I’m pretty far along in a large hack for FE8 that was planned around having 60 playable units by the end of the game. I thought this wouldn’t be a problem since I installed the SkillSystem early on, and this comes with the EXModularSave patch that’s supposed to let you have up to 62 units in the party at once. However, once my party size got above 51, units started disappearing from the prep screen. I’ve since learned that the patch doesn’t raise your max party size by default, but that the code has to be edited to allow for this. What I want to know is if there’s a safe way to do this retroactively on FEBuilder, and if so, how. I really don’t want to rebuild the whole ROM from scratch, but I will if I have to.
You could switch to lex talionis or cut off the cast size ig.
The whole story was written around a cast that large, and I have no desire to start from scratch on an entirely whole new game engine. I’d be willing to switch to using buildfiles, though, if I do end up having to start over. From what I understand, it’s easier to make major changes without breaking the ROM.
The limit is around 63 if u use ems even if u use febuilder or buildfiles, it’s the gba’s limit ,u r better off switching to lt imo if u want to stick with a large cast. I personally had to scrape off my plans for an fe 8 sequel and cut off the cast size and make a new world similar to the one I was working on. It’s fine keeping a big cast if u want to, I just think that u r better off switching to a different engine with the limitations gba has rn.
I know what the limits are for a GBA game with EMS, I just want to know how to reach that limit on a ROM that has already been patched, assuming that’s possible.
If I remember right u have a limit upto the id 45, if u want to keep track of the endings and BWL records. Keep ur bosses and enemies after 45.
That isn’t the problem, it’s that I’m hitting the limit for how many units can even be displayed in the prep screen at around the 75% mark of the game.
I’m sorry I can’t help u as I’m not sure abt it myself.
Just for reference, it’s actually 0x45 (69 decimal).
Got it
Which ExModularSave did you use? There are versions of ExModularSave that let you go up to 62, but not every version has it- it’s called “modular” for a reason.
Whatever version is installed automatically with SkillSystem, which lets you have 200 items in the convoy.
Yeah I don’t think that one has it. You would need to re-install with a custom EMS version that does go up to 62.
Do you have any idea where I’d find such a version, and would it be safe to uninstall the one I have now and replace it?
Update: The user @Retina was kind enough to supply me with a custom version of the patch on the Discord server, and it solved my problem.