Every Character as fegba

From what I can gather, @Atey has let her old Deviantart mugs be F2U and have frames added. Some of Atey’s portraits have been made insertable over the years and ended up in the Repo. Here’s her decade old Jesse. As always, I didn’t animate it and gave a simple downscaled minimug.


“Jesse, we need to cook!”

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I also think we might be able to grab a portrait from the CCC I looked at who they’re going to be there is one that’s golden

So I’ll keep an eye on that so it might give us a louis if one can’t be found before then

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ZoramineFae’s old Beruka is F2U.

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Nice find

Currently up to date up to this post. First post list of missing should be up to date now.


These Catrias from the Repo are the FE15 sleeveless design. CavalryUnits made the blue background one, MeatofJustice made the green background one.

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Azbel has graciously allowed his Male Kana to be used. To get the full scarf in, the mug exceed patch is required. Rammerush’s Alcryst could also benefit from the patch to fit in the tip of his pauldron.

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I don’t think that patch exists for fe6/fe7

I know for sure there’s an FE7 version

The Ashen Wolves are have portraits found in the repo.

Balthus by MeatOfJustice

Constance by Atey

Hapi by JeyTheCount

Yuri by HyperGammaSpaces

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Is there a fire emblem 6 one? If not it seems like the code could easily be backwards compatible probably something not worth it as you don’t really need the extra thing

I searched all of Laqieer’s code on Github for keywords and couldn’t find an FE6 version.

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I’m assuming if we’re going to have portait extension he probably wants it to be applied to all of them I don’t know but that’s probably the best guess not that it would probably be hard to transfer the fe7 code backwards i think and mind you I don’t think it’s really that bad to not have certain parts of a character as long as the character can be recognized

FE6 portraits can’t even blink so it’s not like it could get that much worse for them.

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same thing with speaking

Also the good things that we have the code in Fire Emblem 7 it’s way easier to Port code from the looks of it from Fire Emblem 7 to Fire Emblem 6 then from Fire Emblem 8 to Fire Emblem 6. Another thing would have to be going through the portraits and seeing if any of them need the extended hackbox as I think it’s more than that that would probably need it.but like I said it’s probably just easier to put the portraits in because I don’t know how it would also affect the portrait system that has been used to set up the portraits automatically.

I already made Python, so I thought why not adapt another FE2 Mug? Here’s Mae. Sacred Echoes “nerfed” her hair size so this is coincidentally more accurate to Mae with big pigtails like in her official depictions. Even though I guess it’s more accurate, it’s definitely not as polished as Sacred Echoes Mae, but this is F2U/E without restrictions.

In hindsight I realized my Python was facing the wrong way, but that’s a happy accident as looking the other way is fitting for his standoffish personality. So I didn’t change him. :wink:
Other changes I made over Python was using colors closer to the NES original, as well as using the NES portrait as a base for the minimug. Speaking of colors, I fully intend to include alternate versions of the many different color schemes some characters like Valbar and Clair had if or when I get to them.

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Just you know don’t expect to see these portraits in later updates to the randomizer as these have been replaced in the randomizer

What about the ones that don’t have portraits in the repo such as Dorothea, Ignatz and Dedue?

emkat and Eden have graciously offered their art to be included in the self randos. While I don’t want any art made exclusively for the self randos, it is entirely up to the artists if they want their work used elsewhere of course

We’ve been reviewing portraits and deciding whether each one fits stylistically and if it maintains consistency with the rest of the artwork. No offense is intended by the selection between artworks.

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