Fix:
2E4DE: 00 00
I think this is a bug in the “Magic separation patch”.
I don’t think this patch takes into account the maps that will be in a row like the final chapter.
Author: Tequila Teq's Minor Assembly Shenanigans - #20 by Tequila
For the time being, set 0x2E4DE to 0x00 0x00 and stop the initialization to the area that stores the magical power (the memory area that originally manages the total number of conversations).
However, please note that there may be side effects.
0802E4D6 60E0 str r0, [r4, #0xc]
0802E4D8 76E5 strb r5, [r4, #0x1b]
0802E4DA 1C20 mov r0 ,r4
0802E4DC 3039 add r0, #0x39
0802E4DE 7005 strb r5, [r0, #0x0] <-- nop
If this fix works without any impact on other chapters, please contact me again.
Then add this fix to the FE7U’s magic separation.
