Hi everybody, I’m here to ask some very important questions for the progress of my project (I use the Buildfile)
While transferring my work to a buildfile, I got stuck with a couple of problems, in practice I found myself unable to execute some commands during the creation of the events, due to the lack of some ASM codes, which are not present for the buildfile, but which instead are for FEbuilderGBA, or at least I think, and from some of my questions about discord, unfortunately I have not received any information about this, but rightly so, I was also advised to extract the patches of FEbuilderGBA, and put them in my Buildfile, and in the end this works, and coming to the actual problem, if some of these I managed to make work thanks to the help of the guys who helped me on Discord, others instead, trying and trying again I could not…I found myself particularly unable to get the codes that added new definitions and commands to the events to work, because, even if I entered the code, while building the event through the buildfile, I would not know how to define the command:
-
EVENTSCRIPT_give_exp 20191015: this Febuilder code allows you to donate experience points to a unit via events, i managed to install it, but i don’t know how to define the appropriate event to make it work:
#ifdef FE8
#include “EAstdlib.event”
#include “Extensions/Hack Installation.txt”ALIGN 4
give_exp_Install:
#incbin “give_exp.dmp” //HINT=ASM
POIN event_proc_binALIGN 4
event_proc_bin:
//#incbin “event_fe8j.bin” //HINT=PROCS
#incbin “event_fe8u.bin” //HINT=PROCS#else
ERROR This version of Selection Quotes is for FE8!
#endif -
EVENTSCRIPT_COND_GetStatus: The other code, on the other hand, allows you to change the status of a unit, or to assign it a status such as “Sleep” or “Silence” always trough events, Unfortunately, I was unable to install this, due to the madhouse inside the folder, and I am completely blocked
Now, from what I know, both of these events are going to modify the part of the RAM that handles the information of a unit, is there another way, or function in the buildfile that allows the modification trough game events?
- My third dilemma would be to use the escape command functions remade from 7743 for FEbuilderGBA, as far as I know, I need to install three FEbuilder patches: EscapeMenu, EVENTSCRIPT_COND_ESCAPEMAP and EVENTSCRIPT_SimpleEscape_20200305 in order to use these functions, thanks to the help of 7743 I managed to install the first patch correctly, but to be able to use it I need to install the other two as well, in particular the third, from here I don’t know how to install them and then how to define a new command for the event assembler to be used in my events
Now, I hope I’m not the only fool, trying to use the Buildfile along with some Builder patches that weren’t originally written for the Buildfile, you can export them and insert them in the buildfile, I managed some simpler things, I would like to do it with these too
I hope someone can help me, I am really blocked from continuing my project and I apologize for the bad English,