FE Asset Repository Discussion Thread

Unsure how going about old posts work, but found this. Wondering if it could be added and what the rules and such are regarding legacy stuff. Animation Directory - #53 by Spud

It’s already in the repository. I linked it here.

1 Like

I love it, whenever you’re finished or upload it hmu!

Does the image still have the original palette of the downloaded image? Or did you accidentally remove it? If you did then that’d be the cause of the issue.

1 Like

Thanks for the quick response! I changed the pallette to accomodate for the 16 color limit, but what puzzles me is the fact that the rest of the image is the color I expected it to be after some tinkering. If it was going to fail, I expected to fail fully, not just one part of it.

Your SaveControlMenu image color index appears to be messed up. For one, the color index in your image only has 15 colors, not 16:

This puts the index colors in the wrong places. There’s also some problematic color overlap. For example, the game expects the edge of the cursor to be in color index slot 15 (the last color, as the first one is color slot 0) and otherwise causes it to be colored in a glitchy pink, but the inside of your menu slot is in the same color, and in the menu rectangle itself color 15 is used for the glowing outline instead. So if you try to fix it by simply moving the color to color 15, you get this glitchy look:

You should probably have those two be different colors.

1 Like

I have a question about the dragon thingies. When I modified the manu, no matter which color, they get into a inverted pallette of sorts, so like, if I made the manu golden, they turn pink for some reason, not the slots nor anything else, but the pointy dragon thingies… Do you know the cause? Thanks! :smiley:

… Site? Are you okay?

Thank you so much for explaining this to me! Since I work on photoshop, as I’m not tech savvy at all, I didn’t realized the program was adding a default teal color, so it insisted in saying 16, even when they were in fact, 15. I would have never realized this without your help! Thank you so much!

I think its 30 con ngl lol

4 Likes

But… what would it look like at 60 con?

2 Likes

Fomortiis from fe8

2 Likes

why is there 2 sword on one of the general. Is it intentional?

I think Lyn is my favourite, and Angry Lyn especially puts a specific sound effect in my head I don’t know where it’s from. a “dramatic reveal” sort of sound effect. These are so very goofy and silly, though. In a very fun way.

1 Like

So stupid i love it lol

3 Likes

Does anyone know if the axe cavalier birdfolk map sprite made by Dutch Introvert is F2E? I’ve looked everywhere I could and couldn’t find if it’s F2E or not.

I believe it’s based on the Scissor Blades version of the general sword animations on the repository, which this was an edit of. The two swords are indeed intentional. Queries regarding the creation of that animation are best left to the author of the original form of that animation,

Pretty good for a first try.

2 Likes