FE 7 in FE 8

So I’m slowly working on a remake on fe7 in sacred stones. This is the first project I am committed to finishing.
It will be very different from vanilla while hopefully staying somewhat similar. I intend for this to played as an Ironman run or perhaps a custom ccmu for those wanting to play fe7 with skills.

The main changes

  • Lyn mode is always playable
Skills

Ideas with skills. Each character start with a personal skill and another skill at level 15. More as a reward for using a character. Characters with useless skills will have extra skills to make up for it.

Example with Serra starting with provoke will obtain imbue at level 5

Thieves will have an extra skill at 20 as they may not even promote. Although my idea with rogues if its decided they are to be added in as a secondary promotion will have canto instead.

Character/class balancing

I ideally want each character to fill a role in terms of stats and skills

  • Dorcas is a defensive fighter
  • Bartre is more offensive
  • Geitz will be more balanced
  • New playable characters

  • You can pick Route splits (Wallace/Geitz ect)

There are a few things I haven’t done because I don’t really want to do them.
I also want to try add The knight triangle attack. And custom animations for each character.

Small update. While I have not started with custom animations. I did the first frames for Matthew and Legault as a Rogue. I will not be having fun with this.

Rogue animation

  • Rogue Promotions
  • Just Assassins
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Currently The rom is playable till chapter 13. I have not finished with rebalancing yet.
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I would be very appreciative for any feedback with this project. Thank you for taking interest!

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