Working with paragon, I have already created a patch that fixes the bad distribution of units in the base game of FE fates revelations. But I wanted to undertake bigger changes to the game as a whole
Notable changes I am thinking about
Story Changes, difficult to implement given my complete inexperience with Exalt, program used to change events flags and other code, but I can’t imagine its so far out of reach. A bit of patience and I should be able to make necessary changes to imo a 3/10 story. Specifically following up my recruitment patch with mind towards fitting the new recruitment into the story. I’m not sure how much of the story would need to change.
Character Secondary classes, some are really ill fitting and bad as a second option overall. Maybe it might ruin a bit of the uniqueness of certain units, but I like training and variety thats useful and good. Not Effie having an offclass of magic exclusivity or the worst promoted base stats for a class in the game.
My exact Ideas -
Felicia - Dark Mage
Sakura - Archer
Hana - Ninja
Saizo - Spear Fighter
Azama - Oni savage
oboro - Sky knight
Kagero - Archer
Kaden - Samurai (maybe spear fighter bc basara mag)
Ryoma - Sky knight (idk)
Elise - Dark mage
Niles - Mercenary
Nyx - troubadour
Peri - Wyvern Rider
Charlotte - Wyvern Rider
- More Knives - I want to add more knives to the game and give certain classes knives. For now, i wanted to give mercenaries a max C in knives so they have a ranged option, which pairs well with stance.
Any other thoughts or suggestions or critcism leave down below please. I want to do a massive overhaul of Revelations and Fates as a whole at some point, but for now the recruitment problem is fixed(ish) and to be posted after I get member status.