Eventiel

Tags: #<Tag:0x00007f4f0f09b4f0> #<Tag:0x00007f4f0f09b360>

#21

Eventiel! Now with save function!


#22

He was talking about this waaaay back in 2010 (salvaged from ye olde FEU).

@circleseverywhere Just want to say that this looks like a fantastic endeavor! I don’t know if Cedar’s still lurking somewhere, but I’m sure she’d be nodding approvingly. This could be a real game-changer on the FE8 hacking front.


#23

In case anyone wants to try it: it’s now on Github Pages. Hopefully Cedar won’t mind it being hosted on a non-TEB site

If you want to help out, the repository is here. I don’t really get the whole Github process, but I think you just have to make a branch, edit stuff, and then send a pull request so I can add your changes to the master branch.


#24

Map sprites updated.

Conversations work, backgrounds too. Recruitment works. Music works. If I can get conditionals working I would be totally happy to make chapters in Eventiel and polish stuff later.


#25

If Eventiel becomes a downloadable .exe I would use it.


#26

Just download the github repository. It runs in browser but no internet connection is needed.


#27

I’ve never used Eventiel but it can import and edit existing events, right?


#28

No, it will probably never be able to edit existing events, that’s way too complicated.


#29

FYI you know that conditional natively operate as GOTOs, right? I did some messing around for next EA version so that that’s how they naturally work.2w/ backwards compatability of course


#30

I think I read something about that.

Not that it matters to me, mostly what I have to do is replace things like
IFCD con_id char; #do something; ENIF
with
CHECK_ALIVE char; IFNOTEQUAL con_id 0xC 0x0; #do something; ENIF


#31

You know there are IFCD() macros and stuff, right?


#32

I thought there should be, but they weren’t listed in the macro and command list, and the only conditional helpers in the Misc Helpers were for FE7.

Now I see they were in Backward Compatibility.txt. That should save a little bit of time, thanks.


#33

Conditions are fine the way they always have been people just need to getgudder at handling multiple layers of if/else logic.


#34

hate to necro but does anybody have the fe7 version of eventiel? can’t seem to navigate this place, a lot has changed since I have been here.


#35

…Um, isn’t that version in the OP, the default version, the FE7 version of Eventiel? FE8 is the special one you have to look for.


#36

yeah but its broken, circles mentioned he backed it up on dropbox but I don’t see it anywhere.


#37

http://boviex.github.io/eventiel_fe8/eventiel_FE7.html

fe7 version - the chapter map images were on dropbox but they seem to be gone now, still the rest should work


#38

thank you very much


#39

Hey, I think there’s something wrong with the FE7 version of Eventiel. When I put a unit on the map, it just displays the “image not found” icon for me instead of the class’s map sprite.