[T1][MAG][Shaman](Hoodless +Staff)[M]{Temp, Shin19}/6. Magic (Fixed) {Shin19}
I used this data to compare gif frames one by one.
No particular abnormal points were found.
Is there anything wrong with the verification method?
How can I view broken data?
Sorry for the bogus report! I should have dug in to gif more. The frames are there. I think the long pause after the C01 command and the speed that the frames move at might be causing it to look like they’re not in the gif unless you use an inspector. Looping through the L frames a few times might make it more visible, but I don’t know how much dev work that would entail on your end.
I’m new to this hacking tool and I’m testing my mod, but when I talk to Joshua with Natasha, he is not recruited at the end of the dialogue. I only changed some tiles (the one tile just on the right of the bush under Joshua, so it joins the bottom of the village to slow down the archer and the brigands, and I put the shop-bush tileset instead of the normal shop tileset on the usual shop location). I didn’t change any event or AI. My Joshua is equipped with life and death (personal skill) and duellist’s blow and he’s got his vanilla inventory.
Also, is it that I use an US ROM or just a bug, I can’t steal with Cunning on Colm, while using the improved stealing patch that allows to steal as long as your weight or strength is enough, he can’t steal antidotes or pure waters…
Thanks. It’s so annoying to have to use 2 distinct skills to pick locks AND steal…
Do you know if this stays when i change classe? I want to colm to go assassin, will he keep all his thief skills even the ones that aren’t incluses in assassins’ skillset?
Since I don’t want him to be locked out of rightful arch because of having too many skills already…that’d be sad since assassins in my mod are made to…lethality kill everyone they face…after reaching lv 15 for rightful arch…
Originally, this part was Execute (実行), but it became “Open” in the process of translation.
Since this menu is part of the process execution, I will change the name to the more general “Run”.
こんにちは、私は日本で活動しています
Hello, I am working in Japan
Google翻訳のためうまく伝わっているかわかりませんが、質問よろしいでしょうか?
I do not know if it has been transmitted well for Google translation, would you like to ask a question?
原文も載せておきます
I also put the original text
FE Builderを使って制作しているのですが、魔力分離パッチとスキルパッチを併用したいのですが画像の上のようにスキル一覧がなくなってしまいます
I’m using FE Builder, but I want to use magic separation patch and skill patch together, but the list of skills disappears like the image above
画像の下のほうのようにスキル一覧もしっかり表示できるようにするにはどうすればよいでしょうか?
How can I ensure that the skill list can be displayed firmly as shown at the bottom of the image?
I think that both patches do not work properly because they rewrite the status screen.
If you want to use at the same time, please consider using a package such as FE8N.
However, the skills of FE8N have limitations that can not display the skill animation.