This is bug.
I’ll fix it later.
I have 2 question.
Does the animation work correctly in games running on the emulator?
Where is the animation published?
Please tell me the URL.
I want to reproduce the problem.
I haven’t published the animation so far, but I’ll make a zip folder of it brb
https://drive.google.com/file/d/1bmw81PjY5ZOOKwUvDbNynrMz4SDUEJhq/view?usp=sharing
The animation works in game, it just looks worse. Also the palette for some frames needs to be ignored to import properly, for some weird reason (I used indexed mode for colors on gimp, restricting it to 16 iirc, yet it is still screwy?)
I also recently changed the normal battle trueblade script to have an “CC3” or something like that for a sfx for the critical close, but this issue I brought up has been before then too
I think there is a problem with the preview in FEBuilderGBA, because it is working correctly in the game.
The single frame image is too fast to understand, so I saved it as a video and checked it frame by frame.
Later, I’ll look into the cause.
About palettes.
This is caused by you specifying the wrong palette.
The wrong palette will have !! mark on the wrong palette.
In Battle Animation, you can only have one palette for the entire image.
Therefore, each image must not have a different palette.
In Battle Animation, the same palette specified for the first image must be used for all images.
Thank you for your quick reply.
I already found a workaround for my problem,
so it doesn’t matter anymore. 
Thank you 
Unfortunately gimp is a massive pain since it changes the colors of my images without telling me (when I switch from rgb to indexed mode), and it keeps messing stuff up. I don’t wanna leave gimp but idk
e.g. black will have a slight bit of R, G or B values added to it…
ugggghhhhh
I’m playing a ROM of FE6 that I’ve modified with FEBuilder quite a bit. I was playing through chapter 18 Ilia and the game froze every time I tried to attack a priest. In the next chapter, the same thing happens when I try to attack to a druid or a troubadour. Every character disappears from the map and the game freezes on the grid with red squares (showing where you can attack), then the screen goes black and a screeching sound begins.
https://drive.google.com/file/d/1qAqzHJBguB1GkbC6w9iN7AQRDzmuUlA1/view?usp=sharing
I fixed it in the latest version.
Thank you for reporting the bug.
This has also been fixed in the latest version.
Thank you for reporting the bug.
Even if the palette is a little broken, FEBuilderGBA will correct it, so if you Import to FEBuilderGBA and Export in TXT format, you will get the data with a unified palette.
As for the lost colors, I think the only way is to correct the palette manually.
This is also possible from FEBuilderGBA.
However, due to this bug, there was a problem with missing images when exporting.
I think the latest version can export correctly, so please try using this one.
This is issue caused by you ignoring the warning and changing TextID 00.
It was left in the log.
You are about to change 0000.
ID: 0x00 is data reserved for unset data.
It is dangerous to change this.
Still, is it OK to write in?
0x0F635C@4 0x09FFC9@1 Write:Text (TextForm) =TEXT:00 20201225012923
Don’t ignore the warnings.
And please learn how to use the diff debug tool, because it is an easy fix.
Thank you very much. Forgive my ignorance on the subject, but if overwriting the 00 item causes bugs, why allow users to do so?
It is like sharp blade that cuts well.
The sharp blade is useful for cutting hard objects, but if you use it wrongly, it can cause injury.
If you make TextID: 00 uneditable, users who really want to change it will have no choice but to edit it with hex editor.
But since that is not normal process, FEBuilderGBA displays a warning.
We let the user choose whether to ignore the warning and go forward or back.
Hello,
I’m getting an invalid pointer error when trying to start a new game. The file I have a game already in is working but it seems like somewhere along the line the new game pointer got messed up. I don’t have a backup as I hadn’t noticed this issue until later 
Sorry I linked the wrong part.
In your ROM, the 01Command_Hack Patch seems to be corrupted.
Please reinstall this patch.
That should fix the problem.
I will send you the corrected UPS for your reference.
https://cdn.discordapp.com/attachments/470029781795078175/799076707734782012/Fire_Emblem_7_Modified.PATCH.20210114094321.7z
Also, don’t delete your backups.
Your report7z contained only one backup, so I wasted a lot of time trying to solve the problem.
Please do not delete the backup.
Also, please learn how to use the diff debug tool.
Then you will be able to solve the problem by yourself.
Thank you very much for your help! I apologize for the extra headache. I will be keeping my backups from now on.
What would you suggest for the best debug tool? I’ve tried looking some up but couldn’t find the correct one.
It is built into febuilder.
Tools → Diff Debug Tool
This video explains it, but is incomplete. I do not talk about deciding which data to modify. Basically, I assume you have a backup before and after accidentally breaking the game.
Ok, great! Thank you! I’ll study this video


