FE_Builder_GBA -- If you have any questions, attach report7z

SkillSystems 20200519

“RightfulArch 0x7F” has been found useful, I have revived this skill.
Move the “KeepUp” that was in the position of this skill.
“IndoorMarch” has been pushed out.

Vengeance    0x90    F72     EB1
imbue        0x91    F61     EB0 << is broken.
DoubleLion   0x97    F4C     EB9
Shade        0x0C    F5F     E2B
Glacies      0x32    F69     E52
GreatShild   0x6D    F70     E8D
SkyBreaker   0x92    F54     EAF
BlueFlame    0x93    F4B     EB2
Gridmaster   0xF8    F6A     F41
Assassinate  0xF9    F48     F42
Corrosion    0x7D    F64     E9C
ArcaneBalde  0x7E    F49     E9D
KeepUp       0x79    F65     E9E <<
NatureRush   0xDA    F67     F23
Resourcefull 0x58    F55     E78
---------------------<<
IndoorMarch
ShadePlus
Poise
TriAdeotPlus
Cultured
Thotsayer
Thighdeology

Souce Code
https://github.com/FEBuilderGBA/FEBuilderGBA/releases/download/ver_20200516.17/SkillSystem.20200519.7z

2 Likes

Is it a good idea to export a skill from a version before that is not working in the current system to get it back working? I figured out that the Skills “Forager” and “Aptitude” are not working in the current system but I got a Rom, where those skills just work fine.
If it is Save to just export it from the older version and import it to the current version that would be just fine.
But I am not shure if it is save. :thinking:

Unfortunately it isn’t possible for this. But I can live without the mine slot. Atm I’m just hoping for a fix to the passive con boost problem.

Is it a good idea to export a skill from a version before that is not working in the current system to get it back working? I figured out that the Skills “Forager” and “Aptitude” are not working in the current system but I got a Rom, where those skills just work fine.

What version is the current system?
And specifically what version is the old SkillSystems that was working?
You should clarify the version.

How about contacting the author who implemented Passive Booster of FE7U?
I think Venno is the author of Passive Booster for FE7U.

I believe they’re already aware of it from a different post and are working on it.

Sorry, my bad.
From what I found out, the Skill “Forager” worked in the SkillSystem 20190708 Patch. After that it never worked again from what I can tell but correct me if I am wrong.
The Skill “Aptitude” was working in the SkillSystem 20191022 Patch. The problem with this skill could be that it does not work in the current SkillSystem 20200519 Version that I am using because of the Str/Mag split.
I tried to port Aptitude from the older version to the new one but it did not work.

1 Like

Can you teach me how to exchange my favorite skills?

@Andy

https://dw.ngmansion.xyz/doku.php?id=en:en:guide:febuildergba:skillsystems_custombuild

If you need more specific info, the source codes linked at the bottom of that page include readme files. One of which tells you exactly what files you’re going to want to edit.

Forget Forager. It seems that this skill just works fine. It is weird because it didn’t work in older versions until now again.

I think it’s all related to Str / Mag Split.
I’ve reported this to the Skill Systems thread.

1 Like

I changed the screen of Debugger a little.
The map and BGM in the upper left have moved to etc.
Also, the information of the bases on the world map is displayed.


2 Likes


I recently moved to a new laptop, and I switched to M-GBA as my testing emulator and
changed the setting in the option to match. However, whenever I open up the ROM, I get this System Overflow Exception, which means the Connect to emulator tool doesn’t work, though the emulator itself is fine.

Can you send a Log?
FEBuilderGBA/config/log/log.txt

If you’re not sure, please send report7z.

Exception occured.
If you have many recurrences, please send report7z.
Message :.
System.OverflowException: Arithmetic operation resulted in an overflow.
at FEBuilderGBA.RAM.SearchMemory()
at FEBuilderGBA.RAM.Connect().
at FEBuilderGBA.RAM.SearchMemory()
at FEBuilderGBA.RAM.Connect().

A possible theory is that it’s just my copy being weird due to the fact that I ported the application through a thumb drive when changing laptops instead of redownloading.

Thanks.

Have you installed the 64bit version of mGBA?
If so, try changing to the 32-bit version.

1 Like

Yep, downgrading the bits worked. Thanks!

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Having issues with a custom animation not playing for the Lord, despite not touching it after its was first implemented and it worked then. It only plays map animations for him.

Report: https://www.dropbox.com/s/508mae7gq336115/SkillsTest.REPORT.20200522094014.report.7z?dl=0


SkillsTest.emulator !

This is because there is a setting for checking the operation of Custom Animation.
If you don’t need it, uninstall Custom Animation,
or remove this setting,
or change it to class 2-> 3.