FE_Builder_GBA -- If you have any questions, attach report7z

Fix:
2E4DE: 00 00

I think this is a bug in the “Magic separation patch”.
I don’t think this patch takes into account the maps that will be in a row like the final chapter.
Author: Tequila Teq's Minor Assembly Shenanigans - #20 by Tequila

For the time being, set 0x2E4DE to 0x00 0x00 and stop the initialization to the area that stores the magical power (the memory area that originally manages the total number of conversations).
However, please note that there may be side effects.

0802E4D6 60E0   str r0, [r4, #0xc]
0802E4D8 76E5   strb r5, [r4, #0x1b]
0802E4DA 1C20   mov r0 ,r4
0802E4DC 3039   add r0, #0x39
0802E4DE 7005   strb r5, [r0, #0x0]  <-- nop

If this fix works without any impact on other chapters, please contact me again.
Then add this fix to the FE7U’s magic separation.