too long for a line. I’ll check the lines and see.
That was easy. (Without jokes tho, thank you guys so, so very much for FE3 finally having a more than merely passable version for the west after so long!)
Well this is turning out to be one of my favourite Fire Emblems. I’m on chapter 8 of book one and I’m loving every second of this absolute gem!
I was wondering if I could ask for your thoughts on one scene though?
As a FE11 veteran I recently played FE1 for the first time on Switch, and I was very surprised to find out some new (to me) lore of Archanea in the Lefcandith Gauntlet chapter, in it Malledus mentions that the dragons came form three clans and listed their type of dragons and their names of said clan, and I was extremely puzzled why Shadow Dragon didn’t include this information. When you recruit Bantu he even mentions that Tiki is from the Naga, Divine Dragon Clan in FE1.
So I was wondering if you’d be interested in inserting that information from FE1 into your fan translation? Cause I love all the additional information you’ve included, I just read that part of Marth comparing Minerva to Elice and I gotta say, that touched my heartstrings there.
I also wanted to mention for Malledus in that Lefcandith Gauntlet chapter, I read/see that you’re making him more humorous and I agree with your take and do like the subtle humor there, but for this chapter I think it went a little far with the blahblahblah part cause the game plays that beautiful intro music so I just think it clashes with what the scene is going for and kinda took me out of the story, but re-reading the Shadow Dragon scene I can see and completely understand you were adapting that version but without Marth. I was thinking maybe Malledus could say the history that Marth already knows and then follow it with, “but what you may not know is that the dragons had three clans called (etc)”
Anyway, this is all just my opinion though, thank you for the hard work and making me feel the same way I did when I played the GBA games for the first time. No matter what this is the version I’m going to be sharing with everyone I know.
FE1 actually has outright different content in that scene compared to both FE3 and FE11. FE3 redid it to align with the new overarching lore they were crafting (and likewise the human myths of dragons, like how they believed dragons becoming manaketes was a divine punishment). So stuff like the three clans are exclusive to FE1. FE11’s script is then largely based off of FE3, so it never got carried forward, and I don’t think we’ll include it here. I can get why they dropped it in favor of just subspecies delineations between the different dragon types, little easier to understand and probably didn’t wanna get into the details of inter-clan conflicts beyond divine vs earth.
As for Malledus, that’s probably the farthest I went with him in that particular scene, haha. You’re spot on that it was adapting FE11’s version of this scene, which always stuck out for Marth’s snarky retort. Regardless, I’m glad you’re having a good time! FE3 was my fifth game (FE13 → FE6 → FE7 → FE8 → FE3) so it’s very special to me. From the whole team, thanks!
Thank you for the speedy reply!
And I see now, thank you for explaining it to me. It’s cool, I’m now kinda thankful that Nintendo persevered the 3 clans in their official FE1 translation and how you’re staying accurate to the FE3(&Up) lore.
Your extensive knowledge on the Archanean lore is making me really siked for Book 2!
For myself, I first played FE7→FE6→FE11→FE12→FE9→FE10→FE13, so this style of Fire Emblem is very close to my heart. For FE games left, I only haven’t played this one and the Jugdral games so playing this one is giving me hella nostalgia for a game I’ve technically never played before!
And I seriously can’t stress enough, I’m a younger brother with an older sister just like Marth, and as much as I really do like Shadow Dragon, I was kinda disappointed that Elice didn’t have much of a presence in the story before she was recruit-able. So I feel like you adding that moment before the Princess Minerva chapter, is so crucial to the story, like she represents everything Marth is fighting for, that’s what it’s all about right there. So including it really elevates the entire story and the way you worded it was very touching.
Lastly (intentional or not) thank you for having this be completely compatible with the SNES Classic’s canoe! I love my rewind feature, haha! And that native compatibility is the only reason I haven’t explored Jugdral yet. XD
If you’re really getting into Archanean lore, you gotta get the bonus ending! Complete books 1 and 2 on the same save while recruiting everyone and keeping them all alive. You’ll love the reward, I guarantee it.
Oh my gosh thank you! I didn’t even know that was a thing.
Thankfully everyone’s been recruited so far and no deaths so I will keep that record going!
Can’t wait to see it!
Small update to the patch folder, fixing a bug with certain character death endings causing a softlock. That shouldn’t happen anymore. Sorry for any trouble with that.
I’ve just watched a stream of this patch and I got to say the font changes make the game feel more modern and playable. The old fonts were so old, combining with the old slow game it makes the game such a drag. But with these changes I can see myself get through it. Thanks for having made this
Well that was amazing. I finally finished my play through, kept everyone alive, and saw the really cool lore at the end of the credits. So thank you for giving me that heads up! (I’m also sorry it took so long for me to beat this game, a new Rune Factory came out soonish after I beat Book 1 and I had to marry a cute wolf dude, and then life kept me from finishing the game).
But I loved this, This will be the main way I engage with Marth’s story from now on. I did notice one little typo (shown in the image in the bottom, I think it’s probably suppose to be something like, “All I want is for you to smile again”) and I wanted to share that. Which by the way, I love how you used “Lady Lena” and just “Lena” for that scene, kinda makes me want a fan translation of the remake using this script as a base XD I appreciated the parallels from Shadow Dragon’s official script to your Book 1 script and… I kinda wish we could make FE12 be more parallel to your FE3 script. But I’m just happy this exists at all. Seriously, thank you so much. I will let all my friends know this is how you play Marth’s games.
hi! I’m having an issue with trading that I can’t find anyone else having. whenever I go to trade no items appear. the only exception I found was the vulnerably on marth. I’ve tried everything I can think of including trying different emulators, both versions of the game, making sure I have an unheadered game, and using both flips and the beat patcher. I just can’t get it to work. thanks for any help!