Hi. I downloaded the Melee and Magic Menu fix patch.
I found enemy units with unusual levels of the Mag stat, which neither they nor their class should have.
I presumed the patch was broken and went to uninstall it. Now, the Pow and Mag stats remain split.
I was not able to specify an unmodded version during uninstallation.
I imported a custom .WAV file as an instrument, (it is in instrument slot 77) but it won’t make any sound. the song that uses it is called “Clash with the Immortal venus”(It’s from knights in the nightmare) and it should sound like a gunsho
Please write down the SongID properly.
“SongID 0x15 Clash with the Immortal venus”.
I wasted about 30 minutes of my time because you didn’t write the SongID.
Increasing the volume of the track didn’t improve it, and there is no velocity set, so the volume of the instrument itself is low.
Please change the ADSR setting of the instrument.
Currently, the ADSR for this instrument is 0x5,0x1A,0x0,0x1A, please change it to 0xFF,0x0,0xFF,0x50.
This will solve the problem.
This is not bug.
This is because the implementation of the Skill System is different between FE8J and FE8U.
In FE8U’s Skill System(SkillSystems), there are 3 configuration items.
In FE8J’s Skill System (FE8N), there are 2 configuration items. (One is for backward compatibility and is actually one setting item)
FE8CN is fan translation based on FE8J.
Therefore, it will be used FE8N, the Skill System of FE8J.
If you open FE8U in a Chinese environment, you can check it by displaying 3 items.
MENU->Settings->Option Setting3 Lang
Hello!
I am currently having an issue with my hack “freezing” on the NPC phase, but I have no idea why. To clarify the issue, on an NPC phase, the game camera will stop and the UI will disappear, though when this happens the units visible are doing their idle animation and music is still playing. So it really doesn’t freeze the game to 0 fps.
After I tested it out and friends tested it out, it seems to happen around a reinforcement spawn in Chapter 1 (after the prologue). If anyone may know of a fix or how to help it would be appreciated.
Thanks I will try this. Ironically while I was making the report7z my friend ask why this event (on the same location as the event we thought was the issue) was there so I changed it to a dummy event. Well anyways thanks for the help.
I made a mistake in the definition file of the English version of EventScript FE6.
Please update FEBuuilderGBA.
Then you will be able to browse the EventBattle structure.