FE Asset Repository Discussion Thread

Squire:

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Uh, isn’t that a Journeyman with Sword?

Also, is that the speed it plays at ingame, or is that FEBuilder’s output gif?

It looks, heh, choppy.

Uh, You could say that It’s a journeyman.
No, the actual speed is the same as journeyman.

Actually It’s my first attempt at making an animation, So it’s not too perfect but It just works fine.

Does it use the same palette as the Journeyman? I’m guessing not, which means it will be really annoying to place in a given folder.

No, It has different palette and also he’s not wearing shorts like Journeyman.

Can someone show me how to make animations?

I’ve handled the swordeyman :slight_smile:

The gif he linked is indeed choppy and not indicative of the anim’s quality. To echo Klok, a version that uses the base palette and outfit of the journeyman would also be neat though!

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Greentea senpai, you awe this humble community with all your custom animations!

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Sorry if this isn’t the right place, but how to format the animations in that folder for fexp use ? do i have to create by myself the whole animation/battlers sheet on paint,net or is there an easier way ? Been watching some tutorials lately, they were talking about a progam that made it auto but it was kept as private. Has someone made an alternative to this program//has the owner decided to share it?
If it isn’t the right place, fell free to just redirect me to the corresponding section and delete my post
Thank you very much in advance

There’s no easy way to make anything work for fexp’s use, nope. You have to make each animation manually, format them in the RMXP editor manually, and position them manually, and they will likely end up a staggeringly ugly mess. I did it for 6 animations by hand and decided never to do it again.

Welp, then i guess i’ll have to wait till fexna release.
Any clue on if animations will be easier to add on it ?

I believe FEXNA has a converter from standard gba format so it should be much much easier

Yup. You can straight import gba animations into fexna.

Honestly, romhacking is way better than FEXP now. Several years ago that was not the case, but FEXP is grossly outclassed by the hacking scene now.

And I used to be the biggest FEXP proponent, mind you.

The original axe Merc is already in the repo, but I don’t think the handaxe work I can repair it if you want.
(Edit) Nevermind it’s working.

Can add here as a FEXP user, formatting the sprites into RMXP and using the animations tool in it to set things up is probably the only way to go. I’ve personally gotten used to it by now but it takes a LOT of time.

However, the dodge animation for the one I showed is entirely different and more in line with the original Mercenary, and the one in the repo is specifically for an alternate Armored version of the Mercenary (the one by Alusq, also in the repo). This is the same issue I had above - the axe mercenary in the repo has major dissimilarities with the one by Kilvas, the one I showed.
(speaking of which it’s still not in the bounty list)

No I meant the one by Kilvas is
already in the repo. I have it in the original merc folders it’s working and everything.

…oh. I didn’t see it because I wasn’t looking in that folder, but in the Axes folder. My bad. Thanks though.

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Dont forget the credit please.