I took a quick look through this and noticed that the folders you have for the frame rips of my animations seem to more frames than they’re supposed to
for example the magic attack animation of my monk recolor with seems to have 208 frames in here when it only has 52 frames. I assume whatever you’re using to rip the frames from the animation is making multiple copies of each frame.
Just pointing this out because if it’s doing this for all the animations it will probably cost you a lot more space than it should
Also why are you using some thing to rip the frames when i already included them in the downloads for most of my animations
Yup. It’s in there. If you’re ever curious, use the search function to check for original creator-chosen names. All animations have been renamed and standardized. For classes that are edits of other classes, like how the Trueblade is an edit of Swordmaster, the class will be named their ‘true’ class name, followed by (Specifier).
In this case, Swordmaster M T2 (Edgy Trueblade Edit).
Also, thanks for giving me the rest of that wyvern, Solocross
Since you’re doing face sprites, I’ve made passable blinking frames for all the main FE6 characters. I haven’t checked your dump yet to see if anyone else has made them, but if you want them I can send them over.
I am opposed to this motion. The Great Knight is called the Great Knight. BwdYeti is one member of the greater Fire Emblem fangame community. Sure, he calls them cataphracts. But there’s far, far, far more people who call them their actual name in IntSys Fire Emblem. 99% of the community do not have FEXNA access, and renaming classes to match XNA naming schemes just comes off as arbitrary and confusing for the majority of the users. Why should we bend to Yeti’s standards? If consistency is so important, why shouldn’t he change to the standard names?
(Heck, I feel including XNA stuff in general is a waste of time and space, but that’s neither here nor there.)
Not to mention there’s no guarantee Yeti will even release any of his animations. He made them, and if he wants them private, private they will stay. You’d end up with a bunch of renamed classes for some strange sense of “consistency” for a thing that will never come out. Why even bother?
Nice catch! One of the discord dudes is or was working on a female necromancer, but I didn’t realize I added the folder. I’ve marked it as empty for now.
Nope, that isn’t the one from the bounty list. It’s his sprite.
Since there only was the standing sprite, I had to actually animate this rather then to format the sheet xD
Regarding the snipers:
I gave them a different bow, edited a few minor things on the clothes and added frames to show the knockback from the shot.
Why? Is something wrong with the palette?