FE_Builder_GBA -- If you have any questions, attach report7z

Because Google Translate is used, it may be strange English.
Why doesn’t damage take place even when attacking the Wyvern Lord or top-level Lindblum?

Google翻訳を使用しているため、変な英文になっているかもしれません。
ドラゴンマスターや最上級職のリンドブルムが攻撃しても、ダメージが入らないのは何故ですか?

Please send report7z.

EN
https://dw.ngmansion.xyz/doku.php?id=en:guide:febuildergba:report7z

JA
https://dw.ngmansion.xyz/doku.php?id=guide:febuildergba:report7z

ZH
https://dw.ngmansion.xyz/doku.php?id=zh:guide:febuildergba:report7z

Is this true?

This is because there is no ENUN command.
ENUN is required at this location.

You have issued a move order to Greed and Envy.
However, they were ordered to move and are still moving.
They are not finished moving.
However, You switched the stage with LOMA.

Therefore, the event engine seems to be confused.
Wait until the move is completed at ENUN.
Then execute the LOMA command.

UPS
https://cdn.discordapp.com/attachments/470029781795078175/655417807583969310/08122019.PATCH.20191214233304.7z

Why did you rebuild?
FEtwinP.emulator.emulator.emulator.sappy.emulator.R

Your file name is interesting.
It is temporary file that says emulator.
It is also a temporary file that says sappy.
And when rebuilding, the R mark is written in the file name.

Was it working before rebuilding?
If so, it’s a rebuild issue.

When examining with diff debug tool, it seems to work when writing back 0xF01574.
But I’m not sure why this can be fixed.

For safety reasons, you should go back to the previous version backup.

If you want to force without returning, please use the following UPS.
However, you should understand that other problems can occur and are dangerous.
https://cdn.discordapp.com/attachments/470029781795078175/655426732538462208/FEtwinP.emulator.emulator.emulator.sappy.emulator.R.PATCH.20191215000911.7z

This glitch occurred before the rebuild.
However, when a woman’s Lindbrum is equipped with a spear, it will be damaged normally.

Wait a minute, is it a skill icon?
Did you have a bad patch conflict?
(I made the FE8N skill patch compete with the patch that separates power and magic.)

このグリッチは再構築より以前に発生しました。
しかし、女リンドブルムの槍装備の時は正常にダメージが入るのです

ちょっと待って、スキルアイコンですか?
もしかして、パッチの競合がまずかったんですか?
(FE8Nスキルパッチと、力と魔力を分けるパッチを競合させてしまいました)

I see.

It is even more weird.

I have a backup with the same event and the issue do not occur.


You can use the same save file. - you should have this backup in the report7z I provided but here a link just in case.

However doing what you said fixed the issue but it is strange it do not occur in the backup.

Perhaps it is a coincidence.

I think the problem is that the LOMA is issued while the character is moving because there is no ENUN.
If the character movement is completed during fade-out or event processing, there may be no problem.

It is important to remember ENUN when you issue a MOVE command.
Normally, FEBuilderGBA provides instructions with ENUN set as well.(MOVE+ENUN,LOAD1+ENUN)
Therefore, it is not usually necessary to call ENUN.
However, if you call an instruction that does not set ENUN, you are responsible for calling ENUN yourself.

It is reckless to rebuild even though there are bugs.
It’s like going on a trip with a cold.

バグがあるのに、rebuildするのは無謀です。
風邪を引いたのに旅行に行くようなものです。
(旅先で病院に駆け込む羽目になりますよ。)

I will recreate it from the backup before rebuilding.
By the way, can I fix my skill disappearing on the status screen due to patch conflicts?
Even if the offending patch was deleted, it was not fixed.

再構築前のバックアップから作り直すことにします。
ところで、パッチの競合でステータス画面にスキルが表示されなくなってしまうのは直せますか?
原因となっているパッチを消しても直りませんでした。

For these two reasons, I cannot be fixed at least now.

I don’t know which patch it collided with.

The backup data before rebuilding has not been sent.
You will need to resubmit report7z.

The first problem is the conflict between the FE8N skill patch and the magic separation patch.

1の問題は、FE8Nスキルパッチと魔力分離パッチの競合です。

how do we modify a class by a modified class on fegba knowing that I am starting my first hack

What do you want to modify in a class? Its appearance, its stats, or something else?

i want to replace some existing classes with new ones that have been made recently by hack developers like dread fighter

For now, that problem cannot be solved.

For FE8J, use the FE8N framework.

That might be better.
With FE8N, it is possible to achieve both skill and str mag split(魔力分離).

However, it cannot be retrofitted to existing modifications.
If you start from the beginning, it might be better.
I think you are based on a hack made by Chinese users.
I once saw a similar hack.

FE8N has recently been significantly updated.
Probably, FEBuilderGBA’s FE8N will also be updated.
Maybe at that time I might also integrate str mag split.
Details are yet to be determined.

If your work doesn’t use monsters, you can use that area.
However, excluding Demon King, Dragon and Egg.

This question has been repeated many times in the past.
I recommended to search.

For example, here.

Classes with Class ID of 89 and beyond don’t seem to gain any EXP. Their EXP is shown as “-”.https://www.dropbox.com/s/yvuiqwqu5qi4k42/Bandit%20Queen.REPORT.20191216024012.report.7z?dl=0

“(OLD)Level Cap Editor (Per Class - Requires Skill System Patch)”

This is because the SkillSystems LevelCap extension is only set up to 0x7E.
Therefore, if the class after 0x7F is leveled up, it becomes the upper limit of LevelCap and Exp becomes-(0xFF).

You need Extend this table.

FEBuilderGBA extends all vanilla tables during class extension.
However, since SkillSystems’ LevelCap is not in vanilla, it does not expand automatically.

And one more thing.
OP event, MNC3 is not required.
The game freezes and I can’t proceed.
I recommended to remove MNC3.

UPS
https://cdn.discordapp.com/attachments/470029781795078175/656077465646661663/Bandit_Queen.PATCH.20191216191326.7z

Thank you very much, this has helped me greatly. :slight_smile: