FE Asset Repository Discussion Thread

Recently, I’ve been getting reports about a few animations that are not inserting properly due to missing png files. I’m not sure why these keep popping up, unfortunately…

Edit: 80% sure I’ve fixed it. Will re-upload.

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Glad I’m not the only one who’s had this issue. I was trying to use that anim a couple days ago and assumed I’d screwed smth up. Slipped my mind to report it, going to try again now.

Has the re-upload happened yet? No pressure if it hasn’t, but 56 and 57 are still missing on my end.

I just updated, sorry for the delay! Sometimes while running the readme updater I forget it exists and forget to push the update. Durr!

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It works, praise be! Thanks much.

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Ah, Genghis.

At least he has speed.

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We have a problem, and it’s not an easily solvable one.

Simply put, Github.com can only show up to 100,000 characters of readme.md text on their website. For this reason, I had Andrew (the guy who did a lot of work improving the repo) use a url shortener site to make the amount of text shrink to 1/10th.

See that tiny little red git.io link on the first line? Because the git.io shortening service has gone down, probably permanently, those tiny red links have become suuuuper long links, which makes the main Readme.md file on github stop displaying past a certain point. If you go into any subfolder, everything is fine, but on this index page…

…It stops displaying right here.

There are a lot more animations past the armor knights. Like, a LOT more, but you can’t see them unless you go into their subfolders.

There’s no easy fix, other than making git.io work again or finding an alternate URL shortening service. Until then, you’ll just have to do a bit more work to look at files :confused:

(Also, I caught up the repo again)

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Have you tried bit.ly?

<img src="https://bit.ly/33tM6Aw" />

I… have not! I’ll see what I can do with that.

lsn’t bit.ly that site that shoves ads in your face as you try to click the button to the original link and doesn’t even send you to the right link half the time when you do get to click it? or am l thinking of something else?

That’s adfly

@Tarantino500
Those are blatently obvious rip offs from @BwdYeti 's Phalanx.
Your link has been removed for the time being, do not repost it.
You may repost the map sprites separately on their own though.

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So, Tarantino, you said you have to get permission from the main creators of future designs, yet you did not credit BwdYeti for your edit of his Phalanx.

BwdYeti’s sprites are not in the repo. They are not free to use except in the Tactile engine, and they are also (probably) not free to edit.

I will say I think your edit looked pretty alright, but I must warn you that the community does not take kindly to sprite theft, which is explicitly about editing people’s sprites without asking permission, but especially without giving credit.

For battle animations, you are free to edit any sprite inside the Battle Animation Repo, but you must include credits for the original creators.

For animations not inside the repo, you must ask permission before editing them. BwdYeti is one of only a few people who don’t have their work in the repo (and he does in fact have a few sprites in there) so you would have to ask him before I included your work.

Thanks for posting cool sprites, but it’s not cool to not give credit to the hard working spriters of the community.

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Do you know where BwdYeti’s Phalanx can be found, and his others too really? I tried searching and didn’t find it. I’m intrigued about what it might look like. Unless they just aren’t really too public.

They’re in Tactile. They aren’t made in GBA format. To port them to GBA format would have to be done manually, and it would be sprite theft as Yeti has explicitly stated his sprites are for Tactile projects only.

While I do wish he’d release them for the whole community, that’s his choice to make.

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Oh, gotcha. Maybe some day he’ll change his mind.

Given the amount of theft he deals/has dealt with, it doesn’t surprise me.

Most likely when FE7x is released, most of this will open up.

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I would like to know your opinion about this:
I’m working on some animations and I would like to know which looks better in your opinion.

The tank sprites were created using a frame per frame style, this means that every time I moved a frame in the image it became a sprite.

The rocket launcher in the other hand has some sprites cut.

You can see the difference during the ‘‘Miss’’ animation.

GunMissile

Which style would you like to be used during the creation of more of these animations?

  • Frame per Frame
  • Skip frame

0 voters

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When it comes to a dodging animation, it should be quick and snappy so it looks like a proper dodge. But, an attack animation should be smooth so long as it isn’t slow. If this question only applies to a dodge, then l would skip frames to keep it close to the 4-frame standard.

I might even suggest doing a hybrid of both. Skip frames for the initial dodge, but return smoothly with frame-by-frame.

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I downloaded and inserted Vilkalizer’s smooth knight lance animation(found in the knight base folder) and I’m getting successful hit markers and sounds on knight lance attacks even when an attack misses. Anyone else having this issue?

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