Error with map importing


#1

I recently created a map with mappy and imported it into my rom. After I configured it in the Chapter Data Editor it looks like this:

Now I’m wondering that I did wrong? The map is imported with the right size, I checked the configuration over five times. Also Mappy give me an error, when exporting the map. It says that I have more then 1024 block structure and to use this .MAR file only with FMP1.0 compatible editors.
Does somebody know how to fix this?


#2

In Mappy, did you switch between tilesets repeatedly?


#3

Yeah, I think I switched them a few times. It’s an FE6 map I converted to a .fmp file, but it didn’t worked well so I had to find the fitting tileset per hand.


#4

Is the tileset of the chapter correct?


#5

It’s been awhile since I’ve used Mappy, but I recall a problem where switching between tilesets when you have a map open causes the program to get confused for whatever reason which tiles are which when it comes time to export it as a .MAR file.

BwdYeti’s FE Map Creator allows you to import a map by selecting a tileset and then giving it an image of the completed map, which it then turns into a proper map file by matching the image with tiles on the tileset. I’d feed it a screenshot of your map from Mappy and re-export it as a .MAR with the Map Creator tool, that should hopefully fix it.

If it’s a vanilla FE6 map you’re using, the tool already has all the maps from vanilla FE6~8 included in the download ready to be exported as .MAR files.


#6

Yeah, Mappy definitely gets a lot of problems when you switch between tilesets repeatedly. I’m seconding Kyo’s suggestion as that’s the only way I really know how to fix it. Sorry there’s no easier way ._.


#7

Nah, I’m glad that I don’t have to remap it. :disappointed_relieved:
Anyway, thanks for the help, it works perfect now!