“RightfulArch 0x7F” has been found useful, I have revived this skill.
Move the “KeepUp” that was in the position of this skill.
“IndoorMarch” has been pushed out.
Is it a good idea to export a skill from a version before that is not working in the current system to get it back working? I figured out that the Skills “Forager” and “Aptitude” are not working in the current system but I got a Rom, where those skills just work fine.
If it is Save to just export it from the older version and import it to the current version that would be just fine.
But I am not shure if it is save.
Is it a good idea to export a skill from a version before that is not working in the current system to get it back working? I figured out that the Skills “Forager” and “Aptitude” are not working in the current system but I got a Rom, where those skills just work fine.
What version is the current system?
And specifically what version is the old SkillSystems that was working?
You should clarify the version.
Sorry, my bad.
From what I found out, the Skill “Forager” worked in the SkillSystem 20190708 Patch. After that it never worked again from what I can tell but correct me if I am wrong.
The Skill “Aptitude” was working in the SkillSystem 20191022 Patch. The problem with this skill could be that it does not work in the current SkillSystem 20200519 Version that I am using because of the Str/Mag split.
I tried to port Aptitude from the older version to the new one but it did not work.
If you need more specific info, the source codes linked at the bottom of that page include readme files. One of which tells you exactly what files you’re going to want to edit.
I changed the screen of Debugger a little.
The map and BGM in the upper left have moved to etc.
Also, the information of the bases on the world map is displayed.
I recently moved to a new laptop, and I switched to M-GBA as my testing emulator and
changed the setting in the option to match. However, whenever I open up the ROM, I get this System Overflow Exception, which means the Connect to emulator tool doesn’t work, though the emulator itself is fine.
Exception occured.
If you have many recurrences, please send report7z.
Message :.
System.OverflowException: Arithmetic operation resulted in an overflow.
at FEBuilderGBA.RAM.SearchMemory()
at FEBuilderGBA.RAM.Connect().
at FEBuilderGBA.RAM.SearchMemory()
at FEBuilderGBA.RAM.Connect().
A possible theory is that it’s just my copy being weird due to the fact that I ported the application through a thumb drive when changing laptops instead of redownloading.
Having issues with a custom animation not playing for the Lord, despite not touching it after its was first implemented and it worked then. It only plays map animations for him.
This is because there is a setting for checking the operation of Custom Animation.
If you don’t need it, uninstall Custom Animation,
or remove this setting,
or change it to class 2-> 3.